From b19236f4da0999ccbc22eb562a7faa34b428b684 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 28 八月 2018 20:42:03 +0800 Subject: [PATCH] 2996 子 【设计】新增一个可均摊的技能 / 【后端】新增一个伤害均摊的技能, 修复均摊保底数值为1% --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py index f145367..e60831f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py @@ -75,7 +75,6 @@ # @return hurtType : HurtType 伤害结构体类 # @remarks 攻击 def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick): - #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagNPC, skill, tick) curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC) hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP -- Gitblit v1.8.0