From b0e88ac9edef42aa6fcc529bb31905ab76ff86a2 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 16 四月 2019 16:30:20 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py index 9cafb12..e0aa2d8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py @@ -2012,7 +2012,7 @@ isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击 isDeadlyHit = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit][0] # 致命一击 aSuperHitPer = PlayerControl.GetSuperHitPer(atkObj) if isSuperHit else 0 # 暴击伤害加成万分率 - aLuckyHitPer = PlayerControl.SetLuckyHitPer(atkObj) if isLuckyHit else 0 # 会心一击伤害加成万分率 + aLuckyHitPer = PlayerControl.GetLuckyHitPer(atkObj) if isLuckyHit else 0 # 会心一击伤害加成万分率 if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage): return 1, hurtType -- Gitblit v1.8.0