From ad158391ff62df48198a5411e5950e578dc3c43c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 四月 2019 14:42:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(可进入跨服妖王地图支持分区,增加竞争归属逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  348 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 348 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 787692c..fd34538 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5086,6 +5086,354 @@
             return
         return curItem
     
+    ##----------------------------------------- 归属 -----------------------------------------------
+    
+    def RefreshDropOwner(self, tick, refreshInterval=3000, isDead=False):
+        ## 刷新boss掉落归属
+        # @return: 可攻击的掉落归属目标玩家
+        
+        curNPC = self.__Instance
+        tagObj = None # 即将攻击的目标, 归属最大伤血取最大伤血玩家或队伍队员,其他取最大仇恨
+        ownerType, ownerID = 0, 0
+        dropOwnerType = GetDropOwnerType(curNPC)
+        if isDead:
+            GameWorld.Log("Boss死亡: lineID=%s,objID=%s,npcID=%s,dropOwnerType=%s" 
+                          % (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), curNPC.GetNPCID(), dropOwnerType))
+        if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
+            maxHurtObj = self.RefreshHurtList(tick, refreshInterval)
+            if maxHurtObj:
+                ownerType, ownerID = maxHurtObj.GetValueType(), maxHurtObj.GetValueID()
+                if ownerType == ChConfig.Def_NPCHurtTypeTeam:
+                    tagObj = self.__GetMaxHurtTeamPlayer(ownerID, isDead)
+                elif ownerType == ChConfig.Def_NPCHurtTypePlayer:
+                    tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+                    
+        elif dropOwnerType == ChConfig.DropOwnerType_Family:
+            ownerInfo = FamilyRobBoss.RefreshFamilyOwnerNPCHurt(curNPC, tick, refreshInterval)
+            if ownerInfo:
+                tagObj, ownerFamilyID = ownerInfo
+                ownerType, ownerID = ChConfig.Def_NPCHurtTypeFamily, ownerFamilyID
+                
+        elif dropOwnerType == ChConfig.DropOwnerType_Contend:
+            tagObj = self.__RefreshContendOwner()
+            if tagObj:
+                ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, tagObj.GetPlayerID()
+                
+        if isDead:
+            GameWorld.Log("ownerType=%s, ownerID=%s, tagObjID=%s" % (ownerType, ownerID, 0 if not tagObj else tagObj.GetPlayerID()))
+                
+        # 没有攻击目标,则刷新仇恨,支持主动怪
+        if not tagObj:
+            angryObjType, maxAngryObj = None, None
+            self.RefreshAngryList(tick, refreshInterval, isUpdAngry=True)
+            maxAngry = self.GetMaxAngryTag()
+            if maxAngry:
+                angryID = maxAngry.GetObjID()
+                angryObjType = maxAngry.GetObjType()
+                #GameWorld.DebugLog("最大仇恨目标: ID=%s, Type=%s" % (angryID, angryObjType))
+                maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
+                
+            tagObj = maxAngryObj
+            if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj and not ownerType:
+                if dropOwnerType == ChConfig.DropOwnerType_Contend:
+                    ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
+                elif maxAngryObj.GetTeamID():
+                    ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, maxAngryObj.GetTeamID()
+                else:
+                    ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
+            
+            if isDead:
+                GameWorld.Log("angryObj, ownerType=%s, ownerID=%s" % (ownerType, ownerID))
+                
+        self.UpdateDropOwner(tick, ownerType, ownerID, isDead)
+        return tagObj
+    
+    def __RefreshContendOwner(self):
+        ## 刷新boss争夺归属者,归属移除时不做刷新新归属,默认由后面的仇恨刷新
+        
+        curNPC = self.__Instance
+        ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
+        ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+        if not ownerID or ownerType != ChConfig.Def_NPCHurtTypePlayer:
+            return
+        
+        owner = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+        if not owner:
+            return
+        
+        if not owner.GetVisible():
+            GameWorld.DebugLog("竞争归属玩家不可见,移除归属!playerID=%s" % ownerID)
+            return
+        
+        if owner.GetHP() <= 0 or owner.GetPlayerAction() == IPY_GameWorld.paDie:
+            GameWorld.DebugLog("竞争归属玩家死亡,移除归属!playerID=%s" % ownerID)
+            return
+        
+        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+        if not self.GetIsInRefreshPoint(owner.GetPosX(), owner.GetPosY(), refreshPoint):
+            GameWorld.DebugLog("竞争归属玩家不在boss范围里,移除归属!playerID=%s" % ownerID)
+            return
+        
+        GameWorld.DebugLog("竞争归属玩家归属正常!playerID=%s" % ownerID)
+        return owner
+
+    def __GetMaxHurtTeamPlayer(self, teamID, isDead):
+        ## 获取最大伤血队伍中攻击的目标队员
+        
+        curNPC = self.__Instance
+        curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+        if curTeam:
+            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+            if isDead:
+                GameWorld.Log("队伍成员数: teamID=%s,memberCount=%s" % (teamID, curTeam.GetMemberCount()))
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    if isDead:
+                        GameWorld.Log("    i=%s, 队员为空!" % i)
+                    continue
+                if curTeamPlayer.GetHP() <= 0:
+                    if isDead:
+                        GameWorld.Log("    i=%s, 队员血量为0!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
+                    continue
+                if not curTeamPlayer.GetVisible():
+                    if isDead:
+                        GameWorld.Log("    i=%s, 队员不可见!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
+                    continue
+                if isDead:
+                    GameWorld.Log("    i=%s, 队员坐标(%s, %s)! memPlayerID=%s" % (i, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), curTeamPlayer.GetPlayerID()))
+                if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
+                    return curTeamPlayer
+        else:
+            GameWorld.ErrLog("找不到该队伍: teamID=%s" % teamID)
+        return
+    
+    def UpdateDropOwner(self, tick, ownerType=0, ownerID=0, isDead=False):
+        
+        curNPC = self.__Instance
+        npcID = curNPC.GetNPCID()
+        dropOwnerType = GetDropOwnerType(curNPC)
+        if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry, ChConfig.DropOwnerType_Family, ChConfig.DropOwnerType_Contend]:
+            #GameWorld.DebugLog("不需要展示掉落归属的NPC! npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
+            return
+        
+        lastDropOwnerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
+        lastDropOwnerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+        
+        key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+        if lastDropOwnerID and (lastDropOwnerType != ownerType or lastDropOwnerID != ownerID):
+            GameWorld.Log("归属变更, 清除旧归属! key=%s,ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s" 
+                          % (key, ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
+            self.__DelDropOwnerBuff(dropOwnerType, lastDropOwnerType, lastDropOwnerID, tick)
+        
+        killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
+        
+        # 更新归属
+        curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
+        curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
+            
+        if isDead:
+            GameWorld.Log("Boss归属: key=%s,ownerType=%s,ownerID=%s" % (key, ownerType, ownerID))
+            
+        # 刷新归属
+        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
+            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+            if curPlayer:
+                playerID = curPlayer.GetPlayerID()
+                hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
+                killerDict[playerID] = curPlayer
+                self.__AddDropOwnerPlayerBuff(curPlayer, tick)
+                if dropOwnerType == ChConfig.DropOwnerType_Contend:
+                    curPlayer.SetDict(ChConfig.Def_PlayerKey_ContendNPCObjID, curNPC.GetID())
+                    
+        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
+            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
+            if not curTeam:
+                return
+            
+            # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
+            hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
+            if isDead:
+                GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
+            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    if isDead:
+                        GameWorld.Log("    i=%s, 成员不存在!" % (i))
+                    continue
+                
+                if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
+                    and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
+                    and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False) and curTeamPlayer.GetVisible():
+                    self.__AddDropOwnerPlayerBuff(curTeamPlayer, tick)
+                    killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
+                    if isDead:
+                        GameWorld.Log("    i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s" 
+                                      % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
+                        
+                # 不同线、或者距离超出boss范围的队员不加归属buff
+                else:
+                    isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+                    if isOk:
+                        GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
+                    if isDead:
+                        GameWorld.Log("    i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s" 
+                                      % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(), 
+                                         curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), 
+                                         AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
+                        
+        elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+            
+            hurtType, hurtID = ChConfig.Def_NPCHurtTypeFamily, ownerID
+            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+            copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
+            for index in xrange(copyPlayerMgr.GetPlayerCount()):
+                player = copyPlayerMgr.GetPlayerByIndex(index)
+                if not player:
+                    continue
+                
+                # 归属仙盟 且 在boss区域内
+                if player.GetFamilyID() == ownerID and self.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint) and player.GetVisible():
+                    self.__AddDropOwnerPlayerBuff(player, tick)
+                    
+                else:
+                    isOk = BuffSkill.DelBuffBySkillID(player, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+                    if isOk:
+                        GameWorld.DebugLog("删除非归属仙盟成员buff: teamID=%s,playerID=%s" % (ownerID, player.GetPlayerID()))
+                
+        if isDead:
+            #key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+            teamID = curTeam.GetTeamID() if curTeam else 0
+            if killerDict:
+                PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
+            elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+                PyGameData.g_npcKillerInfo[key] = {}, None, hurtType, hurtID
+                
+            GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s" 
+                          % (npcID, key, killerDict.keys(), teamID, hurtType, hurtID))
+        return
+
+    def __AddDropOwnerPlayerBuff(self, curPlayer, tick):
+        curNPC = self.__Instance
+        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0]
+        if not findBuff:
+            SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+            GameWorld.DebugLog("添加归属buff: playerID=%s" % curPlayer.GetPlayerID())
+        return
+    
+    def __DelDropOwnerBuff(self, dropOwnerType, ownerType, ownerID, tick):
+        
+        curNPC = self.__Instance
+        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
+            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+            if not curPlayer:
+                return
+            GameWorld.DebugLog("删除归属玩家buff: playerID=%s" % (ownerID))
+            BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+            if dropOwnerType == ChConfig.DropOwnerType_Contend:
+                curPlayer.SetDict(ChConfig.Def_PlayerKey_ContendNPCObjID, 0)
+                
+        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
+            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
+            if not curTeam:
+                return
+            GameWorld.DebugLog("删除归属队伍buff: teamID=%s" % (ownerID))
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    continue
+                BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+        return
+    
+    def DelayDropOwnerBuffDisappearTime(self):
+        ''' 延迟掉落归属buff消失时间 '''
+        
+        curNPC = self.__Instance
+        ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
+        ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+        
+        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
+            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+            if not curPlayer:
+                return
+            self.__SetDropOwnerBuffDisappearTime(curPlayer)
+            
+        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
+            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
+            if not curTeam:
+                return
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    continue
+                self.__SetDropOwnerBuffDisappearTime(curTeamPlayer)
+        elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+            copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
+            for index in xrange(copyPlayerMgr.GetPlayerCount()):
+                player = copyPlayerMgr.GetPlayerByIndex(index)
+                if not player:
+                    continue
+                self.__SetDropOwnerBuffDisappearTime(player)
+                
+        return
+    
+    def __SetDropOwnerBuffDisappearTime(self, curPlayer):
+        ''' 设置掉落归属buff消失时间 '''
+        
+        curNPC = self.__Instance
+        findSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_DropOwnerBuff)
+        if not findSkill:
+            return
+        
+        buffType = SkillCommon.GetBuffType(findSkill)
+        buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
+        if buffTuple == ():
+            return
+        
+        RemainTime = 10000 # 延迟10秒消失
+        tick = GameWorld.GetGameWorld().GetTick()
+        
+        buffStateManager = buffTuple[0]
+        for index in xrange(buffStateManager.GetBuffCount()):
+            curBuff = buffStateManager.GetBuff(index)
+            buffSkill = curBuff.GetSkill()
+            
+            if buffSkill.GetSkillTypeID() != ChConfig.Def_SkillID_DropOwnerBuff:
+                continue
+            
+            if curNPC.GetID() != curBuff.GetOwnerID():
+                #GameWorld.DebugLog("非buff归属着,不设置消失时间!", curPlayer.GetPlayerID())
+                break
+            
+            curBuff.SetCalcStartTick(tick) 
+            curBuff.SetRemainTime(RemainTime)
+            
+            # 通知buff刷新
+            buffStateManager.Sync_RefreshBuff(index, curBuff.GetRemainTime())
+            #GameWorld.DebugLog("掉落归属buff消失时间: RemainTime=%s" % (RemainTime), curPlayer.GetPlayerID())
+            break
+        return
+    ##--------------------------------------------- -----------------------------------------------
+    
+def OnPlayerKillNPCPlayer(curPlayer, defender, tick):
+    ## 玩家击杀了NPC相关的玩家
+    contendNPCObjID = defender.GetDictByKey(ChConfig.Def_PlayerKey_ContendNPCObjID)
+    if contendNPCObjID:
+        curNPC = GameWorld.FindNPCByID(contendNPCObjID)
+        if not curNPC:
+            return
+        dropOwnerType = GetDropOwnerType(curNPC)
+        if dropOwnerType != ChConfig.DropOwnerType_Contend:
+            return
+        playerID = curPlayer.GetPlayerID()
+        GameWorld.DebugLog("玩家击杀竞争归属者! defPlayerID=%s,contendNPCObjID=%s,npcID=%s" 
+                           % (defender.GetPlayerID(), contendNPCObjID, curNPC.GetNPCID()), playerID)
+        npcControl = NPCControl(curNPC)
+        npcControl.UpdateDropOwner(tick, ChConfig.Def_NPCHurtTypePlayer, playerID, False)
+        
+    return
+
 #---------------------------------------------------------------------
 def SendVirtualItemDrop(player, itemID, posX, posY, userDataStr):
     #通知客户端假物品掉落

--
Gitblit v1.8.0