From b0e88ac9edef42aa6fcc529bb31905ab76ff86a2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 16:30:20 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   25 ++++++-------------------
 1 files changed, 6 insertions(+), 19 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 26de2a6..a0ece2e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,12 +83,8 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import PlayerManorWar
 import GameWorldBoss
-#import GameWorldActionTeHui
-#import HighLadder
 import PlayerCompensation
-#import GameWorldShopItem
 import ReadChConfig
 import EventReport
 #import ReloadModule
@@ -100,6 +96,7 @@
 import IpyGameDataPY
 import PlayerFamilyParty
 import GameWorldFamilyWar
+import AuctionHouse
 import PlayerXMZZ
 import PlayerTeam
 import PyGameData
@@ -119,8 +116,6 @@
     GameWorld.Log("GameServer -> OnHour!")
     PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
     GameWorld.GetGameWorld().OnHour(curTimeStr)
-    #每小时更新天梯
-    #HighLadder.OnHour()
     #设置存取数据库Key
     __SetWorldKey_SavePlayer(curTimeStr)
     #每小时清空宝物掉落
@@ -138,8 +133,6 @@
 #  @remarks 函数详细说明.
 def OnDay(curTimeStr, tick):
     GameWorld.Log("GameServer -> OnDay!")
-    #天梯竞技场,放在排行榜更新之前处理
-    #HighLadder.OnDay()
     #排行榜拷贝昨日榜单
     PlayerBillboard.CopyBillboardOnDay()
     #开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -287,6 +280,8 @@
 def __Func_HighPrecisionProcess(tick):
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
         return
+    curTime = int(time.time())
+    
     #仙盟宴会答题定时器
     PlayerFamilyParty.FamilyParty_Process(tick)
     # 帮主弹劾时钟调用
@@ -304,6 +299,9 @@
     
     #操作Python表
     PlayerDBOper.PyDBProccess(tick)
+    
+    #拍卖行
+    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
     
     #每整分钟处理一次
     curDateTime = datetime.datetime.today()
@@ -399,8 +397,6 @@
     Dispose_DataBase_GMShell(tick)
     ##处理重开服务器后, 活动继续开启逻辑根据天数
     #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
-    #定时神秘商店刷新
-    #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
     
     #定时向RouteServer发送消息
     Dispose_SendMsg_RouteServer(tick)
@@ -1239,7 +1235,6 @@
     CrossRealmPK.OnGameServerInitOK()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
-    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
     
     __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
     
@@ -1404,14 +1399,6 @@
     
     # 仙盟联赛
     GameWorldFamilyWar.OnMapServerInitOK()
-    # 领地争夺战
-    #PlayerManorWar.OnMapServerInitOK()
-    
-    # 特惠活动
-    #GameWorldActionTeHui.OnMapServerInitOK()
-    
-    # 商店信息
-    #GameWorldShopItem.OnMapServerInitOK()
     
     # 跨服服务器状态
     isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)

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