From b19236f4da0999ccbc22eb562a7faa34b428b684 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 八月 2018 20:42:03 +0800
Subject: [PATCH] 2996 子 【设计】新增一个可均摊的技能 / 【后端】新增一个伤害均摊的技能, 修复均摊保底数值为1%

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py |   12 +++++++++++-
 1 files changed, 11 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py
index 5f2ec53..3789b02 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py
@@ -24,6 +24,16 @@
 #  @return None
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, paramList):
-    ChPlayer.__Func_ExitFB(curPlayer, GameWorld.GetGameWorld().GetTick())
+    tick = GameWorld.GetGameWorld().GetTick()
+    isAll = paramList[0] if paramList else 0
+    if isAll:
+        copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
+        for i in xrange(copyMapPlayerManager.GetPlayerCount()):
+            player = copyMapPlayerManager.GetPlayerByIndex(i)
+            if player == None or player.IsEmpty():
+                continue
+            ChPlayer.__Func_ExitFB(player, tick)
+        return
+    ChPlayer.__Func_ExitFB(curPlayer, tick)
     return
 

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