From afd62bf31c3c3dc8d6226a581fe1d48adaecad0b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 10 十月 2018 15:25:33 +0800
Subject: [PATCH] 2084 【BUG】【主干】【1.0.18】采集扣血问题
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py | 4 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 16 +++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py | 41 ++++++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 2
9 files changed, 55 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index ac35418..31ad5c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -862,6 +862,18 @@
callFunc(tick)
return
+## 开始采集
+# @param curPlayer 当前玩家
+# @param curNPC 当前NPC
+# @return None or False
+# @remarks 函数详细说明.
+def OnBeginCollect(curPlayer, curNPC):
+ do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnBeginCollect"))
+ if callFunc:
+ callFunc(curPlayer, curNPC)
+ return
+
## 收集中(家族战副本中的棋和塔)
# @param curPlayer 当前玩家
# @param tick 当前时间
@@ -879,7 +891,7 @@
# @param tick 当前时间
# @return None or False
# @remarks 函数详细说明.
-def OnCollectOK(curPlayer, tick):
+def OnCollectOK(curPlayer, npcID, tick):
do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCollectOK"))
@@ -889,7 +901,7 @@
return False
#执行副本逻辑
- callFunc(curPlayer, tick)
+ callFunc(curPlayer, npcID, tick)
return
## 玩家离开副本
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
index 3fd128b..0afc7a7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
@@ -42,8 +42,8 @@
Map_Dogzfb_NextNeedTime = "NextNeedTime%s" # 下次刷新需要时间 参数npcid
Map_Dogzfb_LastCheckTick = "LastCheckTick" # 上次检查时间
Map_Dogzfb_NPCRemainCnt = 'NPCRemainCnt_%s' # NPC剩余数量
-Map_Dogzfb_CollectLostHPTick = 'CollectLostHPTick' # 采集掉线Tick
-
+Map_Dogzfb_CollectLostHPTick = 'CollectLostHPTick' # 采集掉血Tick
+Map_Dogzfb_CollectLostHPCnt = 'CollectLostHPCnt' # 采集掉血次数
## 是否能够通过活动查询进入
# @param curPlayer 玩家实例
@@ -106,6 +106,19 @@
return
+## 开始采集
+# @param curPlayer 当前玩家
+# @param curNPC 当前NPC
+# @return None or False
+# @remarks 函数详细说明.
+def OnBeginCollect(curPlayer, curNPC):
+ playerID = curPlayer.GetID()
+ tick = GameWorld.GetGameWorld().GetTick()
+ gameFB = GameWorld.GetGameFB()
+ gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPTick, tick)
+ gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPCnt, 0)
+ return
+
## 收集中
def OnCollecting(curPlayer, tick):
tagObj = curPlayer.GetActionObj()
@@ -116,19 +129,23 @@
curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
npcID = curNPC.GetNPCID()
+ __DoCollectLostHP(curPlayer, npcID, tick)
+ return
+
+def __DoCollectLostHP(curPlayer, npcID, tick):
+
+
playerID = curPlayer.GetID()
gameFB = GameWorld.GetGameFB()
collectLostHPTick = gameFB.GetPlayerGameFBDictByKey(playerID, Map_Dogzfb_CollectLostHPTick)
-
+ lostHPCnt = gameFB.GetPlayerGameFBDictByKey(playerID, Map_Dogzfb_CollectLostHPCnt)
+
lostCD = IpyGameDataPY.GetFuncEvalCfg('DogzFBCollect', 1, {}).get(npcID, 1)
- lostTime = (tick - collectLostHPTick) / 1000/lostCD # 掉血次数
- if lostTime >2:
- gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPTick, tick)
- return
+ lostTime = (tick - collectLostHPTick) / (1000*lostCD)-lostHPCnt
if not lostTime:
return
- gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPTick, tick)
+ gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPCnt, lostHPCnt+lostTime)
lostHPPer = IpyGameDataPY.GetFuncEvalCfg('DogzFBCollect', 2, {}).get(npcID, 1)
@@ -140,6 +157,14 @@
SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
return
+##玩家收集成功(塔, 旗)
+# @param curPlayer 玩家实例
+# @param tick 时间戳
+# @return 无意义
+# @remarks
+def OnCollectOK(curPlayer, npcID, tick):
+ __DoCollectLostHP(curPlayer, npcID, tick)
+ return
##---副本总逻辑计时器---
# @param tick:时间戳
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
index 289e5ff..546dc2e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -375,7 +375,7 @@
# @param tick 时间戳
# @return 无意义
# @remarks
-def OnCollectOK(curPlayer, tick):
+def OnCollectOK(curPlayer, npcID, tick):
playerID = curPlayer.GetID()
gameWorld = GameWorld.GetGameWorld()
gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
index 575f811..793c116 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -1268,7 +1268,7 @@
# @param tick 时间戳
# @return 无意义
# @remarks
-def OnCollectOK(curPlayer, tick):
+def OnCollectOK(curPlayer, npcID, tick):
tagObj = curPlayer.GetActionObj()
if not tagObj:
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
index 9f59aa9..1b2a8d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
@@ -714,7 +714,7 @@
# @param tick 时间戳
# @return 无意义
# @remarks
-def OnCollectOK(curPlayer, tick):
+def OnCollectOK(curPlayer, npcID, tick):
global g_getFlagFamilyName
if not IsManorWarMap(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py
index 5e4ced9..bab5052 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py
@@ -1219,7 +1219,7 @@
# @param tick 时间戳
# @return 无意义
# @remarks
-def OnCollectOK(curPlayer, tick):
+def OnCollectOK(curPlayer, npcID, tick):
global g_buffOwnerNPCDict
global g_bossBuffCntDict
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index cd703bd..0d7b24c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5140,7 +5140,7 @@
PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \
prepareID=curNPC.GetID())
-
+ FBLogic.OnBeginCollect(curPlayer, curNPC)
##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
index acc0153..c005eb0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
@@ -29,7 +29,7 @@
import PlayerControl
import OperControlManager
import NPCCommon
-import PlayerPrestigeSys
+import FBLogic
import AttackCommon
import GameObj
#---------------------------------------------------------------------
@@ -145,7 +145,7 @@
# 自定义的采集NPC
if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
-
+ FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick())
return
EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index f82909c..9912a3e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -627,7 +627,7 @@
if not result:
return
- FBLogic.OnCollectOK(curPlayer, tick)
+ FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick)
return
#---------------------------------------------------------------------
--
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