From affca29e7500fc8e2e65cf15d19496a370f6329e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 27 十二月 2018 16:22:58 +0800 Subject: [PATCH] 860312 机器人 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py index 36b3651..229ccf4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py @@ -143,6 +143,9 @@ #玩家击杀NPC副本触发器 curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) + if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick): + return + #2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知 if curPlayer != None: FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) -- Gitblit v1.8.0