From b26e86ed1f7d15a3a6a7ebff2e1b8201b9e8ebf5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 八月 2019 14:06:57 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(优化掉落表现,组队打掉多份的时候只能看到归属自己的物品)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |   65 ++++++++++++++++++++------------
 1 files changed, 40 insertions(+), 25 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 0dc634d..1cff4a0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -35,6 +35,8 @@
 import PlayerNewFairyCeremony
 import PlayerUniversalGameRec
 import GameWorldAverageLv
+import PlayerFamilyBoss
+import PlayerHorsePetBoss
 import GameWorldProcess
 import ChPyNetSendPack
 import NetPackCommon
@@ -269,9 +271,9 @@
                     isEnd = (curDateTime == endDayDate)
                     
             # 每天按时段开启的,支持多时段
-            else:
-                if startDayDate <= curDateTime <= endDayDate:
-                    isEnd = (curDateTime == endDayDate)
+            elif startDayDate <= curDateTime <= endDayDate:
+                isEnd = (curDateTime == endDayDate)
+                if not isEnd:
                     for hmIndex, startHMStr in enumerate(startHMStrList):
                         endHMStr = endHMStrList[hmIndex]
                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -660,19 +662,21 @@
         GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
         GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
     elif isMixServer and mixServerDay <= maxCustomServerDayMix:
-        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustomMix", mixServerDay)
-        if not customIpyDataList:
-            customIpyDataList = []
-        GameWorld.Log("    今天定制的合服日常活动条数: %s" % len(customIpyDataList))
-        for customIpyData in customIpyDataList:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
+            customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
             dataID = customIpyData.GetID()
             dailyID = customIpyData.GetDailyID()
             if dailyID not in customDailyIDList:
                 customDailyIDList.append(dailyID)
-            customType = 2
-            dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
-            GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
-        GameWorld.Log("    今天定制的合服日常活动ID列表: %s" % (customDailyIDList))
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType = 2
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    定制的合服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
     
@@ -960,19 +964,21 @@
         GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
         GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
     elif isMixServer and mixServerDay <= maxCustomServerDayMix:
-        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustomMix", mixServerDay)
-        if not customIpyDataList:
-            customIpyDataList = []
-        GameWorld.Log("    本日定制的合服副本活动条数: %s" % len(customIpyDataList))
-        for customIpyData in customIpyDataList:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
             dataID = customIpyData.GetID()
             dataMapID = customIpyData.GetDataMapID()
             if dataMapID not in customMapIDList:
                 customMapIDList.append(dataMapID)
-            customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
-            fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
-            GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
-        GameWorld.Log("    本日定制的合服副本地图列表: %s" % (customMapIDList))
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    定制的合服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
         
@@ -1089,11 +1095,12 @@
         #    GameWorld.DebugLog("        副本可否进入已经是该值: dataMapID=%s,updCanEnter=%s,canEnterKey=%s" % (dataMapID, updCanEnter, canEnterKey))            
             
         fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % dataMapID
-        if gameWorld.GetDictByKey(fbFuncStateKey) != updStateValue:
+        beforeState = gameWorld.GetDictByKey(fbFuncStateKey)
+        if beforeState != updStateValue:
             GameWorld.SendMapServerMsgEx(fbFuncStateKey, updStateValue) #通知Mapserver,设置字典
             gameWorld.SetDict(fbFuncStateKey, updStateValue) #更新字典值
             GameWorld.Log("副本状态变更: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
-            __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue)
+            __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue, beforeState)
         #else:
         #    GameWorld.DebugLog("        副本状态已经是该值: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
             
@@ -1239,12 +1246,13 @@
 ##处理GameServer活动状态
 # @param dictName 字典名
 # @param isOpen 是否开启
+# @param beforeState 状态变更前的值,部分判断处理
 # @return 返回值无意义
 # @remarks 
-def __DoLogic_GameServer_ActionState(dictName, isOpen):
+def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
     #仙盟宴会 
     if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
-        PlayerFamilyParty.FamilyPartyStateChange(isOpen)
+        PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
     #仙盟联赛
     elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:
         GameWorldFamilyWar.OnFamilyWarStateChange(isOpen)
@@ -1260,6 +1268,13 @@
     #跨服PK
     elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
         CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
+    #仙盟BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
+        PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+    #骑宠BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+        PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
+    
     return
 
 #-------------------------------------------------------------------------------

--
Gitblit v1.8.0