From afea2d9d4b9cb6d0982c02a775e8198fc2421c53 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 08 十二月 2023 18:21:28 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加抗连击、反击、抗反击、吸血、抗吸血属性,玩家及NPC属性接口通用;连击、反击属性效果支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 10 ++++++---- 1 files changed, 6 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index 7963bd4..072738d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1363,6 +1363,9 @@ # @return None # @remarks 函数详细说明. def __Sync_AttackResult(attacker, defender, curSkill): + battleType = AttackCommon.GetBattleType(attacker, curSkill) + turnBattleType = attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnBattleType) + battleType = turnBattleType * 10 + battleType # 通知的battle修改: 回合攻击战斗类型*10+原战斗类型 #普通攻击 if not curSkill: #GameWorld.Log("玩家普通攻击成功") @@ -1373,7 +1376,7 @@ else: curHurt = g_skillHurtList.GetHurtAt(0) attacker.BaseAttack(curHurt.GetObjID(), curHurt.GetObjType(), - AttackCommon.GetBattleType(attacker, curSkill), + battleType, curHurt.GetAttackType(), curHurt.GetHurtHP(), curHurt.GetHurtHPEx(), curHurt.GetCurHP(), curHurt.GetCurHPEx()) #//返回值无意义 @@ -1384,7 +1387,6 @@ changeSkillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerTypeEx(attacker, None, curSkill, ChConfig.TriggerType_ChangeSkillEff) if changeSkillID: skillID = changeSkillID - battleType = AttackCommon.GetBattleType(attacker, curSkill) #无目标类技能 if not defender: #玩家处理 @@ -1698,7 +1700,7 @@ if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer: return - faintRate = PlayerControl.GetFaintRate(attacker) + faintRate = GameObj.GetFaintRate(attacker) if not faintRate: #GameWorld.DebugLog("没有击晕概率!", attacker.GetID()) return @@ -1724,7 +1726,7 @@ if GameObj.GetHP(defender) <= 0: return - tagFaintRate = PlayerControl.GetFaintDefRate(defender) if defender.GetGameObjType() == IPY_GameWorld.gotPlayer else 0 + tagFaintRate = GameObj.GetFaintDefRate(defender) if defender.GetGameObjType() == IPY_GameWorld.gotPlayer else 0 # 添加最高60%击晕效果 maxRate = IpyGameDataPY.GetFuncCfg("PassiveSkillFaint", 1) -- Gitblit v1.8.0