From af2657f5a44d42580f9d2ebcd590118727a11728 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 四月 2019 20:09:37 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 230 ++++-----------------------------------------------------
1 files changed, 18 insertions(+), 212 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 23e2b08..907d56e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -28,8 +28,6 @@
# @change: "2013-09-18 17:00" Alee 退出锁定退出交易
# @change: "2013-09-23 19:30" Alee 红名提示修改
# @change: "2013-11-15 20:20" hxp 关闭07 3A购买背包封包功能,增加背包成功系统提示
-# @change: "2013-11-27 20:30" hxp 修改结束摆摊状态事件单独处理,不在结束事件中处理
-# @change: "2013-12-10 14:00" hxp 修改查看摆摊状态事件单独处理,不在结束事件中处理
# @change: "2013-12-12 14:30" hxp 增加钻石购买背包计费点事件同步
# @change: "2013-12-13 12:20" hxp 修改首登物品绑定设置
# @change: "2013-12-27 16:00" Alee 删除多余代码
@@ -80,7 +78,6 @@
import PlayerControl
import FunctionNPCCommon
import FBLogic
-import PlayerShopItem
import ItemControler
import ItemCommon
import QuestCommon
@@ -845,31 +842,10 @@
curPlayer.SetMP(curPlayer.GetMaxMP())
#---给予玩家新手物品---
- itemControler = ItemControler.PlayerItemControler(curPlayer)
- firstLoginGiveItemList = ReadChConfig.GetEvalChConfig("FirstLogin_GiveItem")
- for itemID, itemCount, itemBind in firstLoginGiveItemList:
- if itemID == 0:
- continue
- giveItem = ItemCommon.CreateSingleItem(itemID)
-
- if not giveItem:
- GameWorld.ErrLog('__FirstLoginOnEnter giveItemErr = %s'%(itemID), playerID)
- continue
-
- if itemCount > 0:
- ItemControler.SetItemCount(giveItem, itemCount, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
- curPlayer.GetPlayerName())
-
- ItemControler.SetItemIsBind(giveItem, itemBind)
-
- if not itemControler.PutInItem(IPY_GameWorld.rptItem, giveItem):
- GameWorld.ErrLog('__FirstLoginOnEnter packFull, giveItemErr = %s'%(itemID), playerID)
- giveItem.Clear()
- continue
-
- #---初始化装备显隐---前端自己设置
- #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
+ #---初始化装备显隐 第1套*10+没有套装
+ curPlayer.SetEquipShowSwitch(10)
+ PlayerControl.SetFaceEquipIndex(curPlayer, 11012014)
#默认触发一次功能开启
if curPlayer.GetLV() == 1:
@@ -1356,15 +1332,6 @@
RunQuestEvent(curPlayer, 'on_deactive', missionID, Def_RunQuestType_RunAll)
return
-#---------------------------------------------------------------------
-##任务触发器_OnCoin 换取金钱事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 任务触发器_OnCoin 换取金钱事件
-def EventResponse_OnCoin(curPlayer):
- RunQuestEvent(curPlayer, 'on_coin', 'on_coin', Def_RunQuestType_RunAll)
- curPlayer.DataServer_CheckPrizeItem()
- return
#---------------------------------------------------------------------
##任务触发器_OnDig 挖宝进度条结束后触发
@@ -1741,25 +1708,11 @@
RunQuestEvent(curPlayer, "on_goldinvest", "on_goldinvest", Def_RunQuestType_Normal)
RunQuestEvent(curPlayer, "on_goldinvest", investType, Def_RunQuestType_Normal)
return
-
-def EventRespons_OnBuyTeHuiItem(curPlayer, shopID, itemShopIndex):
- # 购买特惠商店物品
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", "on_buy_tehuiitem", Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", shopID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", "%s_%s" % (shopID, itemShopIndex), Def_RunQuestType_Normal)
- return
def EventRespons_OnActivatePet(curPlayer, petID):
# 激活宠物
RunQuestEvent(curPlayer, "on_activatepet", "on_activatepet", Def_RunQuestType_Normal)
RunQuestEvent(curPlayer, "on_activatepet", petID, Def_RunQuestType_Normal)
- return
-
-def EventRespons_OnActiveMagicWeapon(curPlayer, mwID):
- # 激活法宝
- RunQuestEvent(curPlayer, "on_activemagicweapon", mwID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", mwID, Def_RunQuestType_RunAll)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", 0, Def_RunQuestType_RunAll)
return
def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
@@ -1873,10 +1826,6 @@
RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
return
-def EventRespons_MWSoulActive(curPlayer, soulid):
- #法宝之魂激活
- RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
- return
def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
#X级通关X层娲皇遗迹
@@ -1898,9 +1847,9 @@
RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
return
-def EventRespons_EquipByPlace(curPlayer, equipplace):
+def EventRespons_EquipByPlace(curPlayer, itemClassLV, equipplace):
#穿戴某部位装备(非时效)
- RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "equipbyplace", '%s_%s'%(itemClassLV, equipplace), Def_RunQuestType_Normal)
return
def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
@@ -1923,14 +1872,25 @@
RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
return
-def EventRespons_EquipPlus(curPlayer):
+def EventRespons_EquipPlus(curPlayer, classLV, partPlusLV):
#强化等级变化
RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
return
def EventRespons_EquipStar(curPlayer):
#装备总星级变化
RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
+ return
+
+def EventRespons_Talk(curPlayer, eventName):
+ #频道发言
+ RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_FairyDomain(curPlayer):
+ #完成缥缈仙域事件
+ RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
return
#---------------------------------------------------------------------
@@ -3767,8 +3727,6 @@
ExitCreateFamily(curPlayer)
ExitBillboard(curPlayer)
#ExitEventLock(curPlayer)
- #ExitShopItem(curPlayer) # 奇迹只在切地图及下线时关闭摆摊
- #ExitWatchShopItem(curPlayer)
#npc商店退出
ExitNPCShop(curPlayer)
@@ -3808,85 +3766,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)
return
-
-##结束摆摊事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束摆摊事件
-def ExitShopItem(curPlayer):
- GameWorld.DebugLog("ExitShopItem", curPlayer.GetPlayerID())
- playerShop = curPlayer.GetPlayerShop()
- #在摆摊状态
- if playerShop.GetIsStartShop():
- PlayerShopItem.DoExitShop(curPlayer , curPlayer.GetPlayerShop())
-
- return
-#---------------------------------------------------------------------
-##结束查看摆摊事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束查看摆摊事件
-def ExitWatchShopItem(curPlayer):
- curPlayerShop = curPlayer.GetPlayerShop()
-
- if not curPlayerShop.GetIsWatchingShop():
- return
-
- openShopPlayer = curPlayer.GetActionPlayer()
- __DoExitWatchShopItem(curPlayer , openShopPlayer)
-
- curPlayerShop.SetIsWatchingShop(0)
- return
-#---------------------------------------------------------------------
-##结束查看摆摊事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束查看摆摊事件
-def __DoExitWatchShopItem(curPlayer , openShopPlayer):
-
- if openShopPlayer == None:
- return
-
- shop = openShopPlayer.GetPlayerShop()
- #没有开店
- if not shop.GetIsStartShop():
- return
-
- #商店删除这个玩家
- shop.DeleteWatchPlayer(curPlayer.GetPlayerID())
- return
-
-#---------------------------------------------------------------------
-##结束事件锁
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束事件锁
-#===============================================================================
-# def ExitEventLock(curPlayer):
-# if not curPlayer.GetHaveSetEventLock() :
-# return
-#
-# #在摆摊状态不解锁,奇迹摆摊物品解锁只在切地图/下线/玩家主动结束摆摊情况下解锁
-# playerShop = curPlayer.GetPlayerShop()
-# if playerShop.GetIsStartShop():
-# return
-#
-# #获得玩家物品管理器
-# ItemManager = curPlayer.GetItemManager()
-# #获得背包
-# curPack = ItemManager.GetPack(IPY_GameWorld.rptItem)
-# for i in range(curPack.GetCount()):
-# item = curPack.GetAt(i)
-# if item == None or item.IsEmpty():
-# continue
-#
-# if not item.GetIsEventLocked():
-# continue
-#
-# #离开事件锁
-# item.SetIsEventLocked(False)
-#===============================================================================
-
#---------------------------------------------------------------------
##结束查看排行榜
#@param curPlayer 玩家实例
@@ -4218,79 +4097,6 @@
# @return 返回值无意义
# @remarks 客户端封包响应 //0D 0C 材料加工#tagCMaterialCompound
def StuffMachining(index, tick):
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-#
-# materialCompoundPack = IPY_GameWorld.IPY_CMaterialCompound()
-# itemIndex = materialCompoundPack.GetItemIndex()
-#
-# curItemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-# curItem = curItemPack.GetAt(itemIndex)
-#
-# #类型不符合
-# if not ItemCommon.CheckItemByType(curItem, ChConfig.Def_Type_Machining_Stuff):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_287294")
-# return
-#
-# #[金钱,金钱类型]
-# curEffMoney = curItem.GetEffectByIndex(1)
-# useMoney = curEffMoney.GetEffectValue(0)
-# useMoneyType = curEffMoney.GetEffectValue(1)
-#
-# #判断金钱
-# if not PlayerControl.HaveMoney(curPlayer, useMoneyType, useMoney):
-# return
-#
-# #[等级,数量]
-# curEffInfo = curItem.GetEffectByIndex(0)
-# curEffectID = curEffInfo.GetEffectID()
-# curItemLv = curEffInfo.GetEffectValue(0)
-# useCount = curEffInfo.GetEffectValue(1)
-#
-# #---数量验证---
-# hasCount = curItem.GetCount()
-# if useCount > hasCount:
-# PlayerControl.NotifyCode(curPlayer , "GeRen_jin_293296")
-# return
-#
-# #查找更高一级的材料
-# findItemData = ItemCommon.FindItemFromDataByEffValue(ChConfig.Def_Type_Machining_Stuff, curEffectID, curItemLv+1)
-#
-# #已经是顶级材料
-# if findItemData == None:
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_708106")
-# return
-#
-# #---创建物品,放入背包,失败则要删除物品---
-# newItem = ItemCommon.CreateSingleItem(findItemData.GetItemTypeID())
-# ItemControler.SetItemIsBind(newItem, curItem.GetIsBind())
-#
-# isBind = newItem.GetIsBind()
-#
-# newItemTypeID = newItem.GetItemTypeID()
-# newItemCount = newItem.GetCount()
-#
-# #是否成功放入背包
-# itemControl = ItemControler.PlayerItemControler(curPlayer)
-# if not itemControl.PutInItem(IPY_GameWorld.rptItem, newItem):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_650657")
-# newItem.Clear()
-# return
-#
-# curItemID = curItem.GetItemTypeID() #合成材料ID
-#
-# #---扣钱物品并记录---
-# PlayerControl.PayMoney(curPlayer, useMoneyType, useMoney)
-#
-# ItemCommon.DelItem(curPlayer, curItem, useCount, True, 'ComposeChip')
-#
-# #生成物品
-# PlayerControl.NotifyCode(curPlayer, 'GeRen_jin_557507', [newItemTypeID, newItemCount])
-#
-# #手续费流向记录
-# PlayerControl.DataServerMoneyLog(curPlayer, useMoneyType, 650, par = useMoney, msg = "poundage")
-#
-#
-# DataRecordPack.DR_StuffMachining(curPlayer, newItemTypeID, newItemCount, isBind)
return
@@ -5063,7 +4869,7 @@
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
return
for itemID, itemCount, isBind in itemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
#给经验
giveExp = 0
--
Gitblit v1.8.0