From af5522def1cb54b7754696424edd3d392dea8105 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 28 八月 2024 17:41:02 +0800 Subject: [PATCH] 10256 【越南】【砍树】排行榜名次加入积分限制 1. 跨服榜增加延迟排序,每分钟对变更数据且不实时排序的榜单进行排序,或玩家查询时触发排序; 2. 骑宠跨服榜改为仅更新数据,不实时排序; 3. 骑宠养成增加各排名上榜积分限制;增加名次达标积分额外奖励;去除跨服榜单上榜限制配置,统一取榜单模版中最后一条限制作为保底限制; --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py index 5ed2757..c2d5655 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py @@ -561,8 +561,9 @@ if passSeconds > closeSeconds: GameWorld.DebugLog("迟到了! passSeconds=%s > %s" % (passSeconds, closeSeconds), playerID) isBelate = True + #去除新队员进入不受时间限制设定 for _, copyMapObj in PyGameData.g_crossDynamicLineCopyMapInfo.items(): - if copyMapObj.IsMustCopyMapPlayer(playerID): + if copyMapObj.IsMustCopyMapPlayer(playerID, False): isBelate = False GameWorld.DebugLog("已进入的重复进入不限制时间! playerID=%s" % playerID) break -- Gitblit v1.8.0