From b2e2ebd12c8d1754ebfcee7f38f59f68b25c91c8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 07 一月 2019 17:07:27 +0800
Subject: [PATCH] 5730 【后端】【1.5】时装功能开发
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 79 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 35 +-
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py | 79 ++++++
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 35 +-
/dev/null | 68 -----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 55 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 3
PySysDB/PySysDBPY.h | 21 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py | 337 ++++++++++---------------
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 24 +
16 files changed, 452 insertions(+), 313 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 57996d1..6ab6cee 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1481,4 +1481,25 @@
DWORD _MWID; //法宝ID
BYTE _AwardMark; //赛季奖励等级
dict AddAttr; //属性
+};
+
+//时装表
+
+struct tagCoat
+{
+ DWORD _CoatID; //时装编号
+ list EquipItemID; //装备物品ID(按职业顺序)
+ DWORD UnlockItemID; //材料物品ID
+ DWORD MaxLV; //最大星级
+ list CostItemCnt; //材料数量
+ dict StarAttr; //属性
+};
+
+//时装柜升级表
+
+struct tagCoatChestUp
+{
+ DWORD _LV; //等级
+ BYTE NeedExp; //升级所需经验
+ dict AddAttr; //属性
};
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 990f186..b6f4ae5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -8176,6 +8176,83 @@
#------------------------------------------------------
+# A5 20 时装分解 #tagCMCoatDecompose
+
+class tagCMCoatDecompose(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)//材料所在背包索引的数量
+ IndexList = list() #(vector<WORD> IndexList)//材料所在背包索引列表
+ ItemIDList = list() #(vector<DWORD> ItemIDList)//材料所在背包物品ID列表
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA5
+ self.Head.SubCmd = 0x20
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadWORD(_lpData,_pos)
+ self.IndexList.append(value)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
+ self.ItemIDList.append(value)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA5
+ self.Head.SubCmd = 0x20
+ self.Count = 0
+ self.IndexList = list()
+ self.ItemIDList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 2 * self.Count
+ length += 4 * self.Count
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteWORD(data, self.IndexList[i])
+ for i in range(self.Count):
+ data = CommFunc.WriteDWORD(data, self.ItemIDList[i])
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ IndexList:%s,
+ ItemIDList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.Count,
+ "...",
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagCMCoatDecompose=tagCMCoatDecompose()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCoatDecompose.Head.Cmd,m_NAtagCMCoatDecompose.Head.SubCmd))] = m_NAtagCMCoatDecompose
+
+
+#------------------------------------------------------
# A5 0B 玩家时装升级 #tagCMCoatUp
class tagCMCoatUp(Structure):
@@ -8183,7 +8260,7 @@
_fields_ = [
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
- ("CoatIndex", c_ubyte), # 时装索引
+ ("CoatIndex", c_int), # 时装索引
]
def __init__(self):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index b085017..c16f2b3 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -23995,7 +23995,6 @@
("SubCmd", c_ubyte),
("CoatIndex", c_int), #时装索引
("CoatLV", c_ubyte), #时装等级
- ("CoatExp", c_int), #时装祝福值经验
]
def __init__(self):
@@ -24014,7 +24013,6 @@
self.SubCmd = 0x02
self.CoatIndex = 0
self.CoatLV = 0
- self.CoatExp = 0
return
def GetLength(self):
@@ -24028,23 +24026,22 @@
Cmd:%s,
SubCmd:%s,
CoatIndex:%d,
- CoatLV:%d,
- CoatExp:%d
+ CoatLV:%d
'''\
%(
self.Cmd,
self.SubCmd,
self.CoatIndex,
- self.CoatLV,
- self.CoatExp
+ self.CoatLV
)
return DumpString
class tagMCClothesCoatSkinState(Structure):
Head = tagHead()
- SkinOpenState = 0 #(DWORD SkinOpenState)//时装激活状态, 按索引表示激活状态
- CoatNum = 0 #(BYTE CoatNum)//时装个数
+ CoatChestLV = 0 #(DWORD CoatChestLV)//时装柜等级
+ CoatChestExp = 0 #(DWORD CoatChestExp)//时装柜经验
+ CoatNum = 0 #(WORD CoatNum)//时装个数
CoatInfoList = list() #(vector<tagMCClothesCoatLVInfo> CoatInfoList)// 时装数据列表
data = None
@@ -24057,8 +24054,9 @@
def ReadData(self, _lpData, _pos=0, _Len=0):
self.Clear()
_pos = self.Head.ReadData(_lpData, _pos)
- self.SkinOpenState,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.CoatNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.CoatChestLV,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CoatChestExp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CoatNum,_pos = CommFunc.ReadWORD(_lpData, _pos)
for i in range(self.CoatNum):
temCoatInfoList = tagMCClothesCoatLVInfo()
_pos = temCoatInfoList.ReadData(_lpData, _pos)
@@ -24070,7 +24068,8 @@
self.Head.Clear()
self.Head.Cmd = 0xB1
self.Head.SubCmd = 0x02
- self.SkinOpenState = 0
+ self.CoatChestLV = 0
+ self.CoatChestExp = 0
self.CoatNum = 0
self.CoatInfoList = list()
return
@@ -24079,7 +24078,8 @@
length = 0
length += self.Head.GetLength()
length += 4
- length += 1
+ length += 4
+ length += 2
for i in range(self.CoatNum):
length += self.CoatInfoList[i].GetLength()
@@ -24088,8 +24088,9 @@
def GetBuffer(self):
data = ''
data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteDWORD(data, self.SkinOpenState)
- data = CommFunc.WriteBYTE(data, self.CoatNum)
+ data = CommFunc.WriteDWORD(data, self.CoatChestLV)
+ data = CommFunc.WriteDWORD(data, self.CoatChestExp)
+ data = CommFunc.WriteWORD(data, self.CoatNum)
for i in range(self.CoatNum):
data = CommFunc.WriteString(data, self.CoatInfoList[i].GetLength(), self.CoatInfoList[i].GetBuffer())
return data
@@ -24097,13 +24098,15 @@
def OutputString(self):
DumpString = '''
Head:%s,
- SkinOpenState:%d,
+ CoatChestLV:%d,
+ CoatChestExp:%d,
CoatNum:%d,
CoatInfoList:%s
'''\
%(
self.Head.OutputString(),
- self.SkinOpenState,
+ self.CoatChestLV,
+ self.CoatChestExp,
self.CoatNum,
"..."
)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 3c04664..b1b8424 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1260,6 +1260,7 @@
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
+Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # 阶级
@@ -1321,7 +1322,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 27
+Def_MFPType_Max = 28
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1347,6 +1348,7 @@
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
+Def_MFPType_Coat, # 时装 24
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1703,8 +1705,11 @@
retBaldric5, #17 佩饰
retBaldric6, #18 佩饰
retHorse, #19 坐骑
+ retWeaponSkin, #20 时装武器
+ retClothesSkin, #21 时装衣服
+ retWeapon2Skin, #22 时装副手
retMax,
-) = range(1, 21)
+) = range(1, 24)
# 神兽装备位定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index e6a178d..923646a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1007,12 +1007,16 @@
Writer = xdh
Releaser = xdh
RegType = 0
-RegisterPackCount = 1
+RegisterPackCount = 2
PacketCMD_1=0xA5
PacketSubCMD_1=0x0B
PacketCallFunc_1=OnPlayerCoatUp
+PacketCMD_2=0xA5
+PacketSubCMD_2=0x20
+PacketCallFunc_2=OnCoatDecompose
+
;悬赏任务
[PlayerArrestTask]
ScriptName = Player\PlayerArrestTask.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 7cbb27b..9f58909 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2383,7 +2383,13 @@
Type_Equip_CanTake = ShareDefine.RoleEquipType
#装备物品位置,不需要重刷属性
-EquipItemNoRefreshState = []
+EquipItemNoRefreshState = [
+ ShareDefine.retHorse, #19 坐骑
+ ShareDefine.retWing, #11 翅膀
+ ShareDefine.retWeaponSkin, #20 时装武器
+ ShareDefine.retClothesSkin, #21 时装衣服
+ ShareDefine.retWeapon2Skin, #22 时装副手
+ ]
# 需要广播外观的装备部位
Def_SyncEquipStateByIndex = [
@@ -3540,9 +3546,9 @@
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
-Def_PDict_ClothesSkinOpenState = "ClothesSkinOpenState" # 时装皮肤激活状态
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
-Def_PDict_ClothesSkinCurBless = "ClothesSkinCurBless_%s" # 时装皮肤祝福值,参数时装索引
+Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
+Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验
Def_PDict_CostVIPExp = "CostVIPExp" # 消费VIP经验
Def_PDict_CostVIPLVReward = "CostVIPLVReward" # 消费VIP等级奖励
@@ -4321,8 +4327,9 @@
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
Def_CalcAttrFunc_GatherSoul, # 聚魂39
-Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
-) = range(41)
+Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
+Def_CalcAttrFunc_Coat, # 时装41
+) = range(42)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4363,6 +4370,7 @@
ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
+ ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
# 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
@@ -4804,7 +4812,8 @@
ItemDel_DogzEquipPlus, # 神兽装备强化
ItemDel_ChatBubbleBox, # 激活聊天气泡框
ItemDel_GatherSoul, # 聚魂分解
-) = range(2000, 2000 + 36)
+ItemDel_CoatDecompose, # 时装分解
+) = range(2000, 2000 + 37)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4842,6 +4851,9 @@
ItemDel_AddFBCnt:"AddFBCnt",
ItemDel_AddKillBossCnt:"AddKillBossCnt",
ItemDel_DogzEquipPlus:"DogzEquipPlus",
+ ItemDel_ChatBubbleBox:"ChatBubbleBox",
+ ItemDel_GatherSoul:"GatherSoul",
+ ItemDel_CoatDecompose:"CoatDecompose",
}
##==================================================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 990f186..b6f4ae5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -8176,6 +8176,83 @@
#------------------------------------------------------
+# A5 20 时装分解 #tagCMCoatDecompose
+
+class tagCMCoatDecompose(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)//材料所在背包索引的数量
+ IndexList = list() #(vector<WORD> IndexList)//材料所在背包索引列表
+ ItemIDList = list() #(vector<DWORD> ItemIDList)//材料所在背包物品ID列表
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA5
+ self.Head.SubCmd = 0x20
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadWORD(_lpData,_pos)
+ self.IndexList.append(value)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
+ self.ItemIDList.append(value)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA5
+ self.Head.SubCmd = 0x20
+ self.Count = 0
+ self.IndexList = list()
+ self.ItemIDList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 2 * self.Count
+ length += 4 * self.Count
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteWORD(data, self.IndexList[i])
+ for i in range(self.Count):
+ data = CommFunc.WriteDWORD(data, self.ItemIDList[i])
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ IndexList:%s,
+ ItemIDList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.Count,
+ "...",
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagCMCoatDecompose=tagCMCoatDecompose()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCoatDecompose.Head.Cmd,m_NAtagCMCoatDecompose.Head.SubCmd))] = m_NAtagCMCoatDecompose
+
+
+#------------------------------------------------------
# A5 0B 玩家时装升级 #tagCMCoatUp
class tagCMCoatUp(Structure):
@@ -8183,7 +8260,7 @@
_fields_ = [
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
- ("CoatIndex", c_ubyte), # 时装索引
+ ("CoatIndex", c_int), # 时装索引
]
def __init__(self):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index b085017..c16f2b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -23995,7 +23995,6 @@
("SubCmd", c_ubyte),
("CoatIndex", c_int), #时装索引
("CoatLV", c_ubyte), #时装等级
- ("CoatExp", c_int), #时装祝福值经验
]
def __init__(self):
@@ -24014,7 +24013,6 @@
self.SubCmd = 0x02
self.CoatIndex = 0
self.CoatLV = 0
- self.CoatExp = 0
return
def GetLength(self):
@@ -24028,23 +24026,22 @@
Cmd:%s,
SubCmd:%s,
CoatIndex:%d,
- CoatLV:%d,
- CoatExp:%d
+ CoatLV:%d
'''\
%(
self.Cmd,
self.SubCmd,
self.CoatIndex,
- self.CoatLV,
- self.CoatExp
+ self.CoatLV
)
return DumpString
class tagMCClothesCoatSkinState(Structure):
Head = tagHead()
- SkinOpenState = 0 #(DWORD SkinOpenState)//时装激活状态, 按索引表示激活状态
- CoatNum = 0 #(BYTE CoatNum)//时装个数
+ CoatChestLV = 0 #(DWORD CoatChestLV)//时装柜等级
+ CoatChestExp = 0 #(DWORD CoatChestExp)//时装柜经验
+ CoatNum = 0 #(WORD CoatNum)//时装个数
CoatInfoList = list() #(vector<tagMCClothesCoatLVInfo> CoatInfoList)// 时装数据列表
data = None
@@ -24057,8 +24054,9 @@
def ReadData(self, _lpData, _pos=0, _Len=0):
self.Clear()
_pos = self.Head.ReadData(_lpData, _pos)
- self.SkinOpenState,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.CoatNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.CoatChestLV,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CoatChestExp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CoatNum,_pos = CommFunc.ReadWORD(_lpData, _pos)
for i in range(self.CoatNum):
temCoatInfoList = tagMCClothesCoatLVInfo()
_pos = temCoatInfoList.ReadData(_lpData, _pos)
@@ -24070,7 +24068,8 @@
self.Head.Clear()
self.Head.Cmd = 0xB1
self.Head.SubCmd = 0x02
- self.SkinOpenState = 0
+ self.CoatChestLV = 0
+ self.CoatChestExp = 0
self.CoatNum = 0
self.CoatInfoList = list()
return
@@ -24079,7 +24078,8 @@
length = 0
length += self.Head.GetLength()
length += 4
- length += 1
+ length += 4
+ length += 2
for i in range(self.CoatNum):
length += self.CoatInfoList[i].GetLength()
@@ -24088,8 +24088,9 @@
def GetBuffer(self):
data = ''
data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteDWORD(data, self.SkinOpenState)
- data = CommFunc.WriteBYTE(data, self.CoatNum)
+ data = CommFunc.WriteDWORD(data, self.CoatChestLV)
+ data = CommFunc.WriteDWORD(data, self.CoatChestExp)
+ data = CommFunc.WriteWORD(data, self.CoatNum)
for i in range(self.CoatNum):
data = CommFunc.WriteString(data, self.CoatInfoList[i].GetLength(), self.CoatInfoList[i].GetBuffer())
return data
@@ -24097,13 +24098,15 @@
def OutputString(self):
DumpString = '''
Head:%s,
- SkinOpenState:%d,
+ CoatChestLV:%d,
+ CoatChestExp:%d,
CoatNum:%d,
CoatInfoList:%s
'''\
%(
self.Head.OutputString(),
- self.SkinOpenState,
+ self.CoatChestLV,
+ self.CoatChestExp,
self.CoatNum,
"..."
)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index f717c6a..7e7c431 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -53,6 +53,7 @@
ShareDefine.Def_MFPType_HorseSoul:"骑魂",
ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
ShareDefine.Def_MFPType_Dogz:"神兽",
+ ShareDefine.Def_MFPType_Coat:"时装",
ShareDefine.Def_MFPType_Other:"其他",
}
@@ -95,6 +96,7 @@
ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到",
ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"法宝之魂",
ChConfig.Def_CalcAttrFunc_Dogz:"神兽",
+ ChConfig.Def_CalcAttrFunc_Coat:"时装",
}
GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 5b262c9..683dc1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1167,6 +1167,21 @@
("BYTE", "AwardMark", 1),
("dict", "AddAttr", 0),
),
+
+ "Coat":(
+ ("DWORD", "CoatID", 1),
+ ("list", "EquipItemID", 0),
+ ("DWORD", "UnlockItemID", 0),
+ ("DWORD", "MaxLV", 0),
+ ("list", "CostItemCnt", 0),
+ ("dict", "StarAttr", 0),
+ ),
+
+ "CoatChestUp":(
+ ("DWORD", "LV", 1),
+ ("BYTE", "NeedExp", 0),
+ ("dict", "AddAttr", 0),
+ ),
}
@@ -3551,6 +3566,38 @@
def GetMWID(self): return self.MWID # 法宝ID
def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
def GetAddAttr(self): return self.AddAttr # 属性
+
+# 时装表
+class IPY_Coat():
+
+ def __init__(self):
+ self.CoatID = 0
+ self.EquipItemID = []
+ self.UnlockItemID = 0
+ self.MaxLV = 0
+ self.CostItemCnt = []
+ self.StarAttr = {}
+ return
+
+ def GetCoatID(self): return self.CoatID # 时装编号
+ def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
+ def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
+ def GetMaxLV(self): return self.MaxLV # 最大星级
+ def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
+ def GetStarAttr(self): return self.StarAttr # 属性
+
+# 时装柜升级表
+class IPY_CoatChestUp():
+
+ def __init__(self):
+ self.LV = 0
+ self.NeedExp = 0
+ self.AddAttr = {}
+ return
+
+ def GetLV(self): return self.LV # 等级
+ def GetNeedExp(self): return self.NeedExp # 升级所需经验
+ def GetAddAttr(self): return self.AddAttr # 属性
def Log(msg, playerID=0, par=0):
@@ -3796,6 +3843,10 @@
self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
+ self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
+ self.ipyCoatLen = len(self.ipyCoatCache)
+ self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
+ self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4182,6 +4233,10 @@
def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
+ def GetCoatCount(self): return self.ipyCoatLen
+ def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
+ def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
+ def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index cbdfd75..35ad822 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -462,7 +462,7 @@
continue
# 翅膀属性在翅膀功能单独刷新
- if equipIndex == ShareDefine.retWing:
+ if equipIndex in ChConfig.EquipItemNoRefreshState:
continue
curEquip = playerEquip.GetAt(equipIndex)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ClothesCoatSkin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ClothesCoatSkin.py
deleted file mode 100644
index 1c6e4c8..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ClothesCoatSkin.py
+++ /dev/null
@@ -1,68 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package UseItem.Item_ClothesCoatSkin
-#
-# @todo:激活时装
-# @author hxp
-# @date 2015-6-17
-# @version 1.0
-#
-# 详细描述: 激活时装
-#
-#---------------------------------------------------------------------
-"""Version = 2015-6-17 15:00"""
-#---------------------------------------------------------------------
-
-#导入
-import GameWorld
-import PlayerCoat
-import ItemCommon
-import ChConfig
-
-#---------------------------------------------------------------------
-#全局变量
-#---------------------------------------------------------------------
-
-#---------------------------------------------------------------------
-##使用物品,触发物品附加技能
-# @param curPlayer 玩家实例
-# @param curRoleItem 物品实例
-# @param tick 时间戳
-# @return 是否使用物品成功
-def UseItem(curPlayer, curRoleItem, tick):
- itemTypeID = curRoleItem.GetItemTypeID()
- jobType = ChConfig.JOB_TYPE_DICT[curPlayer.GetJob()]
-
- clothesCoatSkinID = 0
- for i in range(curRoleItem.GetEffectCount()):
- curEffect = curRoleItem.GetEffectByIndex(i)
- if not curEffect:
- continue
-
- effectID = curEffect.GetEffectID()
- # 时装效果ID
- if effectID != ChConfig.Def_Effect_ClothesCoatSkin:
- continue
-
- itemJobType = curEffect.GetEffectValue(0)
- if itemJobType == jobType:
- clothesCoatSkinID = curEffect.GetEffectValue(1)
- break
-
- if clothesCoatSkinID <= 0:
- GameWorld.ErrLog('策划填表错误,物品 = %s,激活时装皮肤效果值错误 = %s' % (itemTypeID, clothesCoatSkinID))
- return False
-
- isOK = PlayerCoat.ActivateClothesCoatSkinItem(curPlayer, clothesCoatSkinID)
-
- if isOK:
- #物品减少
- saveDataDict = {"ClothesCoatSkinID":clothesCoatSkinID}
- ItemCommon.DelItem(curPlayer, curRoleItem, 1, True, ChConfig.ItemDel_ClothesCoatSkin, saveDataDict)
-
- return isOK
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 2212d32..47b0c39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -108,6 +108,7 @@
import PlayerCoin
import PlayerGeTui
import PlayerDogz
+import PlayerCoat
import datetime
import time
@@ -481,7 +482,7 @@
PlayerRecover.RecoverOnLogin(curPlayer)
#
# # 时装
-# PlayerCoat.OnLogin_Coat(curPlayer)
+ PlayerCoat.OnLogin_Coat(curPlayer)
# 跨服PK
PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
index 8a879f7..56f28aa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -7,18 +7,16 @@
##@package Player.PlayerCoat
#
# @todo:玩家时装外套
-# @author hxp
-# @date 2015-6-15
-# @version 1.1
+# @author xdh
+# @date 2019-01-07
+# @version 1.0
#
-# @change: "2015-08-10 10:00" ljd 下发周围玩家时装穿戴状态
# 详细描述: 玩家时装外套
#
#---------------------------------------------------------------------
-"""Version = 2015-08-10 10:00"""
+"""Version = 2019-01-07 10:00"""
#---------------------------------------------------------------------
-import ReadChConfig
import NetPackCommon
import IPY_GameWorld
import PlayerControl
@@ -26,10 +24,10 @@
import ChPyNetSendPack
import ShareDefine
import ItemCommon
-import EventReport
+import DataRecordPack
+import IpyGameDataPY
import GameWorld
import ChConfig
-import ChEquip
import math
@@ -39,83 +37,6 @@
def OnLogin_Coat(curPlayer):
Sync_ClothesCoatSkinInfo(curPlayer)
return
-
-
-## 激活时装衣服皮肤
-# @param curPlayer
-# @return None
-def ActivateClothesCoatSkinItem(curPlayer, clothesCoatSkinID):
-
- playerID = curPlayer.GetPlayerID()
-
- clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
- if clothesCoatSkinID not in clothesCoatSkinDict:
- GameWorld.ErrLog("激活时装皮肤异常,无该时装皮肤物品信息!ClothesCoatSkin.txt! ID=%s" % clothesCoatSkinID, playerID)
- return False
-
- clotherSkinInfo = clothesCoatSkinDict[clothesCoatSkinID]
- if not clotherSkinInfo:
- return False
-
- curSkinIndex = clotherSkinInfo[0]
- skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
- curSkinState = skinOpenState & pow(2, curSkinIndex)
-
- if curSkinState:
-# GameWorld.Log("该时装皮肤已经激活过!clothesCoatSkinID=%s,index=%s,skinOpenState=%s"
-# % (clothesCoatSkinID, curSkinIndex, skinOpenState), playerID)
-# PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_850801")
- #当使用已激活过的时装激活道具时,将获得一定数量的物品 返回Ture扣除物品
- clothesCoatUpDict = ReadChConfig.GetEvalChConfig("ClothesCoatUp")
- if curSkinIndex not in clothesCoatUpDict:
- PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_850801")
- return False
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
- if packSpace < 1:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return False
- itemId, getItemCntList = clothesCoatUpDict[curSkinIndex]
- if not getItemCntList:
- return False
- getItemCnt = getItemCntList[0]
-
- packIndexList = [IPY_GameWorld.rptItem]
- ItemControler.GivePlayerItem(curPlayer, itemId, getItemCnt, True, packIndexList, True, showSysInfo=True)
- return True
-
- isOK = ItemControler.PutItemInTempSwap(curPlayer, clothesCoatSkinID)
- if not isOK:
- GameWorld.Log("时装放入临时交换背包失败!", playerID)
- return False
-
- #===========================================================================
- # # 获得放入的时装
- # clothesItem = ItemCommon.FindItemInPackByItemID(curPlayer, clothesCoatSkinID,
- # ShareDefine.rptTempSwap)
- # if not clothesItem:
- # return False
- #
- # tick = GameWorld.GetGameWorld().GetTick()
- # ChEquip.DoPlayerEquipItem(curPlayer, clothesItem, IPY_GameWorld.retClothesCoat, tick)
- #===========================================================================
-
- # 更新幻化状态
- updSkinOpenState = skinOpenState | pow(2, curSkinIndex)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinOpenState, updSkinOpenState)
- Sync_ClothesCoatSkinInfo(curPlayer, curSkinIndex)
- GameWorld.Log("时装激活成功!clothesCoatSkinID=%s,index=%s,skinOpenState=%s,updSkinOpenState=%s"
- % (clothesCoatSkinID, curSkinIndex, skinOpenState, updSkinOpenState), playerID)
-
- # 刷属性
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-
- ClothesCoaSkinNotifyDict = ReadChConfig.GetEvalChConfig("ClothesCoaSkinNotify")
- if clothesCoatSkinID in ClothesCoaSkinNotifyDict:
- notifyMark = ClothesCoaSkinNotifyDict[clothesCoatSkinID]
- PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName(), clothesCoatSkinID])
-
- return True
-
#// A5 0B 玩家时装升级 #tagCMCoatUp
#
@@ -128,98 +49,126 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
coatIndex = clientData.CoatIndex
- clothesCoatUpDict = ReadChConfig.GetEvalChConfig("ClothesCoatUp")
- if coatIndex not in clothesCoatUpDict:
- GameWorld.DebugLog("clothesCoatUpDict.txt 未配置该索引 coatIndex=%s" % (coatIndex), playerID)
+ ipyData = IpyGameDataPY.GetIpyGameData('Coat', coatIndex)
+ if not ipyData:
return
-
- skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
- if not skinOpenState & pow(2, coatIndex):
- GameWorld.DebugLog("该时装未激活, 无法升级! coatIndex=%s" % (coatIndex), playerID)
- return
- costItemID, needCntList = clothesCoatUpDict[coatIndex]
curSkinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatIndex)
-
-
- if curSkinLV >= len(needCntList) - 1:
+ if curSkinLV >= ipyData.GetMaxLV():
GameWorld.DebugLog("该时装已满级,无法升级!coatIndex=%s,curSkinLV=%s" % (coatIndex, curSkinLV), playerID)
return
- plusCost = needCntList[curSkinLV + 1]
- curBless = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % coatIndex)
- lackCnt = plusCost - curBless
-
- curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, curPack, lackCnt)
- if not itemIndexList:
- GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, needCnt=%s" % (lackCnt))
+ needCntList = ipyData.GetCostItemCnt()
+ if curSkinLV >= len(needCntList):
return
- if hasEnough:
- reduceCnt = lackCnt
- aftBless = 0 #升级后的经验值
- aftlv = curSkinLV + 1
- else:
- reduceCnt = 0
- for itemIndex in itemIndexList:
- curItem = curPack.GetAt(itemIndex)
- itemCount = curItem.GetCount()
- reduceCnt += itemCount
-
- aftBless = curBless + reduceCnt
- aftlv = curSkinLV
-
+ plusCost = needCntList[curSkinLV + 1]
+ costItemID = ipyData.GetUnlockItemID()
+ curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, curPack, plusCost)
+ if not hasEnough:
+ GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, needCnt=%s" % (plusCost))
+ return
+
+ reduceCnt = plusCost
+ aftlv = curSkinLV + 1
+
#扣除物品
- ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, reduceCnt, True)
- if aftlv != curSkinLV:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinLV % coatIndex, aftlv)
- if aftBless != curBless:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinCurBless % coatIndex, aftBless)
-
+ ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, reduceCnt, True, 'CoatUp')
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinLV % coatIndex, aftlv)
+
Sync_ClothesCoatSkinInfo(curPlayer, coatIndex)
# 刷属性
+ CalcClothesCoatSkinAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- clothesID = GetClothesIDByIndex(coatIndex)
- itemData = GameWorld.GetGameData().GetItemByTypeID(clothesID)
- coatName = clothesID if not itemData else itemData.GetName()
- EventReport.WriteEvent_coat_lv(curPlayer, coatName, curSkinLV, curBless, reduceCnt, aftlv, aftBless)
- GameWorld.DebugLog("时装升级!coatIndex=%s,coatName=%s,curSkinLV=%s,curBless=%s,reduceCnt=%s,aftlv=%s,aftBless=%s"
- % (coatIndex, coatName, curSkinLV, curBless, reduceCnt, aftlv, aftBless), playerID)
+ extraInfoDict = {"coatID":coatIndex}
+ DataRecordPack.DR_ClassUpSystem(curPlayer, "CoatUp", aftlv, extraInfoDict)
+
+ GameWorld.DebugLog("时装升级!coatIndex=%s,curSkinLV=%s,reduceCnt=%s,aftlv=%s"
+ % (coatIndex, curSkinLV, reduceCnt, aftlv), playerID)
return
+#// A5 20 时装分解 #tagCMCoatDecompose
+#
+#struct tagCMCoatDecompose
+#{
+# tagHead Head;
+# BYTE Count; //材料所在背包索引的数量
+# WORD IndexList[Count]; //材料所在背包索引列表
+# DWORD ItemIDList[Count]; //材料所在背包物品ID列表
+#};
+def OnCoatDecompose(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+ indexList = clientData.IndexList
+ ItemIDList = clientData.ItemIDList
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ addExp = 0
+ for i, index in enumerate(indexList):
+ eatItem = itemPack.GetAt(index)
+ if not eatItem or eatItem.IsEmpty():
+ continue
+ eatItemID = eatItem.GetItemTypeID()
+ if eatItemID != ItemIDList[i]:
+ continue
+ itemData = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
+ if not itemData:
+ continue
+ curEff = itemData.GetEffectByIndex(0)
+ coatID = curEff.GetEffectValue(0)
+ ipyData = IpyGameDataPY.GetIpyGameData('Coat', coatID)
+ if not ipyData:
+ continue
+ curSkinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
+ if curSkinLV >= ipyData.GetMaxLV():
+ continue
+ itemCnt = eatItem.GetCount()
+ addExp += itemCnt * curEff.GetEffectValue(1)
+ ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_CoatDecompose)
+ if not addExp:
+ return
+ totalExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP) + addExp
+ curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
+ updChestLV = curChestLV
+ maxChestLV = IpyGameDataPY.IPY_Data().GetCoatChestUpByIndex(IpyGameDataPY.IPY_Data().GetCoatChestUpCount() - 1).GetLV()
+ for chestLV in xrange(curChestLV + 1, maxChestLV + 1):
+ ipyData = IpyGameDataPY.GetIpyGameData('CoatChestUp', chestLV)
+ if not ipyData:
+ break
+ needExp = ipyData.GetNeedExp()
+ if totalExp < needExp:
+ break
+ updChestLV = chestLV
+ totalExp -= needExp
+ if updChestLV != curChestLV:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesChestLV, updChestLV)
+ # 刷属性
+ CalcClothesCoatSkinAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesChestEXP, min(totalExp, ChConfig.Def_UpperLimit_DWord))
+
+ Sync_ClothesCoatSkinInfo(curPlayer, coatID)
+ return
## 计算时装属性
# @param curPlayer 玩家
# @param allAttrList 属性列表
# @return None
-def CalcClothesCoatSkinAttr(curPlayer, allAttrList):
- skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
-
- if not skinOpenState:
- return
-
- clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
- clothesCoatUpDict = ReadChConfig.GetEvalChConfig("ClothesCoatUp")
- for clothesInfo in clothesCoatSkinDict.values():
- curIndex, attrDict = clothesInfo
-
- if not skinOpenState & pow(2, curIndex):
+def CalcClothesCoatSkinAttr(curPlayer):
+ allAttrList = [{} for _ in range(4)]
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetCoatCount()):
+ ipyData = ipyMgr.GetCoatByIndex(i)
+ coatID = ipyData.GetCoatID()
+ skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
+ if not skinLV:
continue
- skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % curIndex)
- curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % curIndex)
- if curIndex not in clothesCoatUpDict:
- expPer = 0
- else:
- itemCntList = clothesCoatUpDict[curIndex][1]
- maxExp = itemCntList[skinLV + 1] if skinLV + 1 < len(itemCntList) else 0
- expPer = float(curExp) / maxExp if maxExp != 0 else 0
- for attrName, attrLVList in attrDict.items():
- attrValue = attrLVList[skinLV] if skinLV < len(attrLVList) else attrLVList[-1]
- nextValue = attrLVList[skinLV + 1] if skinLV + 1 < len(attrLVList) else attrLVList[-1]
- addValue = int(math.ceil((nextValue-attrValue) * expPer))
- PlayerControl.CalcAttrDict_Type(attrName, attrValue + addValue, allAttrList)
- GameWorld.DebugLog(' 时装属性curIndex=%s attrName=%s,expPer=%s,attrValue=%s,addValue=%s' % (curIndex, attrName, expPer, attrValue, addValue))
-
+ starAttrDict = ipyData.GetStarAttr()
+ if str(skinLV) not in starAttrDict:
+ continue
+ for attrID, attrValue in starAttrDict[str(skinLV)].items():
+ PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
+ # 保存计算值
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Coat, allAttrList)
return
@@ -231,8 +180,9 @@
# @param destIndex 目标索引
# @return
def SwitchCoat(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
- if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex == IPY_GameWorld.retClothesCoat) \
- or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex == IPY_GameWorld.retClothesCoat)):
+ clothesPlaceList = [ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
+ if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex in clothesPlaceList) \
+ or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex in clothesPlaceList)):
return False
#===============================================================================================
@@ -243,36 +193,38 @@
#===============================================================================================
playerID = curPlayer.GetPlayerID()
- clothesIndex = IPY_GameWorld.retClothesCoat
# 穿时装
if desBackPack == IPY_GameWorld.rptEquip:
# 穿的时候srcIndex代表时装的索引
- skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
- if not skinOpenState & pow(2, srcIndex):
- GameWorld.Log("时装未激活,不能穿!state=%s,srcIndex=%s" % (skinOpenState, srcIndex), playerID)
+ skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV%srcIndex)
+ if skinLV <= 0:
+ GameWorld.Log("时装未激活,不能穿!srcIndex=%s" % (srcIndex), playerID)
return True
-
- findSwichClothesID = GetClothesIDByIndex(srcIndex)
-
- if findSwichClothesID <= 0:
- GameWorld.Log("找不到时装ID,不能穿!srcIndex=%s" % (srcIndex), playerID)
+ ipyData = IpyGameDataPY.GetIpyGameData('Coat', srcIndex)
+ if not ipyData:
return True
-
+ EquipItemIDList = ipyData.GetEquipItemID
+ job = curPlayer.GetJob()
+ if job > len(EquipItemIDList):
+ GameWorld.Log("找不到该职业时装配置,不能穿!srcIndex=%s,job=%s" % (srcIndex, job), playerID)
+ return True
+ equipItemID = EquipItemIDList[job-1]
# 找到时装ID后,srcIndex转化为交换物品的格子索引,默认0
- srcIndex, destIndex = 0, clothesIndex
+ srcIndex= 0
# 给临时交换物品
- if not ItemControler.PutItemInTempSwap(curPlayer, findSwichClothesID):
- GameWorld.Log("时装ID(%s)放入临时交换背包失败!" % (findSwichClothesID), playerID)
+ if not ItemControler.PutItemInTempSwap(curPlayer, equipItemID):
+ GameWorld.Log("时装ID(%s)放入临时交换背包失败!" % (equipItemID), playerID)
return True
# 脱时装
else:
ItemControler.ClearPack(curPlayer, ShareDefine.rptTempSwap)
- srcIndex, destIndex = clothesIndex, 0
+ destIndex = 0
isOK = ItemCommon.DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex)
+ ItemControler.ClearPack(curPlayer, ShareDefine.rptTempSwap)
# 下发周围玩家时装穿戴状态
if isOK:
if desBackPack == IPY_GameWorld.rptEquip:
@@ -295,16 +247,6 @@
GameWorld.DebugLog("SwitchCoat isOK=%s" % isOK)
return True
-## 根据索引获取装备时装ID
-def GetClothesIDByIndex(coatIndex):
- findSwichClothesID = 0
- clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
- for clothesID, clothesInfo in clothesCoatSkinDict.items():
- index = clothesInfo[0]
- if index == coatIndex:
- findSwichClothesID = clothesID
- break
- return findSwichClothesID
## 通知客户端时装开启状态
# @param curPlayer
@@ -312,26 +254,25 @@
def Sync_ClothesCoatSkinInfo(curPlayer, coatIndex= -1):
stateData = ChPyNetSendPack.tagMCClothesCoatSkinState()
stateData.Clear()
- stateData.SkinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
+ stateData.CoatChestExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP)
+ stateData.CoatChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
stateData.CoatInfoList = []
-
if coatIndex == -1:
- clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
- for index in range(len(clothesCoatSkinDict)):
- coatInfo = ChPyNetSendPack.tagMCClothesCoatLVInfo()
- coatInfo.Clear()
- coatInfo.CoatIndex = index
- coatInfo.CoatLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % index)
- coatInfo.CoatExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % index)
- stateData.CoatInfoList.append(coatInfo)
+ coatIDList =[]
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetCoatCount()):
+ ipyData = ipyMgr.GetCoatByIndex(i)
+ coatID = ipyData.GetCoatID()
+ coatIDList.append(coatID)
else:
+ coatIDList = [coatIndex]
+
+ for coatID in coatIDList:
coatInfo = ChPyNetSendPack.tagMCClothesCoatLVInfo()
coatInfo.Clear()
- coatInfo.CoatIndex = coatIndex
- coatInfo.CoatLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatIndex)
- coatInfo.CoatExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % coatIndex)
+ coatInfo.CoatIndex = coatID
+ coatInfo.CoatLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
stateData.CoatInfoList.append(coatInfo)
-
stateData.CoatNum = len(stateData.CoatInfoList)
NetPackCommon.SendFakePack(curPlayer, stateData)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f0bf6af..815c4d8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -86,6 +86,7 @@
import FunctionNPCCommon
import CrossRealmPlayer
import ChNetSendPack
+import PlayerCoat
import PlayerState
import QuestCommon
import PlayerDogz
@@ -4064,6 +4065,7 @@
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
+ PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
GameWorld.DebugLog("End ReCalcAllState!!!")
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index b79c61f..b1b8424 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1322,7 +1322,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 27
+Def_MFPType_Max = 28
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1348,6 +1348,7 @@
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
+Def_MFPType_Coat, # 时装 24
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1704,8 +1705,11 @@
retBaldric5, #17 佩饰
retBaldric6, #18 佩饰
retHorse, #19 坐骑
+ retWeaponSkin, #20 时装武器
+ retClothesSkin, #21 时装衣服
+ retWeapon2Skin, #22 时装副手
retMax,
-) = range(1, 21)
+) = range(1, 24)
# 神兽装备位定义
--
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