From affca29e7500fc8e2e65cf15d19496a370f6329e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 27 十二月 2018 16:22:58 +0800 Subject: [PATCH] 860312 机器人 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 21 ++++++++++++++------- 1 files changed, 14 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 6454c29..32d3417 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -52,6 +52,7 @@ import ChEquip import QuestCommon import random +import GameObj # 可吞噬的装备位 Def_EatItem_EquipPlace = [ @@ -67,6 +68,15 @@ ] Def_EatSpace = 5 # 低于X格自动吞噬 + + +def DoTJGOpen(curPlayer): + ##脱机挂功能开启 赠送脱机时间 + addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime') + AddTJGTime(curPlayer, addTime) + GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID()) + return + #=============================================================================== # //B2 01 脱机挂状态 # tagCMLoginState # struct tagCMLoginState @@ -177,10 +187,6 @@ curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight)) GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight) - # 脱机玩家过多,需要隐身一部分 - if curPlayer.GetLV() < 190: - if random.randint(0, 2) != 1: - curPlayer.SetVisible(False) return # 需要处理的点,防沉迷 @@ -321,7 +327,7 @@ aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 - petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害 + petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击 @@ -539,6 +545,7 @@ #GameWorld.DebugLog("equipScores----%s"%equipScores) eatIndexList = [] + eatItemIDList = [] itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) for i in range(0, itemPack.GetCount()): curItem = itemPack.GetAt(i) @@ -561,9 +568,9 @@ continue eatIndexList.append(i) - + eatItemIDList.append(curItem.GetItemTypeID()) #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList)) - eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList) + eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList) NoteEatEquip(curPlayer, eatCount, giveCnt) CheckPackFull(curPlayer) -- Gitblit v1.8.0