From affca29e7500fc8e2e65cf15d19496a370f6329e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 27 十二月 2018 16:22:58 +0800 Subject: [PATCH] 860312 机器人 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py | 17 ++++++++++++++--- 1 files changed, 14 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py index 7507d08..ef6881f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py @@ -27,6 +27,7 @@ import PlayerSocial import copy import PlayerViewCache +import PlayerTeam #--------------------------------------------------------------------- @@ -147,6 +148,13 @@ return PyDataManager.GetFriendManager().AddFriends(playerID) +def IsFriend(playerID, tagPlayerID): + ## 判断双方是否好友 + curFriends = PyDataManager.GetFriendManager().GetFriends(playerID) + if not curFriends: + return False + return curFriends.Find(tagPlayerID) != None + #--------------------------------------------------------------------- ##好友检查 # @param curPlayer 申请好友的玩家 @@ -216,6 +224,7 @@ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(friendID) if tagPlayer != None: PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()]) + PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False) return @@ -272,9 +281,10 @@ GameWorld.Log("JoinFriendAnswer -> 封包异常 ->玩家没有这个请求", playerID) return - if not clientData.Answer and srcPlayer: - #XW_SJ_RefuseApply XXX拒绝把你加为好友 - PlayerControl.NotifyCode(srcPlayer, 'Friend_RejectFriend', [curPlayer.GetName()]) + if not clientData.Answer: + if srcPlayer: + #XW_SJ_RefuseApply XXX拒绝把你加为好友 + PlayerControl.NotifyCode(srcPlayer, 'Friend_RejectFriend', [curPlayer.GetName()]) return # 黑名单检查 @@ -317,6 +327,7 @@ PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']]) # 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作 pass + PlayerTeam.OnTeamMemFriendChange(curPlayer, srcPlayerID, True) return -- Gitblit v1.8.0