From aecf8422a914350ccbf779178a1fdc1acc8971c7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 11 三月 2019 16:27:41 +0800
Subject: [PATCH] 6341 【后端】【2.0】境界改版开发单

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py |   18 +++++++++---------
 1 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
index af78b81..1436957 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
@@ -185,7 +185,7 @@
                 
                 
         # 不可循环投资,但可追加投资
-        elif investType in [ChConfig.GoldInvestType_Gold]:
+        elif investType in ChConfig.InvestGoldTypeList:
             if investGoldRecord >= investGold:
                 GameWorld.DebugLog("    已投资档次=%s >= 追加投资档次=%s ,不可追加投资!" 
                                    % (investGoldRecord, investGold))
@@ -196,11 +196,11 @@
         else:
             GameWorld.DebugLog("    investType = %s 已投资过,不可重复投资" % investType)
             return
-    elif investType == ChConfig.GoldInvestType_Gold:
-        goldInvestLVLimit = IpyGameDataPY.GetFuncCfg('GoldInvestLVLimit')
-        if curPlayer.GetLV() > goldInvestLVLimit:
-            GameWorld.DebugLog('    仙玉投资理财 等级不能高于%s'%(goldInvestLVLimit))
-            return
+#    elif investType in ChConfig.InvestGoldTypeList:
+#        goldInvestLVLimit = IpyGameDataPY.GetFuncEvalCfg('GoldInvestLVLimit', 1, {}).get(investType, 0)
+#        if goldInvestLVLimit and curPlayer.GetLV() > goldInvestLVLimit:
+#            GameWorld.DebugLog('    仙玉投资理财 等级不能高于%s'%(goldInvestLVLimit))
+#            return
         
     __DoGoldInvest(curPlayer, investType, investGold, deductGold, awardData)
     return
@@ -238,7 +238,7 @@
             PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, redPacketID)
     if investType == ChConfig.GoldInvestType_VIP:
         PlayerControl.WorldNotify(0, 'VIPInvestmentRadio', [curPlayer.GetName()])
-    elif investType == ChConfig.GoldInvestType_Gold:
+    elif investType in ChConfig.InvestGoldTypeList:
         PlayerControl.WorldNotify(0, 'JadeInvestmentRadio', [curPlayer.GetName(), investGold])
 
     # 更新投资时时间,投资金额,重置回报记录
@@ -317,7 +317,7 @@
     lastDayGotData = __GetPDictValue(curPlayer, rewardValueKey) # 已领取数据
 
     if lastDayGotData:
-        if investType == ChConfig.GoldInvestType_Gold:
+        if investType in ChConfig.InvestGoldTypeList:
             if awardData > lastDayGotData:
                 lastGotAwardList = rewardDict[str(lastDayGotData)]
                 rewardItemList = []
@@ -341,7 +341,7 @@
     GameWorld.DebugLog("    领取投资理财回报 rewardItemList=%s" % (rewardItemList))
     if rewardItemList:
         for itemID, itemCnt, isBind in rewardItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
     
     __CheckInvestReset(curPlayer)
     # 记录领取事件

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