From b26e86ed1f7d15a3a6a7ebff2e1b8201b9e8ebf5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 八月 2019 14:06:57 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(优化掉落表现,组队打掉多份的时候只能看到归属自己的物品)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py | 14 +++++---------
1 files changed, 5 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py
index c07e615..b2353fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py
@@ -75,7 +75,6 @@
def OnChangeMapAsk(ask, tick):
return IPY_GameWorld.cmeAccept
-
## 进副本
# @param curPlayer
# @param tick
@@ -85,17 +84,14 @@
if curPlayer.GetHP() == 0:
PlayerControl.PlayerLeaveFB(curPlayer)
return
- # 设置副本公共属性的单独处理,防止队员进入后被修改
- if not FBCommon.GetHadSetFBPropertyMark():
- lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
- FBCommon.SetFBPropertyMark(lineID)
-
- GameWorld.DebugLog("DoEnterFB...lineID=%s" % FBCommon.GetFBPropertyMark(), playerID)
+
+ lineID = PlayerControl.GetFBFuncLineID(curPlayer)
+ GameWorld.DebugLog("DoEnterFB...lineID=%s" % lineID, playerID)
hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
if not hadDelTicket:
+ GameWorld.DebugLog('扣门票!')
FBCommon.SetHadDelTicket(curPlayer)
canEnterLine = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_BossHome)
- lineID = FBCommon.GetFBPropertyMark()
if lineID+1 > canEnterLine:
costGold = __GetEnterCostMoney(lineID)
costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold)
@@ -176,7 +172,7 @@
# @remarks 玩家主动离开副本.
def DoPlayerDead(curPlayer):
FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_isPass:0})
- lineID = FBCommon.GetFBPropertyMark()
+ lineID = PlayerControl.GetFBFuncLineID(curPlayer)
leaveTime = int(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_BossHome, lineID))
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTime*1000, True)
return
\ No newline at end of file
--
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