From affca29e7500fc8e2e65cf15d19496a370f6329e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 27 十二月 2018 16:22:58 +0800
Subject: [PATCH] 860312 机器人

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  456 +++++++++++++++++++++++++++++++++-----------------------
 1 files changed, 271 insertions(+), 185 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index c63b2a6..6ec55f3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
 import GameMap
 import ChConfig
 import EventShell
-import SkillShell
 import BuffSkill
 import PlayerEventCounter
 import PlayerTeam
@@ -57,28 +56,23 @@
 import PlayerLoginDayAward
 import PlayerGodWeapon
 import PlayerWorldAverageLv
-import GameLogic_ManorWar
 import PlayerGoldInvest
 import PlayerActivity
-import PlayerTeHui
 import FBCommon
-import HighLadderTube
+import PlayerBindJadeWheel
 import BossHurtMng
-import PlayerAction
+import PlayerWishingWell
 import PlayerAttrFruit
 import PlayerSuccess
 import PlayerDienstgrad
 import PlayerMixLoginDayAward
 import PlayerFreeGoods
-import ShopItemManage
 import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
 import PlayerEquipDecompose
-import PlayerCoat
-import PlayerQQ
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGreatMaster
+import PlayerGatherSoul
+import PlayerCrossRealmPK
 import GameFuncComm
 import PlayerMagicWeapon
 import GameLogic_TrialTower
@@ -86,7 +80,6 @@
 import PlayerBossReborn
 import Operate_EquipWash
 import PlayerTreasure
-import PlayerMergeEvent
 import GameLogic_GodArea
 import PlayerRune
 import PlayerFamilyRedPacket
@@ -101,13 +94,15 @@
 import QuestCommon
 import PlayerTJG
 import GameLogic_XMZZ
-import GameLogic_SealDemon
-import GameLogic_Dogz
+import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
+import PlayerActTotalRecharge
 import PlayerSpringSale
 import PlayerFairyCeremony
 import ChNetSendPack
+import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -237,11 +232,17 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1)
     #通知时间
     Sync_PyServerDataTimeToClient(curPlayer)
+    Sync_OpenServerDay(curPlayer)
     #通知玩家基本信息
     curPlayer.Sync_ClientPlayerLogin()
     
     #同步GameServer自己的地图ID
     curPlayer.Sync_GameServer_MapID()
+    
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(True)
     
     SyncGuideState(curPlayer)
     
@@ -251,8 +252,8 @@
     #通知玩家物品信息
     __Sync_PackDetel(curPlayer)
     
-    #更新主服ID信息
-    #UpdatePlayerServerGroupID(curPlayer)
+    #更新服务器组ID
+    PlayerControl.UpdPlayerServerGroupID(curPlayer)
     
     #上线学习技能
     SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -299,7 +300,10 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
         #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-        
+        # 离线过久恢复为非跨服状态
+        if PlayerControl.GetCrossRealmState(curPlayer):
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
     PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -326,7 +330,7 @@
     Operate_EquipStone.OnLogin(curPlayer)
     
     #大师
-    #PlayerGreatMaster.MasterOnLogin(curPlayer)
+    PlayerGreatMaster.MasterOnLogin(curPlayer)
     
     #通知VIP
     PlayerVip.DoOnLogin(curPlayer, tick)
@@ -473,10 +477,9 @@
 #
 #    # 时装
 #    PlayerCoat.OnLogin_Coat(curPlayer)
-#
-#    # 跨服匹配
-#    PlayerMergePK.MergePKOnLogin(curPlayer)
-#    PlayerMergeKing.MergePKOnLogin(curPlayer)
+    
+    # 跨服PK
+    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
     
     # 自定义货币值同步
     PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -485,11 +488,14 @@
     
     #消费返利
     PlayerCostRebate.OnPlayerLogin(curPlayer)
+    #累计充值
+    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
     #限时特惠
     PlayerSpringSale.OnPlayerLogin(curPlayer)
     #限时礼包
     PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
-    
+    #限时抢购
+    PlayerFlashSale.OnPlayerLogin(curPlayer)
 #    # 消费VIP
 #    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
 #    
@@ -518,7 +524,6 @@
     #仙魔之争
     GameLogic_XMZZ.OnXMZZLogin(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
     #装备分解
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
@@ -537,20 +542,40 @@
     SyncPackDownloadAward(curPlayer)
     # 登录触发功能开启(老号处理)
     GameFuncComm.DoFuncOpenLogic(curPlayer)
-	# 神兽
+    # 神兽
     PlayerDogz.OnPlayerLogin(curPlayer)
-	# 神兽副本
-    GameLogic_Dogz.SyncNPCRefreshTime(curPlayer.GetID())
-
+    # 骑宠
+    FamilyRobBoss.OnPlayerLogin(curPlayer)
+    # 绑玉转盘
+    PlayerBindJadeWheel.OnLogin(curPlayer)
+    # 许愿池
+    PlayerWishingWell.OnLogin(curPlayer)
     # 上线查询一次充值订单
     curPlayer.SendDBQueryRecharge()
-    
+    # 小助手
+    SyncLittleHelper(curPlayer)
+    # 聊天气泡框
+    SyncChatBubbleBoxState(curPlayer)
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
+    # 聚魂
+    PlayerGatherSoul.PlayerLogin(curPlayer)
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
     if tjgTime:
         curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
-    
+        
+    # 如果被禁言的,上线同步前端
+    if curPlayer.GetGMForbidenTalk():
+        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+        
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(False)
+        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+        
     return
 
 
@@ -671,8 +696,21 @@
     itemManager = curPlayer.GetItemManager()
     
     for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
-        itemManager.GetPack(packIndex).Sync_Refresh()
-
+        rolePack = itemManager.GetPack(packIndex)
+        rolePack.Sync_Refresh()
+        
+        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+        for i in xrange(rolePack.GetCount()):
+            curItem = rolePack.GetAt(i)
+            if curItem.IsEmpty():
+                continue
+            newScore = ItemCommon.CalcEquipGS(curItem)
+            hisScore = ItemCommon.GetEquipGearScore(curItem)
+            if hisScore != newScore:
+                ItemCommon.SetEquipGearScore(curItem, newScore)
+                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" 
+                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+                
     for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
         ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
         
@@ -749,7 +787,7 @@
 # @remarks 上线时通知离线时间(离线挂机功能)
 def __Sync_PlayerOffline(curPlayer, tick):
     #---等级限制---
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     PlayerTJG.TJGDeadOffline(curPlayer)
     
@@ -759,7 +797,7 @@
 #    if curPlayer.GetLV() < lvLimit:
 #        return
 #    
-#    if GameWorld.IsMergeServer():
+#    if GameWorld.IsCrossServer():
 #        return
 #    
 #    #当前离线时间(分)
@@ -788,20 +826,6 @@
 # #    curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
 #    curPlayer.Syn_OfflineTimeQueryResult()
 #===============================================================================
-    return
-
-def UpdatePlayerServerGroupID(curPlayer):
-    # 更新自己的服务器组ID, 跨服服务器不处理
-    if GameWorld.IsMergeServer():
-        return
-    serverGroupID = GameWorld.GetServerGroupID()
-    if not serverGroupID:
-        return
-    playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
-    if playerServerGroupID != serverGroupID:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
-        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-        
     return
 
 #---------------------------------------------------------------------
@@ -914,14 +938,23 @@
     #这里只做初始化逻辑
     #在玩家切换场景的时候, 不会调用到这里
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    InitLoginPlayer(curPlayer, tick)
-    DoPlayerLogin(curPlayer, tick)
+    try:
+        InitLoginPlayer(curPlayer, tick)
+        DoPlayerLogin(curPlayer, tick)
+        
+        #锁住玩家, 等到读取地图成功, 再解锁
+        curPlayer.SetCanMove(False)
+        
+        #登陆发图形验证码
+        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    return
     
-    #锁住玩家, 等到读取地图成功, 再解锁
-    curPlayer.SetCanMove(False)
-    
-    #登陆发图形验证码
-    PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
     
 #---------------------------------------------------------------------
 ##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -1299,8 +1332,7 @@
     
     #设置阵营
     if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
-                and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
-                and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
         #重置阵营
         curPlayer.SetFaction(ChConfig.CampType_Neutral)
         BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -1846,6 +1878,7 @@
     curMap = GameWorld.GetMap()
     #校验客户端时间
     if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, clientWorldTick, client_StartX, client_StartY):
+        curPlayer.Sync_ClientTick()
         return
     
     #移动点检查
@@ -2408,7 +2441,7 @@
         import traceback
         GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
         if GameWorld.GetGameWorld().GetDebugLevel():
-            raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
+            raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
         
     #调用底层使玩家下线
     curPlayer.DoDisconnect(tick)
@@ -2422,7 +2455,6 @@
     
     GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
     
-    PlayerMergeEvent.BroadcastMergePlayerEvent()
     #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
     #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
     #######################################################################
@@ -2466,7 +2498,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
     
     #下线召回宠物
-    #PetControl.ReCallFightPet(curPlayer)
+    PetControl.ReCallFightPet(curPlayer)
     
     PlayerTJG.CalcPlayerTJG(curPlayer, tick)
     
@@ -2506,6 +2538,113 @@
         return
     
     curPlayer.SetSetting(setting)
+    return
+
+#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
+#
+#struct    tagCMSetChatBubbleBox
+#{
+#    tagHead         Head;
+#    BYTE        BubbleBoxType;    //气泡框类型
+#};
+def OnSetChatBubbleBox(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    useBoxID = clientData.BubbleBoxType
+    GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+    if not ipyData:
+        return
+    
+    curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+    if not curBoxState:
+        needLV = ipyData.GetNeedLV()
+        if needLV and curPlayer.GetLV() < needLV:
+            GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+            return
+        
+        needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+        if needVIPLVGift:
+            record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+            hasBuy = record & pow(2, needVIPLVGift)
+            if not hasBuy:
+                GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+                return
+            
+    PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+    return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+    ## 激活聊天气泡框
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+    if not ipyData:
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+    SyncChatBubbleBoxState(curPlayer)
+    return True
+
+def SyncChatBubbleBoxState(curPlayer):
+    ## 同步聊天气泡框状态
+    boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+    if not boxState:
+        return
+    boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+    boxStatePack.BoxState = boxState
+    NetPackCommon.SendFakePack(curPlayer, boxStatePack)
+    return
+
+#// A2 29 设置小助手 #tagCMSetLittleHelper
+#
+#struct    tagCMSetLittleHelper
+#{
+#    tagHead         Head;
+#    BYTE        SetNum;    // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
+#    DWORD        Value1;    // 自定义值1
+#    DWORD        Value2;    // 自定义值2
+#    DWORD        Value3;    // 自定义值3
+#    DWORD        Value4;    // 自定义值4
+#    DWORD        Value5;    // 自定义值5
+#    DWORD        Value6;    // 自定义值6
+#};
+def OnSetLittleHelper(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    setNum = clientData.SetNum
+    if setNum > ChConfig.LittleHelperSetNumCount:
+        GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
+        return
+    for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+        if not hasattr(clientData, "Value%s" % i):
+            GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
+            continue
+        value = getattr(clientData, "Value%s" % i)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
+        GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
+    return
+
+def SyncLittleHelper(curPlayer):
+    ## 同步小助手设置,仅有值的同步
+    funcSetList = []
+    for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
+        funcSet = None
+        for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+            value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
+            if not value:
+                continue
+            if not funcSet:
+                funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
+                funcSet.SetNum = setNum
+            if hasattr(funcSet, "Value%s" % i):
+                setattr(funcSet, "Value%s" % i, value)
+        if funcSet:
+            funcSetList.append(funcSet)
+            
+    if not funcSetList:
+        return
+    
+    setPack = ChPyNetSendPack.tagMCLittleHelperSet()
+    setPack.FuncSetList = funcSetList
+    setPack.FuncSetCount = len(setPack.FuncSetList)
+    NetPackCommon.SendFakePack(curPlayer, setPack)
     return
 
 #// A2 22 设置引导成功 #tagCMSetGuideOK
@@ -3436,7 +3575,7 @@
 #@return 返回值无意义
 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
 def __Func_ExitFB(curPlayer, tick):
-    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
         return
     
     GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3479,8 +3618,14 @@
         return
     
     mapID = curPlayer.GetMapID()
+    
+    activityLineID = 0 # 活动线, 默认1线
+    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+    if mapID in activityMapLineDict:
+        activityLineID = max(0, activityMapLineDict[mapID] - 1)
+        
     mapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 1)
-    if mapID in mapLineDict and changLineID >= mapLineDict[mapID]:
+    if changLineID != activityLineID and mapID in mapLineDict and changLineID >= mapLineDict[mapID]:
         GameWorld.ErrLog("该地图没有开放此线路,无法手动切换!mapID=%s,changLineID=%s,maxLine=%s" 
                          % (mapID, changLineID, mapLineDict[mapID]), curPlayer.GetID())
         return
@@ -3662,7 +3807,7 @@
     #复活冷却时间(秒)
     rebornTime = GetRebronTime(curPlayer, playerRebornType)    
     #冷却时间到了
-    if not CanRebornByTimeOver(curPlayer, rebornTime):
+    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
         PlayerControl.NotifyCode(curPlayer, 'RebornCD')
         return False
     
@@ -3769,15 +3914,22 @@
         SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
         GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+    #复活后清除角色身上的打BOSS和PK状态
+    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+    if PlayerState.IsInPKState(curPlayer):
+        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+    if PlayerState.IsInBossState(curPlayer):
+        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
     
-
     #重算属性
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshAllState()
     
     #设置血量
     curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
-    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #护盾
+    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
     
     #玩家复活后副本处理
     FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4376,16 +4528,6 @@
         PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E")
         return
 
-#===============================================================================
-#    isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
-#    if not PlayerControl.IsPlayerInFight(curPlayer):
-# 
-#        if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff):
-#            #传送支付处理
-# 
-#            if not PayForTransport(curPlayer, transportType, isAutoBuy):
-#                return
-#===============================================================================
     #是任务传送,VIP等级不够,且传送符不足,不处理
     if transportType == ChConfig.Def_Transport_Type_Mission and \
        not TransportVipLvRestrict(curPlayer, transportType) and \
@@ -4487,12 +4629,6 @@
 #  @param transportType 传送类型
 #  @return 是否vip等级限制
 def TransportVipLvRestrict(curPlayer, transportType):
-    
-    #大地图标记传送不能体验无限飞buff功能
-    if transportType != ChConfig.Def_Transport_Type_BigMap:
-        if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID):
-            #有无限飞buff
-            return True
     return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
 
 
@@ -4598,7 +4734,7 @@
 #@remarks 离线经验兑换
 def PlayerExpExchange(index, curPackData, tick):
     # 跨服服务器功能限制
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
         
     #兑换公式字典
@@ -4970,6 +5106,9 @@
     # 领取消费返利奖励
     elif rewardType == ChConfig.Def_RewardType_CostRebate:
         PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+    # 领取累计充值奖励
+    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
     # 领取boss复活活动奖励
     elif rewardType == ChConfig.Def_RewardType_BossReborn:
         PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -4982,93 +5121,16 @@
     # 领取分包下载奖励
     elif rewardType == ChConfig.Def_RewardType_DownLoad:
         GetDownloadAward(curPlayer, dataEx)
-#
-#    # 充值豪礼奖励
-#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
-#        PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
-#
-#    # 累计签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DaySign:
-#    #    PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
-#
-#    # 天天首充奖励
-#    elif rewardType == ShareDefine.Def_RewardType_DailyGold:
-#        PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
-#
-#    # 单日充值多选一礼包
-#    elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
-#        giftLV = 0 # 默认第一档0
-#        if dataExStr:
-#            try:
-#                giftLV = int(dataExStr)
-#            except:
-#                GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
-#        
-#    # 当日充值无限领取礼包
-#    elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)   
-#    
-#    # 登陆签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
-#    #    PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
-#        
-#    # 跨服PK奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
-#        PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
-#        
-#    # 王者争霸全服荣耀奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
-#        PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
-#        
-#    # 王者争霸晋级排名奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
-#        PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
-#        
-#    # 王者争霸竞猜积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
-#        PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
-#        
-#    # QQ成长礼包奖励
-#    elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
-#        PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
-#        PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
-#        PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone成长礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
-#        PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
-#        PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
-#        PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
-#        
-#    # 消费VIP等级奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
-#        PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
-#        
-#    # 消费VIP成长奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
-#        PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
-#    # 转生领奖
-#    elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
-#        PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
-#    # 跨服boss首次参与奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
-#        GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
-#    # 悬赏任务积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
-#        PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
+    # 领取许愿池奖励
+    elif rewardType == ChConfig.Def_RewardType_WishingWell:
+        PlayerWishingWell.DoGetWishingAward(curPlayer)
+    # 功能开启奖励
+    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+    # 冰晶矿脉星级奖励
+    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+        
     return
     
     
@@ -5272,19 +5334,6 @@
     return
 
 
-## 跨服赛报名状态
-#  @param index 玩家索引
-#  @param tick 当前时间
-#  @return None
-def SendRegisterState(curPlayer, state):
-    resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
-    resultPack.Clear()
-    
-    resultPack.RegisterState = state
-    NetPackCommon.SendFakePack(curPlayer, resultPack)
-    return
-
-
 # 改为客户端主动请求tick  A1 02
 def QueryWorldTick(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -5316,6 +5365,29 @@
     NetPackCommon.SendFakePack(curPlayer, serverDateTime)
     return
 
+## 通知开服天数
+#  @param curPlayer: 玩家实例
+#  @return: None
+def Sync_OpenServerDay(curPlayer):
+    serverTime = GameWorld.GetCurrentTime()
+    if not serverTime:
+        return
+    gw = GameWorld.GetGameWorld()
+    packData = ChPyNetSendPack.tagOpenServerDay()
+    packData.Clear()
+    packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
+    packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
+    packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
+    packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
+    packData.NowYear = serverTime.year
+    packData.NowMonth = serverTime.month
+    packData.NowDay = serverTime.day
+    packData.NowHour = serverTime.hour
+    packData.NowMinute = serverTime.minute
+    packData.NowSecond = serverTime.second
+    packData.NowMicSecond = serverTime.microsecond
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return
 
 #===============================================================================
 # //B4 09 玩家移动 # tagCMPyMove
@@ -5409,6 +5481,7 @@
 
     #校验客户端时间
     if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, sendPack_WorldTick, sendPack_SeverPosX, sendPack_SeverPosY):
+        curPlayer.Sync_ClientTick()
         return False
 
     dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), sendPack_SeverPosX, sendPack_SeverPosY)
@@ -5475,7 +5548,7 @@
     sendPack.Speed = curPlayer.GetSpeed()
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
     return
 
 def GetDownloadAward(curPlayer, dataEx):
@@ -5509,4 +5582,17 @@
     sendPack.Clear()
     sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
-    return
\ No newline at end of file
+    return
+
+def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
+    '''通知前端向某个点移动
+                这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
+                所以这里只做通知前端可以向某个点移动,最终移动由前端发起
+    '''
+    sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
+    sendPack.Clear()
+    sendPack.PosX = posX
+    sendPack.PosY = posY
+    sendPack.NPCID = npcID
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return

--
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