From b004dbe723a7d7cc426adfba25ab5df3c6fa7a36 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 27 十一月 2018 10:23:33 +0800 Subject: [PATCH] 2467 【BUG】【1.3】封魔坛次数购买可超过上限BUG --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py | 32 ++++++++++++++++++-------------- 1 files changed, 18 insertions(+), 14 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py index 4121653..3c5acc9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py @@ -21,7 +21,6 @@ import BaseAttack import IPY_GameWorld import ItemControler -import SkillDataBoost import GameObj import SkillCommon @@ -94,19 +93,21 @@ summonNPC.SetBornTime(tick) summonNPC.SetLastTime(curSkill.GetLastTime()) - atkper = 1 + atkper = 10000 # 默认百分百继承属性 findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr) - if findEffect: - atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue + atkper = findEffect.GetEffectValue(0) if findEffect.GetEffectValue(1) == 0: # 跟随人物攻击 summonNPC.SetDict(ChConfig.Def_PlayerKey_AttackFollowMaster, 1) + # 召唤兽继承主人所有属性标识,计算时直接取主人属性 + summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper) + #---设置基础值--- - summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper)) - summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper)) + #summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper)) + #summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper)) summonNPC.SetBaseHit(curPlayer.GetHit()) #取人的攻击间隔 @@ -116,8 +117,6 @@ summonNPC.SetVisible(True) summonNPC.SetCanAttack(False) - - #SkillDataBoost.SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill) return True @@ -169,18 +168,23 @@ summonNPC.SetBornTime(tick) summonNPC.SetLastTime(curSkill.GetLastTime()) - atkper = 1 + atkper = 10000 findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr) if findEffect: - atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue + atkper = findEffect.GetEffectValue(0) - + # 召唤兽继承主人所有属性标识,计算时直接取主人属性 + summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper) + #---设置基础值--- - summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper)) - summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper)) + #summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper)) + #summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper)) summonNPC.SetBaseHit(curNPC.GetHit()) - + + #NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC)) # 继承境界 + #NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC)) # 最终伤害 + #summonNPC.SetBaseAtkInterval(500) summonNPC.SetBaseMissRate(curNPC.GetMiss()) -- Gitblit v1.8.0