From aecf8422a914350ccbf779178a1fdc1acc8971c7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 11 三月 2019 16:27:41 +0800
Subject: [PATCH] 6341 【后端】【2.0】境界改版开发单
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
index 7159004..d734301 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -130,7 +130,7 @@
''' 上架仙盟拍品,因为仙盟拍品默认上架,所以使用批量上架
@param familyAuctionItemDict: {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
'''
- isBind = False
+ isAuctionItem = True
auctionItemList = []
for familyID, auctionInfo in familyAuctionItemDict.items():
familyPlayerIDList, familyAuctionItemList = auctionInfo
@@ -143,7 +143,7 @@
for i in xrange(auctionGroup):
if i == auctionGroup - 1:
groupItemCount += itemCount % auctionGroup
- curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isBind)
+ curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isAuctionItem)
if not curItem:
continue
auctionItemList.append([curItem, familyID, familyPlayerIDList])
--
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