From ae8e857873ba53e55392ab06237cd7b16426d93e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 25 十一月 2018 17:55:06 +0800
Subject: [PATCH] 4762 【后端】助战机器人AI及伤血;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index 9158120..c64f99c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -201,6 +201,9 @@
         GameWorld.Log("召唤助战成功: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
         gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
         calledCount += 1
+        # 设置助战属性
+        npcControl = NPCCommon.NPCControl(helpBattleNPC)
+        npcControl.SetHelpBattleRobotRebornAttr(fightPower)
         __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
         
         # 通知前端召唤成功
@@ -251,7 +254,7 @@
     SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
     return
 
-def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=True):
+def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
     ## 发送GameServer请求刷新助战玩家列表
     if not mapID:
         mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
@@ -294,6 +297,9 @@
     # 非客户端刷新的视为重新开始,重置刷新次数 
     else:
         gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
+        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
+        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
+        GameWorld.DebugLog("设置副本战力=%s,保底伤害=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
         
     msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))

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