From b1e9c98deb64aad68692ac2e3005babdc1855385 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 22 十一月 2018 23:26:28 +0800
Subject: [PATCH] 860312 添加任务日志,观察跑环任务是否正常

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index ec1801a..e1d8960 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -97,6 +97,8 @@
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
 def __Func_PlayerLogin(curPlayer, tick):
     
+    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
     #玩家在线时间初始化
     InitPlayerOnLineTime(curPlayer, tick)
     #玩家响应信息初始化
@@ -612,11 +614,6 @@
         curPlayer.SetFightPower(packValue)
         return
 
-    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
-        #设置玩家跨服预赛排位
-        PlayerControl.SetMergeWarRank(curPlayer, packValue)
-        return
-
     if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
         #队伍相关相关审核开关状态
         PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -659,6 +656,9 @@
 #        __RefreshTeamState(curPlayer)
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
         PlayerControl.SetVIPExpireTime(curPlayer, packValue)
+        
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
         curPlayer.SetOperateInfo(packValue);
@@ -769,7 +769,7 @@
     #改到mapServer登录成功通知
     #Sync_PyServerDataTimeToClient(curPlayer, tick)
     
-    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
     
     #刷新人物日期状态
     PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)

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