From ad9ca5656fe2b0af83ca3d3cd6b7cc5511047ba9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 七月 2024 11:35:48 +0800
Subject: [PATCH] 9415 【主干】【港台】【越南】【砍树】【后端】古神战场(C107增加战场分区通知)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 47 +++++++++++++++++++++++++++++++++++++++++------
1 files changed, 41 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index ce05c72..3de2fd9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -118,6 +118,14 @@
except ValueError:
return defValue
+def ToFloat(input, defValue = 0):
+ try:
+ result = float(input)
+ return result
+
+ except ValueError:
+ return defValue
+
## 判断2个对象是否同国籍
# @param srcObj 起点对象
# @param desObj 目标对象
@@ -449,8 +457,8 @@
##获取玩家所属区服ID
# @param curPlayer
# @return
-def GetPlayerServerID(curPlayer):
- accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
infoList = accID.split(Def_AccID_Split_Sign)
return 0 if len(infoList) < 3 else int(infoList[-1][1:])
@@ -537,6 +545,23 @@
return tagPlayer.GetRealMapID()
#---------------------------------------------------------------------
+
+def GetTemplateID(ipyData, cfgID, dayIndex):
+ if cfgID == None or dayIndex == None or not ipyData:
+ return 0
+ templateIDList = ipyData.GetTemplateIDList()
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+ if dayIndex == None:
+ return 0
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
def GetOperationActionDateStr(ipyData):
## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
@@ -675,6 +700,15 @@
return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
#---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+ ## 获取 timeA - timeB 相差的日期天数
+ dateTimeA = ChangeTimeNumToDatetime(timeA)
+ dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+ dateTimeB = ChangeTimeNumToDatetime(timeB)
+ dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+ return (dateTimeA - dateTimeB).days
+
##设置世界服务器字典
# @param key 字典值
# @param tick 时间戳
@@ -1091,7 +1125,7 @@
# @param order 名次,从1开始
# @param isDefaultLast 找不到的名次是否默认取最后一名的
# @return obj or None
-def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
if order in orderDict:
return orderDict[order]
@@ -1102,7 +1136,7 @@
return orderDict[dOrder]
# 找不到的默认取最后一名
- return orderDict[orderList[-1]] if isDefaultLast else None
+ return orderDict[orderList[-1]] if isDefaultLast else defaultValue
##概率相关, 这个事件是否能够出现
# @param rate 基础几率
@@ -1115,13 +1149,14 @@
return 0
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
'''转码后再发DebugAnswer'''
#===========================================================================
# if not GetGameWorld().GetDebugLevel():
# return
#===========================================================================
- DebugLog(text)
+ if isLog:
+ DebugLog(text)
text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
curPlayer.DebugAnswer(text)
return
--
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