From b19236f4da0999ccbc22eb562a7faa34b428b684 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 28 八月 2018 20:42:03 +0800 Subject: [PATCH] 2996 子 【设计】新增一个可均摊的技能 / 【后端】新增一个伤害均摊的技能, 修复均摊保底数值为1% --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py index 2460d51..0d53221 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py @@ -229,7 +229,7 @@ addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward',2) #仙盟贡献度 - PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty) + PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty, True) #答题经验更新 PlayerControl.PlayerControl(curPlayer).AddExp(addExp) -- Gitblit v1.8.0