From ae8e857873ba53e55392ab06237cd7b16426d93e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 25 十一月 2018 17:55:06 +0800
Subject: [PATCH] 4762 【后端】助战机器人AI及伤血;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index d816e94..48022cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -376,6 +376,10 @@
     FBCommon.NotifyFBHelp(curPlayer, lineID, fbHelpDict)
     return
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
 ##玩家杀死NPC
 # @param curPlayer:玩家实例
 # @param curNPC:当前被杀死的NPC
@@ -383,6 +387,10 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     curNPCID = curNPC.GetNPCID()
     gameFB = GameWorld.GetGameFB()
     killNPCCount = gameFB.GetGameFBDictByKey(FBKey_KillNPCCount % curNPCID) + 1

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