From aecf8422a914350ccbf779178a1fdc1acc8971c7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 11 三月 2019 16:27:41 +0800
Subject: [PATCH] 6341 【后端】【2.0】境界改版开发单
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 83 +++++++++++++++++++----------------------
1 files changed, 38 insertions(+), 45 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 7f5901b..280bae4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -84,16 +84,15 @@
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return GUID
-def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
limitTime = limitTime.split(".")[0]
- return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
- gold, goldPaper, silver, sourceType, detail=detail)
+ return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
def SendPersonalItemMailBatch(batchMailInfoList):
## 批量发送邮件
- mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
+ mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
lenPlayerID = len(batchPlayerIDList)
lenItem = len(batchAddItemList)
@@ -116,26 +115,27 @@
silver = batchSilver[i] if lenSilver == lenPlayerID else 0
detail = batchDetail[i] if lenDetail == lenPlayerID else ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
- SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+ SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
return
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if not mailTypeKey:
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
- GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s"
- % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
+ GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s"
+ % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
title = ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+ return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return GUID
# @remarks addItemList支持append字典
-def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if not playerIDList:
return ""
@@ -173,19 +173,18 @@
GUID = str(uuid.uuid1())
AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
- gold, goldPaper, silver, sourceType, detail)
+ gold, goldPaper, silver, detail, moneySource)
return GUID
## 发送纯文字个人补偿
# @param limitTime 可以传空
-# @param sourceType 查看 Mail_Type_Default 相关定义
# @return None
-def SendPersonalAsTextMail(PlayerID, title, content, limitTime, sourceType = ChConfig.Mail_Type_Default):
+def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
if GameWorld.IsCrossServer():
return
GUID = str(uuid.uuid1())
PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
- "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content), sourceType)
+ "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
return
def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
@@ -378,38 +377,33 @@
# 检查邮件是否已达到保存上限,如超过则先删除旧邮件
# @param LimitTime 参数可传空,个人邮件不限制领取期限,只限制保存数量,
-def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, sourceType,
- gold = 0, goldPaper = 0, silver = 0):
+def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
- cnt = GameWorld.GetCompensationMgr().GetPersonalCompensationCountByType(PlayerID, sourceType)
+ totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
#待支持py读表
- tmpDict = {ChConfig.Mail_Type_Default:IpyGameDataPY.GetFuncCfg("MailDefaultCount"),
- ChConfig.Mail_Type_Market:IpyGameDataPY.GetFuncCfg("MailMarketCount")}
-
- delcnt = cnt - tmpDict[sourceType] + 1
- #GameWorld.DebugLog("PyAddPersonalCompensation typecnt = %s-%s"%(cnt, delcnt))
- if delcnt > 0:
+ maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
+ delCount = totalCount - maxMailCount + 1
+ GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
+ if delCount > 0:
+ GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
#先取得要删除的GUID
delGUIDs = []
- for i in xrange(delcnt):
- tmpGuid = GameWorld.GetCompensationMgr().AtGUIDInPersonalTypesByType(PlayerID, sourceType, i)
- if not tmpGuid:
- #GameWorld.DebugLog("PyAddPersonalCompensation not GUID = %s"%tmpGuid)
- continue
- delGUIDs.append(tmpGuid)
-
- for guid in delGUIDs:
+ for i in xrange(delCount):
+ curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
+ delGUIDs.append(curIpyPersonalData.GUID)
+
+ for guid in delGUIDs:
ClearPersonalCompensation(PlayerID, guid)
- #GameWorld.DebugLog("PyAddPersonalCompensation DeletePersonalCompensation GUID = %s"%guid)
+ GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
if curPlayer:
NotifyCompensationResult(curPlayer, guid, 1)
#未补流向
-
- #GameWorld.DebugLog("PyAddPersonalCompensation CreateTime %s"%CreateTime)
+
#此处没有下发通知
+ mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
- LimitTime, Text, sourceType, gold, goldPaper, silver)
+ LimitTime, Text, mailType, gold, goldPaper, silver)
return
@@ -417,8 +411,7 @@
## 添加个人补偿
# @param addItemDict, PlayerIDList, LimitTime, Text
# @return None
-def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if GameWorld.IsCrossServer():
return
GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -433,8 +426,7 @@
#批量添加玩家个人补偿领取表
createTime = GameWorld.GetCurrentDataTimeStr()
for PlayerID in PlayerIDList:
- PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime,
- Text, sourceType, gold, goldPaper, silver)
+ PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
# 针对个人补偿,如果是在线玩家,则立即推送给客户端
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
if curPlayer:
@@ -454,7 +446,7 @@
#添加流向
addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
- "ItemListLen":len(addItemDictList), "Detail":detail}
+ "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
return
@@ -680,7 +672,7 @@
curPlayer.SetDict(Def_RequestState, 0)#解锁
GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
return
- Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
+ Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type
#校验背包剩余空间是否足够
#===========================================================================
# curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
@@ -690,7 +682,7 @@
# return
#===========================================================================
#发送到MapServer给予奖励
- SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver)
+ SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource)
GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
##请求领取物品
@@ -767,7 +759,7 @@
# @param routeIndex, mapID, curPlayer, curItem
# @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
- gold, goldPaper, silver):
+ gold, goldPaper, silver, moneySource):
sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
sendPack.PlayerID = curPlayer.GetID()
sendPack.CompensationType = compensationType
@@ -777,6 +769,7 @@
sendPack.Gold = gold
sendPack.GoldPaper = goldPaper
sendPack.Silver = silver
+ sendPack.MoneySource = moneySource
curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
for i in xrange(curGUIDItemCount):
--
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