From ae9f73d422020a792b2615d7f094d629d81c5123 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 15 三月 2019 19:54:27 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 314 ++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 228 insertions(+), 86 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py index 6d5e05c..2493ede 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py @@ -17,6 +17,7 @@ import ShareDefine import ReadChConfig import GameLogic_SealDemon +import GameLogic_ZhuXianBoss import PlayerControl import IPY_GameWorld import IpyGameDataPY @@ -25,6 +26,7 @@ import FBLogic import random +import time #--------------------------------------------------------------------- ## 所有npc刷新 @@ -90,72 +92,6 @@ return ##------------------------------------------------------------------------------ - -## 合服活动BOSS(勇者大陆) -# @param npcRefresh 刷新的npc对象 -# @param tick 当前时间 -# @return None -def NPCRefresh_63(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick) -def NPCRefresh_64(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick) -def NPCRefresh_65(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick) - -## 合服活动BOSS(勇者大陆) -# @param npcRefresh 刷新的npc对象 -# @param tick 当前时间 -# @return None -def __RefreshMixBoss(npcRefresh, tick): - gameWorld = GameWorld.GetGameWorld() - isMixServer = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer) - mixDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) - refreshMark = npcRefresh.GetRefreshMark() - - # 配置 - mixBossInfo = ReadChConfig.GetEvalChConfig("MixBossInfo") - curBossInfo = mixBossInfo.get(refreshMark) - if not curBossInfo: - #GameWorld.DebugLog("__RefreshMixBoss() hasn't configuration refreshMark(%s)"%refreshMark) - return - npcId, mixTime, refreshTimeList = curBossInfo - - # 合服期间 - if not isMixServer or mixDay < mixTime[0] or mixDay > mixTime[1]: - #GameWorld.DebugLog("__RefreshMixBoss() no mix server") - return - - # 一线刷新 - lineId = GameWorld.GetGameWorld().GetLineID() - if lineId != 0: - #GameWorld.DebugLog("__RefreshMixBoss() not in 1 line(%s), now"%lineId) - return - - # 有怪 - if npcRefresh.GetCount() > 0: - #GameWorld.DebugLog("__RefreshMixBoss() have mix server boss(%s), now"%refreshMark) - return - - # 刷新时间匹配 - curTime = GameWorld.GetCurrentTime() - if (curTime.hour, curTime.minute) not in refreshTimeList: - #GameWorld.DebugLog("__RefreshMixBoss() npcId(%s) isn't refresh(%s) time(%s)" - # % (npcId, str((curTime.hour, curTime.minute)), refreshTimeList)) - return - - # 刷新Tick 一分钟内不再刷新 - refreshTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % npcId - lastRefreshTick = gameWorld.GetGameWorldDictByKey(refreshTickKey) - if tick - lastRefreshTick <= 60 * 1000: - #GameWorld.DebugLog("__RefreshMixBoss() not refresh inside minute, npcID(%s) tick(%s) lastTick(%s)" - # % (npcId, tick, lastRefreshTick)) - return - gameWorld.SetGameWorldDict(refreshTickKey, tick) - - # 刷新NPC - npcRefresh.Refresh(npcId, ChConfig.Def_SuperBossAngryCount, 1, False) - # 初始化NPC - __InitNewBornNPC(npcRefresh, tick) - - GameWorld.DebugLog("__RefreshMixBoss() refresh mix server boss npcId(%s) success!!!" % (npcId)) - return ## 地图M个点随机刷N只怪 # @param npcRefresh 刷新实例 @@ -336,18 +272,49 @@ def NPCRefresh_98(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) def NPCRefresh_99(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) def NPCRefresh_100(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_180(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_181(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_182(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_183(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_184(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_185(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_186(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_187(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_188(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_189(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_190(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_191(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_192(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_193(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_194(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_195(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_196(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_197(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_198(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_199(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_200(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) def ResetActivityBossRefreshCount(): ## 重置活动boss刷怪个数 - gameFB = GameWorld.GetGameFB() - gameNPC = GameWorld.GetNPCManager() + + # gameFb 要取活动线 + activityLineIndex = 0 # 活动线, 默认1线 + mapID = GameWorld.GetMap().GetMapID() + activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) + if mapID in activityMapLineDict: + activityLineIndex = max(0, activityMapLineDict[mapID] - 1) + + gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex) + gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex) + + gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样 for i in xrange(gameNPC.GetCustomNPCRefreshCount()): npcRefresh = gameNPC.GetCustomNPCRefreshAt(i) refreshMark = npcRefresh.GetRefreshMark() if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark): gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0) - GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: refreshMark=%s" % refreshMark) + GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark)) return ## 世界boss刷怪 @@ -358,12 +325,19 @@ '''非分流地图boss只在一线刷 分流地图boss每条线都刷新,其他分流线路boss在没人打的情况下同生同死 ''' + if GameWorld.IsCrossServer(): + __DoRefreshWorldBossCrossServer(npcRefresh, tick) + return mapID = GameWorld.GetMap().GetMapID() refreshMark = npcRefresh.GetRefreshMark() lineID = GameWorld.GetGameWorld().GetLineID() - + relatedType, relatedID = 0, 0 + isNeedShunt = 0 if mapID == ChConfig.Def_FBMapID_SealDemon: bossID = GameLogic_SealDemon.CurFBLineBOSSID() + stoneNPCID = 0 + elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss: + bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID() stoneNPCID = 0 else: ipyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False) @@ -371,14 +345,14 @@ return stoneNPCID = ipyData.GetStoneNPCID() bossID = ipyData.GetNPCID() + relatedType = ipyData.GetRelatedType() + relatedID = ipyData.GetRelatedID() + isNeedShunt = ipyData.GetIsNeedShunt() if not bossID and not stoneNPCID: return - gameFB = GameWorld.GetGameFB() gameWorldMgr = GameWorld.GetGameWorld() - relatedType = ipyData.GetRelatedType() - relatedID = ipyData.GetRelatedID() - isActivityBoss = False + isActivityBoss = False # 是否活动boss # 关联日常活动 if relatedType == 1: actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID @@ -411,7 +385,7 @@ rebornBossState = 0 stoneNPCID = 0 # 活动线暂不刷墓碑 - isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and ipyData.GetIsNeedShunt() + isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and isNeedShunt curNPC = None if npcRefresh.GetCount() > 0: @@ -426,7 +400,7 @@ NPCCommon.SetDeadEx(curNPC) # 非复活线 且 不需要分流的地图 且 不是封魔坛 不允许复活 - if lineID != rebornLineID and not isNeedShunt and mapID != ChConfig.Def_FBMapID_SealDemon: + if lineID != rebornLineID and not isNeedShunt and mapID not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]: return if isActivityBoss and activityBossRebornCount > 0: @@ -483,18 +457,97 @@ '''分流boss是否需要处理 无伤血、仇恨、没人看到他、他没看到别人 ''' - if curNPC.GetPlayerHurtList().GetHurtCount(): - #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return True - - if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount(): - #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return True - - GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return False + # 策划暂时修改分流boss不同步死亡 + return True +# if curNPC.GetPlayerHurtList().GetHurtCount(): +# #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return True +# +# if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount(): +# #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return True +# +# GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return False #=================================================================================================== + +def __DoRefreshWorldBossCrossServer(npcRefresh, tick): + ## 跨服服务器刷boss + + mapID = GameWorld.GetGameWorld().GetMapID() # dataMapID + if mapID not in ChConfig.Def_CrossMapIDList: + return + + refreshMark = npcRefresh.GetRefreshMark() + lineID = GameWorld.GetGameWorld().GetLineID() + bossIpyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False) + if not bossIpyData: + return + + stoneNPCID = bossIpyData.GetStoneNPCID() + bossID = bossIpyData.GetNPCID() + if not bossID and not stoneNPCID: + return + + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + tableName = ChConfig.Def_CrossZoneMapTableName[mapID] + realMapID = GameWorld.GetGameWorld().GetRealMapID() + copyMapID = GameWorld.GetGameWorld().GetCopyMapID() + zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID) + if not zoneIpyData: + return + zoneID = zoneIpyData.GetZoneID() + + gameFB = GameWorld.GetGameFB() + bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID) + rebornBossState = GameWorld.GetGameWorld().GetGameWorldDictByKey(bosskey) + curNPC = None + if npcRefresh.GetCount() > 0: + curNPC = npcRefresh.GetAt(0) + + # 复活状态 + if rebornBossState: + if curNPC: + if curNPC.GetNPCID() == bossID: + return + #去掉非bossNPC + NPCCommon.SetDeadEx(curNPC) + + # 死亡状态 + else: + if curNPC: + if curNPC.GetNPCID() == stoneNPCID: + return + #去掉非墓碑NPC + NPCCommon.SetDeadEx(curNPC) + + # 延迟刷墓碑 + bossDeadTick = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_WorldBossDeadTick % bossID) + bossStoneDelayTime = IpyGameDataPY.GetFuncCfg('BossStoneDelayTime') + if tick - bossDeadTick <= bossStoneDelayTime: + return + gameFB.SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % bossID, tick) + + rebornNPCID = bossID if rebornBossState else stoneNPCID + if not rebornNPCID: + return + rebornTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % rebornNPCID + lastRebornTick = gameFB.GetGameFBDictByKey(rebornTickKey) + if tick - lastRebornTick <= 50 * 1000: + GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,tick=%s,lastRebornTick=%s 不重复刷新!" + % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID, tick, lastRebornTick)) + return + + npcRefresh.Refresh(rebornNPCID, ChConfig.Def_SuperBossAngryCount, 1, False) + #初始化NPC + __InitNewBornNPC(npcRefresh, tick) + gameFB.SetGameFBDict(rebornTickKey, tick) + + GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,OK!" + % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID), lineID) + return ################################ 通用刷怪逻辑 #################################### def GetNPCRefreshCountList(refreshID): @@ -784,3 +837,92 @@ ################################################################################ +def ProcessMapRandomRefreshNPC(gameWorld, tick): + ''' 地图自定义随机刷怪,支持多点随机刷多种怪,标试点不可重复,支持跨服地图 + 注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复! + ''' + mapID = gameWorld.GetMapID() + # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒, 每整X小时], ...}, ...} + randRefreshNPCDict = IpyGameDataPY.GetFuncEvalCfg("RandomRefreshNPC", 1, {}) + if mapID not in randRefreshNPCDict: + return + mapRandRefreshNPCDict = randRefreshNPCDict[mapID] + + #copyMapID = gameWorld.GetCopyMapID() + + gameFB = GameWorld.GetGameFB() + lastCheckTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCTick) + if lastCheckTick and tick - lastCheckTick < 1000: + return + gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick) + + serverTime = GameWorld.GetCurrentTime() + curHour, curMinute = serverTime.hour, serverTime.minute + refreshNumList = [] + for num, refreshInfo in mapRandRefreshNPCDict.items(): + refreshCD = refreshInfo[4] + numLastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num) + perHours = refreshInfo[5] + if numLastTick and perHours: + if curHour % perHours != 0 or curMinute != 0: + continue + refreshCD = 65 # 1分钟内不重复刷新 + if numLastTick and tick - numLastTick < refreshCD * 1000: + continue + gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick) + refreshNumList.append(num) + + if not refreshNumList: + #GameWorld.DebugLog("没有需要刷怪的", copyMapID) + return + npcCountDict = {} # 标识点对应NPC数量 + rMarkNPCRefreshDict = {} # 标试点对应标试点实例 {标试点:IPY_CustomNPCRefresh, ...} + gameNPC = GameWorld.GetNPCManager() + for i in xrange(gameNPC.GetCustomNPCRefreshCount()): + npcRefresh = gameNPC.GetCustomNPCRefreshAt(i) + npcCount = npcRefresh.GetCount() + #if not npcCount: # 因为要记录刷怪点实例,所以0的不屏蔽 + # continue + rMark = npcRefresh.GetRefreshMark() + npcCountDict[rMark] = npcCountDict.get(rMark, 0) + npcCount + rMarkNPCRefreshDict[rMark] = npcRefresh + + #GameWorld.DebugLog("npcCountDict=%s" % npcCountDict, copyMapID) + for num in refreshNumList: + npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:4] + + curTotalCount = 0 + for rMark in markList: + curTotalCount += npcCountDict.get(rMark, 0) + + refreshCount = totalMaxCount - curTotalCount + + #GameWorld.DebugLog(" num=%s,markList=%s,curTotalCount=%s,totalMaxCount=%s,refreshCount=%s" + # % (num, markList, curTotalCount, totalMaxCount, refreshCount), copyMapID) + if refreshCount <= 0: + continue + + random.shuffle(markList) # 随机打乱顺序 + #GameWorld.DebugLog(" markList=%s" % markList, copyMapID) + for rMark in markList: + if rMark not in rMarkNPCRefreshDict: + #GameWorld.DebugLog(" 标试点不存在: rMark=%s" % rMark, copyMapID) + continue + if refreshCount <= 0: + #GameWorld.DebugLog(" 不需要刷怪了: rMark=%s" % rMark, copyMapID) + break + curCount = npcCountDict.get(rMark, 0) + if curCount >= maxCount: + #GameWorld.DebugLog(" 该点已经达到单点最大数: rMark=%s" % rMark, copyMapID) + continue + needRefreshCount = min(refreshCount, maxCount - curCount) + refreshCount -= needRefreshCount + npcID = npcIDList[0] if len(npcIDList) == 1 else random.choice(npcIDList) + + #GameWorld.DebugLog(" 刷怪: rMark=%s,needRefreshCount=%s,还需=%s" % (rMark, needRefreshCount, refreshCount), copyMapID) + npcRefresh = rMarkNPCRefreshDict[rMark] + npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, needRefreshCount, False) + __InitNewBornNPC(npcRefresh , tick) + + return + -- Gitblit v1.8.0