From affca29e7500fc8e2e65cf15d19496a370f6329e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 27 十二月 2018 16:22:58 +0800
Subject: [PATCH] 860312 机器人

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 36b3651..229ccf4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -143,6 +143,9 @@
     #玩家击杀NPC副本触发器
     curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
     
+    if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+        return
+    
     #2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
     if curPlayer != None:
         FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)

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