From b19236f4da0999ccbc22eb562a7faa34b428b684 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 八月 2018 20:42:03 +0800
Subject: [PATCH] 2996 子 【设计】新增一个可均摊的技能 / 【后端】新增一个伤害均摊的技能, 修复均摊保底数值为1%
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 91a7693..de7255d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -418,6 +418,7 @@
#增加助战积分
if isHelpFight:
FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
+ overDict.pop(FBCommon.Over_itemInfo, 0)
else:
# 如果在副本中过天,则只给物品奖励,不变更过关信息
if not isInFBOnDay:
@@ -450,6 +451,7 @@
# if not canDropPlayerList:
# FBCommon.Notify_FB_Over(curPlayer, overDict)
+ GameWorld.DebugLog(' overDict=%s'%overDict, curPlayer.GetID())
FBCommon.Notify_FB_Over(curPlayer, overDict)
return
@@ -725,6 +727,8 @@
#给物品
ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem],
event=[ChConfig.ItemGive_TrialExchange, False, {}])
+ #任务
+ EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
GameWorld.DebugLog("宗门兑换成功!exchangeID=%s,costItemID=%s,costItemCount=%s,delInfoDict=%s"
% (exchangeID, costItemID, costItemCount, delInfoDict), playerID)
--
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