From b0e88ac9edef42aa6fcc529bb31905ab76ff86a2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 16:30:20 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py |   39 +++++++++++++++++++++++++++++++++++----
 1 files changed, 35 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 03760a9..7b93dff 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -59,17 +59,48 @@
 g_swrhJoinRecord = [] #守护人皇家族今日参加记录(已正常结算)[familyID]
 
 g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
-g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
-g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
+g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
+g_bossShuntStateChangeBoss = [] # boss分流Boss线路状态有变更的boss列表
 
-g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息
+g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
+g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
+g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
 
 g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
 g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
 
 g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
+g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
 
 g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
 g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
 g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
-g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
\ No newline at end of file
+g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
+
+g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
+
+g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
+g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
+
+g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
+g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
+
+g_crossZoneName = "" # 跨服分区名
+
+g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
+
+g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
+g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
+g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
+g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
+
+g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
+
+g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
+
+g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
+
+g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
+g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
+

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