From afea2d9d4b9cb6d0982c02a775e8198fc2421c53 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 08 十二月 2023 18:21:28 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加抗连击、反击、抗反击、吸血、抗吸血属性,玩家及NPC属性接口通用;连击、反击属性效果支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 65abdbd..b94a061 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -316,7 +316,7 @@ petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 - atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 + atkSpeed = GameObj.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击固定值 aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率 -- Gitblit v1.8.0