From af2657f5a44d42580f9d2ebcd590118727a11728 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 四月 2019 20:09:37 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index e2e204c..a0ece2e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,7 +83,6 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import PlayerManorWar
 import GameWorldBoss
 import PlayerCompensation
 import ReadChConfig
@@ -302,7 +301,7 @@
     PlayerDBOper.PyDBProccess(tick)
     
     #拍卖行
-    AuctionHouse.OnAuctionItemTimeProcess(curTime)
+    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
     
     #每整分钟处理一次
     curDateTime = datetime.datetime.today()
@@ -1400,8 +1399,6 @@
     
     # 仙盟联赛
     GameWorldFamilyWar.OnMapServerInitOK()
-    # 领地争夺战
-    #PlayerManorWar.OnMapServerInitOK()
     
     # 跨服服务器状态
     isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)

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