From affca29e7500fc8e2e65cf15d19496a370f6329e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 27 十二月 2018 16:22:58 +0800 Subject: [PATCH] 860312 机器人 --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 115 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 115 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index 37cf805..c8d42a2 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -21,6 +21,11 @@ import ReadChConfig import ChConfig import PlayerControl +import PlayerViewCache +import ChPyNetSendPack +import IPY_PlayerDefine +import NetPackCommon +import PyGameData # 获取玩家跨服服务器上的名字 def GetCrossPlayerName(curPlayer): @@ -34,11 +39,27 @@ return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName +def PlayerExitCrossServer(curPlayer): + ## 玩家退出跨服服务器 + + # 通知子服玩家退出跨服服务器 + playerID = curPlayer.GetPlayerID() + serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID]) + + # 设置非跨服状态,踢下线 + PlayerControl.SetCrossRealmState(curPlayer, 0) + curPlayer.Kick(0) + GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID) + return + def CrossServerMsg_ExitCrossServer(msgData): ## 收到跨服服务器同步的玩家退出跨服服务器 playerID = msgData + GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID) curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: + GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID) return PlayerControl.SetCrossRealmState(curPlayer, 0) return @@ -96,6 +117,21 @@ # 通用包,通知客户端可进入跨服服务器 return +#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState +# +#struct tagCGForceQuitCrossState +#{ +# tagHead Head; +#}; +def OnForceQuitCrossState(index, clientData, tick): + ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态 + 一般是跨服服务器异常或其他错误导致无法登录跨服服务器 + ''' + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID()) + PlayerControl.SetCrossRealmState(curPlayer, 0) + return + #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo # #struct tagCGViewCrossPlayerInfo @@ -104,9 +140,88 @@ # DWORD PlayerID; // 跨服玩家ID #}; def OnViewCrossPlayerInfo(index, clientData, tick): + if GameWorld.IsCrossServer(): + return + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + playerID = curPlayer.GetPlayerID() + tagPlayerID = clientData.PlayerID + curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + ## 本服有,直接回客户端 + if curCache: + GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID) + sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() + sendPack.PlayerID = tagPlayerID + sendPack.PropData = curCache.GetPropData() + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.ItemData = PlayerViewCache.GetItemData(curCache) + sendPack.ItemDataSize = len(sendPack.ItemData) + sendPack.PlusData = PlayerViewCache.GetPlusData(curCache) + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendFakePack(curPlayer, sendPack) + return + if tagPlayerID in PyGameData.g_crossPlayerViewCache: + validChaheTime = 5 * 60 * 1000 + cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID] + if tick - updTick <= validChaheTime: + GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID) + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + return + + for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items(): + if tick - cacheInfoList[1] > validChaheTime: + PyGameData.g_crossPlayerViewCache.pop(crossPlayerID) + + # 发送跨服服务器查询 + dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg) return + +def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData): + tagPlayerID = msgData["tagPlayerID"] + playerID = msgData["playerID"] + GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID)) + + cacheInfo = [] + curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + if curCache: + cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)] + + viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID]) + return + +def CrossServerMsg_ViewPlayerCacheRet(msgData, tick): + + playerID, tagPlayerID, cacheInfo = msgData + GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID)) + + PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息 + + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer: + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + + return + +def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo): + if not cacheInfo: + PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") + return + PropData, ItemData, PlusData = cacheInfo + sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() + sendPack.PlayerID = tagPlayerID + sendPack.PropData = PropData + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.ItemData = ItemData + sendPack.ItemDataSize = len(sendPack.ItemData) + sendPack.PlusData = PlusData + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendFakePack(curPlayer, sendPack) + return + + \ No newline at end of file -- Gitblit v1.8.0