From b1bb52bb7c6e5c36471140bf383be02d35fe92d4 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 11 一月 2019 22:34:21 +0800 Subject: [PATCH] 2857 【BUG】【1.5】采集被打断问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 331 +++++++++++++++++++++++++++++++----------------------- 1 files changed, 190 insertions(+), 141 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index ef41edc..5590d72 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -64,13 +64,12 @@ import PlayerGameEvent import EventReport import PlayerTeHui -import GameLogic_XMZZ +import PlayerGatherSoul import PlayerSuccess import PlayerPet import PlayerGreatMaster import ItemControler import GameFuncComm -import PlayerMergeEvent import IpyGameDataPY import PlayerRune import GameLogic_DuJie @@ -82,9 +81,13 @@ import PlayerRefineStove import PlayerFamilyTech import PlayerCostRebate +import GY_Query_CrossRealmReg import PlayerFairyCeremony +import PlayerCrossRealmPK import FunctionNPCCommon +import CrossRealmPlayer import ChNetSendPack +import PlayerCoat import PlayerState import QuestCommon import PlayerDogz @@ -115,6 +118,7 @@ Def_Max_Move_Tick = 5000 if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick: + curPlayer.Sync_ClientTick() #时间相差过大,可能因网络引起,拉回 GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % ( gameWorldTick, clientWorldTick), curPlayer.GetID()) @@ -162,7 +166,7 @@ # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指 def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0): if notifyCnt == -1: - notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50)) + notifyCnt = 8 #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt) curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt) @@ -230,7 +234,7 @@ # @return 无返回值 def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]): # 如果是跨服服务器,则广播子服 - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify', sendMsg, len(sendMsg)) @@ -353,7 +357,7 @@ return # 跨服服务器不允许发送邮件 - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): return itemCountDict = {} @@ -1426,7 +1430,8 @@ FBLogic.DoPlayerChangeMapLogic(curPlayer, tick) #summonList = list() - + #召回宠物 + PetControl.ReCallFightPet(curPlayer) #1. 删除自己不需要的召唤兽(火焰之灵等) #必须用while, 因为在循环中要删除 # 召唤兽切地图不带过去 @@ -1498,6 +1503,11 @@ #RouteServer未初始化不允许切换地图, 缓存处理 GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1) return + + GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID()) + if GameWorld.IsCrossServer(): + CrossRealmPlayer.PlayerExitCrossServer(curPlayer) + return #中立地图回到上一次非中立常规地图 if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): @@ -1558,71 +1568,29 @@ #--------------------------------------------------------------------- -def ResetMergeFBPlayerCntInfo(resetMapID): - # 重置跨服活动副本地图人数分配情况信息 - mapID = GameWorld.GetMap().GetMapID() - if mapID != ChConfig.Def_MergeTransMapID: - return - GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID) - gameWorld = GameWorld.GetGameWorld() - mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount") - for reqMapID, mapInfo in mergeFBPlayerCntDict.items(): - if resetMapID and resetMapID != reqMapID: - continue - for playerMapID in mapInfo[1]: - playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) - for num in xrange(1, 1 + playerCnt): - playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num)) - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图 - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数 - return - -def __GetMergeFBPlayerMapID(curPlayer, reqMapID): - # 获取玩家所分配的跨服活动地图ID - # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回 - - mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount") - if reqMapID not in mergeFBPlayerCntDict: - return reqMapID - +def PlayerEnterCrossServer(curPlayer, mapID): playerID = curPlayer.GetPlayerID() - gameWorld = GameWorld.GetGameWorld() + GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID) + if GameWorld.IsCrossServer(): + GameWorld.DebugLog("跨服服务器不允许该操作!") + return - playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID)) - if playerMapID: - GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID) - return playerMapID + if GetCrossMapID(curPlayer): + GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID()) + return - # 还没分配该玩家, 则开始选择分配的地图ID - maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID] - minPlayerCount = 0 # 最少的地图玩家人数 - minPlayerMapID = 0 # 最少人数的地图ID - for mID in mapIDList: - curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID) - if curMapPlayerCnt < maxPlayerCnt: - playerMapID = mID - break - - # 保存最少人数的地图ID信息 - if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount): - minPlayerCount = curMapPlayerCnt - minPlayerMapID = mID + if not CrossRealmPlayer.IsCrossServerOpen(): + NotifyCode(curPlayer, "CrossMatching18") + return - # 如果没有人数未满的活动地图,则分配到人数较少的地图 - if not playerMapID: - playerMapID = minPlayerMapID - - # 更新分配信息 - if playerMapID: - mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1 - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt) - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID) - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID) - GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" - % (playerID, reqMapID, playerMapID, mapPlayerCnt)) - - return playerMapID + if curPlayer.GetHP() <= 0: + return + + if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer): + return + + GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID) + return ##玩家进入副本 # @param curPlayer 玩家实例 @@ -1642,13 +1610,13 @@ # NotifyCode(curPlayer, 'jiazu_xyj_671654') # return - #跨服活动人数分流处理 - if GameWorld.IsMergeServer(): - reqMapID = mapID - mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID) - if not mapID: - GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID) - return +# #跨服活动人数分流处理 +# if GameWorld.IsCrossServer(): +# reqMapID = mapID +# mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID) +# if not mapID: +# GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID) +# return #过滤封包地图ID if not GameWorld.GetMap().IsMapIDExist(mapID): @@ -1773,6 +1741,12 @@ if isNotify: NotifyCode(curPlayer, "SingleEnterPK", [mapID]) return ShareDefine.EntFBAskRet_PKState + + ## 跨服PK匹配中 + if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer): + if isNotify: + NotifyCode(curPlayer, "CrossMatching8", [mapID]) + return ShareDefine.EntFBAskRet_CrossPKMatching #=============================================================================================== # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面 @@ -1997,16 +1971,18 @@ sendPack.FuncLineID = funcLineID NetPackCommon.SendFakePack(curPlayer, sendPack) + GameWorld.Log("准备切换地图", curPlayer.GetID()) return # 通知开始切换地图 def NotifyStartChangeMap(curPlayer): - GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap") sendPack = ChPyNetSendPack.tagMCStartChangeMap() sendPack.Clear() sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID) sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine) NetPackCommon.SendFakePack(curPlayer, sendPack) + + GameWorld.Log("通知开始切换地图", curPlayer.GetID()) return #--------------------------------------------------------------------- @@ -2106,7 +2082,8 @@ if PlayerTJG.GetIsTJG(curPlayer): GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID()) return tagLineID - + if GameWorld.IsCrossServer(): + return tagLineID # 非常规地图之间的切换不处理 if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict: return tagLineID @@ -2845,12 +2822,7 @@ SetPlayerCurrency(curPlayer, type_Price, curCurrency - price) else: GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID()) - return False - - #添加跨服操作事件 - if costType in ChConfig.MergeServerCanCostType: - eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold] - PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo) + return False #付款以后后续操作 __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold) @@ -3047,6 +3019,12 @@ if value < 0: GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType)) return + + if GameWorld.IsCrossServer(): + serverGroupID = GetPlayerServerGroupID(curPlayer) + msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict} + GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID]) + return True if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold: @@ -3371,22 +3349,57 @@ return int(addPoint) +def GetAllPointByLV(curPlayer): + ##获取当前等级可得到属性点数 + openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) + curLV = curPlayer.GetLV() + if curLV < openLV: + return 0 + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) + setFreePoint = initFreePoint + for lv in xrange(openLV, curLV+1): + setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) + return setFreePoint + def DoAddPointOpen(curPlayer): '''加点功能开启 处理给自由属性点及老号处理 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数''' beforeFreePoint = curPlayer.GetFreePoint() - addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) - initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) - openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) - setFreePoint = initFreePoint + + setFreePoint = GetAllPointByLV(curPlayer) curLV = curPlayer.GetLV() - for lv in xrange(openLV, curLV+1): - setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) addDataDict = {'beforeFreePoint':beforeFreePoint} - DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) curPlayer.SetFreePoint(setFreePoint) + DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID()) return + +def FixOldAddPoint(curPlayer): + ##老号加点处理 重置已加点数, + if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint): + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1) + baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob()) + addPoint = curPlayer.GetFreePoint() + attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON} + for attrKey, basePoint in attrInfoDict.items(): + addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint) + fixFreePoint = GetAllPointByLV(curPlayer) + if addPoint != fixFreePoint: + for attrKey, basePoint in attrInfoDict.items(): + getattr(curPlayer, 'Set%s'%attrKey)(basePoint) + curPlayer.SetFreePoint(fixFreePoint) + #重置天赋 + PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer) + #邮件补偿 + SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200) + + addDataDict = {'beforeTotalPoint':addPoint} + DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict) + GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint)) + return + #--------------------------------------------------------------------- ## 功能模块战斗力类 @@ -3494,8 +3507,9 @@ DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少 ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率 ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害 - MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 - ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率 + #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 + #ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率 + ProDefPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefHPPer) # 防护转化百分比 OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害 PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血 @@ -3650,10 +3664,6 @@ #副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理 if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull: FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType) - - # 跨服中获得经验 - if finalAddExp and GameWorld.IsMergeServer(): - PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp) return finalAddExp @@ -3850,6 +3860,7 @@ # 记录玩家升级 DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp) + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV}) self.__DoLVUPAddPoint() # 升级加点 #self.__DoLvUpAddSkill() # 升级加技能 @@ -3915,6 +3926,10 @@ # 升级需要执行的游戏功能处理 GameFuncComm.DoFuncOpenLogic(curPlayer) ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性 + if aftLV%10 == 0: + # 控制下刷新次数 + PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能 + self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard) #放在功能开启后面 PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer) @@ -4082,6 +4097,8 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) + PlayerCoat.CalcClothesCoatSkinAttr(curPlayer) self.RefreshAllState(isForce=True) GameWorld.DebugLog("End ReCalcAllState!!!") return @@ -4205,6 +4222,7 @@ #beforeAtkInterval = curPlayer.GetAtkInterval() beforeMaxHP = curPlayer.GetMaxHP() beforeMoveSpeedValue = GetSpeedValue(curPlayer) + beforeMaxProDef = GetMaxProDef(curPlayer) #构建玩家刷新通知客户端字典, 缓存[索引, 数值] playerStateDict = {} for index in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX): @@ -4399,6 +4417,9 @@ CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, skillNoFightPowerAttrList[ChConfig.CalcAttr_Battle]) #self.PrintAttr(curPlayer, "固定层级") + #护盾值刷新 + self.__RefreshMaxProDef(beforeMaxProDef) + # 【到此所有功能属性都已刷新处理完毕,复制一份 功能属性的刷新结果,用于BUFF属性单独刷新】 EffGetSet.CopyPlayerFuncAttr(curPlayer) @@ -4426,6 +4447,33 @@ GameWorld.DebugLog("End RefreshPlayerAttrStateEx!!!") return True + + # 生命转化为防护值 + def __RefreshMaxProDef(self, beforeMaxProDef): + curPlayer = self.__Player + if GetProDefHPPer(curPlayer) == 0: + return + maxHP = curPlayer.GetMaxHP() + proDefPer = GetProDefHPPer(curPlayer) + + #获取策划配置的表格 + GodWeapon4 = IpyGameDataPY.GetFuncCfg("GodWeapon4", 2) + maxProDef = eval(FormulaControl.GetCompileFormula("GodWeapon4", GodWeapon4)) + + SetMaxProDef(curPlayer, int(maxProDef)) + + afterMaxProDef = GetMaxProDef(curPlayer) + addValue = max(0, afterMaxProDef - beforeMaxProDef) + curProDef = GetProDef(curPlayer) + + if beforeMaxProDef > 0 and addValue > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie: + # 同步增加 (死亡状态下不刷) + SetProDef(curPlayer, min(curProDef + addValue, afterMaxProDef)) + elif curProDef > afterMaxProDef: + # 做一次防范纠正 + SetProDef(curPlayer, min(curProDef, afterMaxProDef)) + + return def __RefreshBuffAttr(self): ## 刷新buff层属性,该层属性只会改变玩家最终属性,不会影响战力等 @@ -4703,14 +4751,16 @@ mfpInfo.MFPCnt = len(mfpDataList) mfpInfo.MFPList = mfpDataList NetPackCommon.SendFakePack(curPlayer, mfpInfo) - + beforeFightPower = curPlayer.GetFightPower() curPlayer.SetFightPower(totalFightPower, False) + if totalFightPower < beforeFightPower: + DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower) highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0, ChConfig.Def_PDictType_FightPower) if totalFightPower > highestFightPower: NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower, ChConfig.Def_PDictType_FightPower) - GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower)) + GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower)) PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer) # 记录开服活动数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower) @@ -4873,7 +4923,7 @@ } for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX): - if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]: + if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: continue value = 0 if i not in initAttrDict else initAttrDict[i] EffGetSet.SetValueByEffIndex(curPlayer, i, value) @@ -5667,6 +5717,12 @@ def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False) def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() +## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID +def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5() +def SetCrossMapID(curPlayer, value): + curPlayer.SetExAttr5(value, False, True) + return + ## 铜钱点, 支持铜钱超20亿 def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver() def SetSilver(curPlayer, totalSilver): @@ -5678,6 +5734,11 @@ curPlayer.SetExAttr6(silverPoint) return +## 玩家今日已获得仙缘币 +def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11() +def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True) +def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True) + ##VIP到期时间, 需要同步GameServer def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime, False, True) @@ -5685,6 +5746,21 @@ ##聊天气泡框 def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True) + +## 玩家所属服务器组ID +def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13() +def UpdPlayerServerGroupID(curPlayer): + # 更新自己的服务器组ID, 跨服服务器不处理 + if GameWorld.IsCrossServer(): + return + serverGroupID = GameWorld.GetServerGroupID() + if not serverGroupID: + return + playerServerGroupID = curPlayer.GetExAttr13() + if playerServerGroupID != serverGroupID: + curPlayer.SetExAttr13(serverGroupID, False, True) + GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID) + return ##获得玩家威望值 def GetPrestige(curPlayer): return 0 @@ -5781,10 +5857,6 @@ SetZhenQi(curPlayer, value) #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value) - - if GameWorld.IsMergeServer(): - eventInfo = [addValue, eventName, eventData] - PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo) return True @@ -5876,36 +5948,6 @@ def SetLongMaiLV(curPlayer, value): return #--------------------------------------------------------------------------- -## 设置玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @param value: 威望值 -# @return: -def SetMergeWarRank(curPlayer, value): - return - - -## 获取玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @return: 威望值 -def GetMergeWarRank(curPlayer): - return 0 - - -## 设置玩家官爵星级 -# @param curPlayer: 玩家实例 -# @param value: 星级 -# @return: -def SetOfficeStar(curPlayer, value): - curPlayer.SetExAttr11(value) - return - - -## 获取玩家玩家官爵星级 -# @param curPlayer: 玩家实例 -# @return: 星级 -def GetOfficeStar(curPlayer): - return curPlayer.GetExAttr11() - ##获取可免费开启的格子数 # @param curPlayer 玩家对象 @@ -6491,22 +6533,27 @@ #---当前防护值,需存DB---- def GetProDef(curPlayer): return curPlayer.GetExAttr4() -def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value) +def SetProDef(curPlayer, value): + if GameWorld.IsCrossServer(): + curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家 + else: + curPlayer.SetExAttr4(value) + #---最大防护值---- def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef) def SetMaxProDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrMaxProDef, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, True) # 周围玩家需要通知 + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, False) # 周围玩家需要通知 #---生命上限换算为防护值的百分比---- def GetProDefHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefHPPer) def SetProDefHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefHPPer, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False) + #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False) #---防护值吸收伤害比率---- def GetProDefAbsorb(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefAbsorb) def SetProDefAbsorb(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefAbsorb, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False) + #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False) #---宠物攻击提升值---- def GetPetMinAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMinAtk) @@ -6514,11 +6561,13 @@ def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk) def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value) -#---宠物伤害百分比提升---- -def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) -def SetPetDamPer(curPlayer, value): - curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False) +#---宠物伤害百分比提升----移到GameObj下 +#=============================================================================== +# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) +# def SetPetDamPer(curPlayer, value): +# curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value) +# curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False) +#=============================================================================== #---宠物技能伤害百分比提升---- def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate) def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value) -- Gitblit v1.8.0