From b19236f4da0999ccbc22eb562a7faa34b428b684 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 八月 2018 20:42:03 +0800
Subject: [PATCH] 2996 子 【设计】新增一个可均摊的技能 / 【后端】新增一个伤害均摊的技能, 修复均摊保底数值为1%

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 8f294e4..28cfd70 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -741,13 +741,14 @@
         resultDict[familyID].append(obj)
         
     skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_AvgHurtFMCnt)
-    minSkillPer = 100   # 如果未配置默认最低值
+    minSkillPer = 0.01   # 如果未配置默认最低值
     if skillEffect:
         minSkillPer = skillEffect.GetEffectValue(0)
         
     attackList = []
     for familyID in resultDict:
         cnt = len(resultDict[familyID]) if familyID != 0 else 1 # 无仙盟承受100%伤害
+        
         skillPercent = max(skillPercent/cnt, minSkillPer)
         attackList.extend(__DoAreaAttack(attacker, curSkill, skillEnhance/cnt, skillPercent, resultDict[familyID],
                                      [], g_skillHurtList, tick))

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