From af5522def1cb54b7754696424edd3d392dea8105 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 八月 2024 17:41:02 +0800
Subject: [PATCH] 10256 【越南】【砍树】排行榜名次加入积分限制 1. 跨服榜增加延迟排序,每分钟对变更数据且不实时排序的榜单进行排序,或玩家查询时触发排序; 2. 骑宠跨服榜改为仅更新数据,不实时排序; 3. 骑宠养成增加各排名上榜积分限制;增加名次达标积分额外奖励;去除跨服榜单上榜限制配置,统一取榜单模版中最后一条限制作为保底限制;

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
index 5ed2757..c2d5655 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
@@ -561,8 +561,9 @@
         if passSeconds > closeSeconds:
             GameWorld.DebugLog("迟到了! passSeconds=%s > %s" % (passSeconds, closeSeconds), playerID)
             isBelate = True
+            #去除新队员进入不受时间限制设定
             for _, copyMapObj in PyGameData.g_crossDynamicLineCopyMapInfo.items():
-                if copyMapObj.IsMustCopyMapPlayer(playerID):
+                if copyMapObj.IsMustCopyMapPlayer(playerID, False):
                     isBelate = False
                     GameWorld.DebugLog("已进入的重复进入不限制时间!  playerID=%s" % playerID)
                     break

--
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