From b15c3f182daff017a8fd25a43af8ed12f5651b33 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 24 六月 2019 16:26:27 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 有专精的被动可触发技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index e700b1c..0c220b2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1483,7 +1483,8 @@ if curPlayerSkill: SkillCommon.SetSkillRemainTime(curPlayerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer) - if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill]: + if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill, + ChConfig.Def_SkillFuncType_PassiveSkillWithSP]: UseSkillOver(curPlayer, target, curSkill, tick) else: OnHurtTypeTriggerPassiveSkill(curPlayer, target, curSkill, tick) @@ -1671,8 +1672,8 @@ # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级 PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick) - # 普攻和对敌技能 - if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: + # 普攻和对敌技能, 此处暂且特殊处理Def_SkillFuncType_PassiveSkillWithSP,待优化 + if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List or curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PassiveSkillWithSP: PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick) PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick) -- Gitblit v1.8.0