From b2e2ebd12c8d1754ebfcee7f38f59f68b25c91c8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 07 一月 2019 17:07:27 +0800
Subject: [PATCH] 5730 【后端】【1.5】时装功能开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  690 +++++++++++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 661 insertions(+), 29 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 8e23e21..683dc1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -80,11 +80,14 @@
                         ("DWORD", "LimitMagicWeapon", 0),
                         ("WORD", "LimiRealmLV", 0),
                         ("DWORD", "LimitMissionID", 0),
+                        ("BYTE", "LimitVIPLV", 0),
                         ),
 
                 "ItemCompound":(
                         ("WORD", "ID", 1),
+                        ("BYTE", "ComposeGroup", 0),
                         ("list", "MakeID", 0),
+                        ("BYTE", "IsFirstSuccMakeJobItem", 0),
                         ("list", "UnfixedItemID", 0),
                         ("BYTE", "UnfixedItemCount", 0),
                         ("list", "FixedItemID", 0),
@@ -92,6 +95,7 @@
                         ("DWORD", "NeedMoney", 0),
                         ("WORD", "SuccessRate", 0),
                         ("WORD", "SuccessRateMax", 0),
+                        ("list", "SuccessRateIncrease", 0),
                         ("BYTE", "AddonsCountMax", 0),
                         ("char", "SysMark", 0),
                         ("BYTE", "SysMarkParamType", 0),
@@ -131,7 +135,9 @@
                         ("list", "BaseAttrTypes", 0),
                         ("list", "BaseAttrValues", 0),
                         ("list", "HelpBattleSkills", 0),
+                        ("DWORD", "FightPowerEx", 0),
                         ("list", "EquipPlaceColorList", 0),
+                        ("list", "HelpBattleNotify", 0),
                         ),
 
                 "DogzEquipPlus":(
@@ -145,6 +151,7 @@
                 "Rune":(
                         ("DWORD", "ID", 1),
                         ("list", "AttrType", 0),
+                        ("DWORD", "TowerID", 0),
                         ),
 
                 "EquipWash":(
@@ -182,6 +189,7 @@
                         ("BYTE", "FuncID", 0),
                         ("WORD", "MaxUseCnt", 0),
                         ("WORD", "RecycleMoney", 0),
+                        ("DWORD", "FightPowerEx", 0),
                         ),
 
                 "PetInfo":(
@@ -273,6 +281,7 @@
                         ("DWORD", "RePotionCD", 0),
                         ("DWORD", "AttackEff", 0),
                         ("DWORD", "ReFightPower", 0),
+                        ("DWORD", "IceLodeFightPower", 0),
                         ),
 
                 "GMAttr":(
@@ -289,7 +298,9 @@
                 "NPCStrengthen":(
                         ("DWORD", "NPCID", 1),
                         ("BYTE", "IsStrengthenByPlayerCount", 0),
+                        ("BYTE", "LVStrengthenMark", 0),
                         ("BYTE", "LVStrengthenType", 0),
+                        ("BYTE", "CmpNPCBaseLV", 0),
                         ("DWORD", "HitTime", 0),
                         ("DWORD", "DefCoefficient", 0),
                         ("DWORD", "AtkCoefficient", 0),
@@ -372,6 +383,9 @@
                         ("DWORD", "CftFaintDefRate", 0),
                         ("DWORD", "CftAtkSpeed", 0),
                         ("DWORD", "CftLuckyHit", 0),
+                        ("DWORD", "CftSpeedPer", 0),
+                        ("DWORD", "CftAtkPer", 0),
+                        ("DWORD", "CftMaxHPPer", 0),
                         ),
 
                 "NPCDropItem":(
@@ -426,7 +440,9 @@
                         ("DWORD", "ExtraTimesMWPriID", 0),
                         ("BYTE", "GuardPick", 0),
                         ("WORD", "OfflineTime", 0),
+                        ("WORD", "FBPoint", 0),
                         ("WORD", "HelpPoint", 0),
+                        ("BYTE", "DayHelpCountMax", 0),
                         ),
 
                 "FBLine":(
@@ -447,6 +463,17 @@
                         ("eval", "RefreshNPC", 0),
                         ("eval", "GradeInfo", 0),
                         ("eval", "RewardInfo", 0),
+                        ),
+
+                "FBHelpBattle":(
+                        ("DWORD", "DataMapID", 1),
+                        ("BYTE", "LineID", 1),
+                        ("DWORD", "FightPowerMin", 0),
+                        ("DWORD", "RobotFightPower", 0),
+                        ("WORD", "RobotLV", 0),
+                        ("DWORD", "RobotBaseHurt", 0),
+                        ("WORD", "RobotHPCoefficient", 0),
+                        ("dict", "RobotSkillsDict", 0),
                         ),
 
                 "NPCCustomRefresh":(
@@ -497,6 +524,8 @@
                         ("DWORD", "SpeedPerC", 0),
                         ("DWORD", "AtkSpeedC", 0),
                         ("DWORD", "SkillAtkRateReduceC", 0),
+                        ("DWORD", "HitC", 0),
+                        ("DWORD", "MissC", 0),
                         ),
 
                 "Success":(
@@ -533,6 +562,7 @@
                         ("DWORD", "ActiveMWID", 0),
                         ("list", "ItemAward", 0),
                         ("DWORD", "ActiveSoulID", 0),
+                        ("DWORD", "PowerEx", 0),
                         ),
 
                 "TreasurePrivilege":(
@@ -623,11 +653,13 @@
                         ("list", "LimitVIPLV", 0),
                         ("DWORD", "LimitLV", 0),
                         ("list", "LimitCnt", 0),
+                        ("DWORD", "ServerLimitCnt", 0),
                         ("BYTE", "MoneyType", 0),
                         ("DWORD", "MoneyNum", 0),
                         ("DWORD", "MoneyOriginal", 0),
                         ("DWORD", "LimitValue", 0),
                         ("char", "NotifyMark", 0),
+                        ("char", "MailKey", 0),
                         ),
 
                 "ActSpringSale":(
@@ -773,6 +805,7 @@
                         ("dict", "JadeReward", 0),
                         ("DWORD", "CostCopper", 0),
                         ("dict", "CopperReward", 0),
+                        ("list", "JobItemList", 0),
                         ),
 
                 "Chests":(
@@ -793,6 +826,7 @@
                         ("list", "RandTimeList1", 0),
                         ("list", "RandItemList2", 0),
                         ("list", "RandTimeList2", 0),
+                        ("dict", "RandItemByUseCount", 0),
                         ("list", "JobItemList", 0),
                         ("BYTE", "MoneyType", 0),
                         ("DWORD", "MoneyCount", 0),
@@ -854,6 +888,7 @@
                         ("WORD", "GainGoldPrize", 0),
                         ("WORD", "FirstGoldPrize", 0),
                         ("list", "GainItemList", 0),
+                        ("char", "NotifyMark", 0),
                         ),
 
                 "LVAward":(
@@ -972,6 +1007,7 @@
                         ("DWORD", "CfgID", 1),
                         ("WORD", "Multiple", 0),
                         ("WORD", "LVLimit", 0),
+                        ("DWORD", "PointLimit", 0),
                         ),
 
                 "TrialExchange":(
@@ -1002,6 +1038,149 @@
                         ("WORD", "LowLV", 0),
                         ("WORD", "HighestLV", 0),
                         ("DWORD", "Defense", 0),
+                        ),
+
+                "TalentSkill":(
+                        ("DWORD", "SkillID", 1),
+                        ("BYTE", "TalentType", 0),
+                        ("BYTE", "Series", 0),
+                        ),
+
+                "ActFlashSale":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("list", "StartTimeList", 0),
+                        ("list", "EndTimeList", 0),
+                        ("WORD", "AdvanceMinutes", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("BYTE", "IsDayReset", 0),
+                        ("list", "ShopTypeList", 0),
+                        ("char", "MailKey", 0),
+                        ("list", "MailItemPrize", 0),
+                        ),
+
+                "ActWishingWell":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("BYTE", "IsDayReset", 0),
+                        ("BYTE", "ResetType", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("BYTE", "TemplateID", 0),
+                        ),
+
+                "WishingWell":(
+                        ("BYTE", "TemplateID", 1),
+                        ("BYTE", "IsFree", 0),
+                        ("list", "WorldLVLimit", 0),
+                        ("DWORD", "ItemID", 0),
+                        ("WORD", "ItemCnt", 0),
+                        ("BYTE", "IsBind", 0),
+                        ("DWORD", "Weight", 0),
+                        ("DWORD", "Mark", 0),
+                        ("BYTE", "Rare", 0),
+                        ),
+
+                "FunctionForecast":(
+                        ("DWORD", "FuncID", 1),
+                        ("dict", "Award", 0),
+                        ),
+
+                "ChatBubbleBox":(
+                        ("BYTE", "BoxID", 1),
+                        ("WORD", "NeedLV", 0),
+                        ("BYTE", "NeedVIPLVGift", 0),
+                        ),
+
+                "ActTotalRecharge":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("BYTE", "IsDayReset", 0),
+                        ("list", "TemplateIDList", 0),
+                        ),
+
+                "TotalRechargeTemplate":(
+                        ("DWORD", "TemplateID", 1),
+                        ("DWORD", "NeedGold", 0),
+                        ("BYTE", "AwardIndex", 0),
+                        ("dict", "AwardItem", 0),
+                        ("char", "NotifyKey", 0),
+                        ),
+
+                "MagicWeaponFB":(
+                        ("DWORD", "MWID", 1),
+                        ("BYTE", "LineID", 0),
+                        ("BYTE", "Level", 1),
+                        ("list", "RefreshNPC", 0),
+                        ("dict", "AttrDict", 0),
+                        ),
+
+                "IceLodeStarAward":(
+                        ("BYTE", "Index", 1),
+                        ("BYTE", "Star", 0),
+                        ("list", "LVLimit", 0),
+                        ("list", "ItemList", 0),
+                        ),
+
+                "GodWeaponEffect":(
+                        ("BYTE", "GWType", 0),
+                        ("WORD", "Level", 0),
+                        ("char", "NotifyCode", 0),
+                        ("DWORD", "FightPower", 0),
+                        ("dict", "Attr", 0),
+                        ),
+
+                "CrossRealmPKDan":(
+                        ("BYTE", "DanLV", 1),
+                        ("list", "DanLVAwardList", 0),
+                        ("list", "SeasonDanLVAwardList", 0),
+                        ),
+
+                "GatherSoul":(
+                        ("DWORD", "ItemID", 1),
+                        ("list", "AttrType", 0),
+                        ("BYTE", "SoulGrade", 0),
+                        ),
+
+                "GatherSoulCompound":(
+                        ("DWORD", "TagItemID", 1),
+                        ("WORD", "NeedLV", 0),
+                        ("list", "NeedItem", 0),
+                        ("WORD", "NeedSoulSplinters", 0),
+                        ("WORD", "NeedSoulCore", 0),
+                        ),
+
+                "GatherSoulAttr":(
+                        ("WORD", "AttrType", 1),
+                        ("char", "AttrInfo1", 0),
+                        ("dict", "AttrInfo2", 0),
+                        ("dict", "AttrInfo3", 0),
+                        ("dict", "AttrInfo4", 0),
+                        ("dict", "AttrInfo5", 0),
+                        ),
+
+                "MagicWeaponOfKing":(
+                        ("DWORD", "MWID", 1),
+                        ("BYTE", "AwardMark", 1),
+                        ("dict", "AddAttr", 0),
+                        ),
+
+                "Coat":(
+                        ("DWORD", "CoatID", 1),
+                        ("list", "EquipItemID", 0),
+                        ("DWORD", "UnlockItemID", 0),
+                        ("DWORD", "MaxLV", 0),
+                        ("list", "CostItemCnt", 0),
+                        ("dict", "StarAttr", 0),
+                        ),
+
+                "CoatChestUp":(
+                        ("DWORD", "LV", 1),
+                        ("BYTE", "NeedExp", 0),
+                        ("dict", "AddAttr", 0),
                         ),
                 }
 
@@ -1102,21 +1281,25 @@
         self.LimitLV = 0
         self.LimitMagicWeapon = 0
         self.LimiRealmLV = 0
-        self.LimitMissionID = 0
+        self.LimitMissionID = 0
+        self.LimitVIPLV = 0
         return
         
     def GetFuncId(self): return self.FuncId # 功能标识
     def GetLimitLV(self): return self.LimitLV # 开启等级
     def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
     def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
-    def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
+    def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
+    def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
 
 # 合成表
 class IPY_ItemCompound():
     
     def __init__(self):
         self.ID = 0
+        self.ComposeGroup = 0
         self.MakeID = []
+        self.IsFirstSuccMakeJobItem = 0
         self.UnfixedItemID = []
         self.UnfixedItemCount = 0
         self.FixedItemID = []
@@ -1124,13 +1307,16 @@
         self.NeedMoney = 0
         self.SuccessRate = 0
         self.SuccessRateMax = 0
+        self.SuccessRateIncrease = []
         self.AddonsCountMax = 0
         self.SysMark = ""
         self.SysMarkParamType = 0
         return
         
     def GetID(self): return self.ID # 合成配置编号ID
+    def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型
     def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个
+    def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业
     def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可
     def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量
     def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗
@@ -1138,6 +1324,7 @@
     def GetNeedMoney(self): return self.NeedMoney #  消耗铜钱
     def GetSuccessRate(self): return self.SuccessRate #  成功率万分率
     def GetSuccessRateMax(self): return self.SuccessRateMax #  最大成功率万分率
+    def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率
     def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
     def GetSysMark(self): return self.SysMark # 提示mark
     def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型
@@ -1212,14 +1399,18 @@
         self.BaseAttrTypes = []
         self.BaseAttrValues = []
         self.HelpBattleSkills = []
-        self.EquipPlaceColorList = []
+        self.FightPowerEx = 0
+        self.EquipPlaceColorList = []
+        self.HelpBattleNotify = []
         return
         
     def GetDogzID(self): return self.DogzID # 神兽ID
     def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表
     def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
     def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
-    def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
+    def GetFightPowerEx(self): return self.FightPowerEx # 助战附加战力
+    def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
+    def GetHelpBattleNotify(self): return self.HelpBattleNotify # 助战广播 ["广播key",[参数1,参数2,...],广播CD分钟]
 
 # 神兽强化表
 class IPY_DogzEquipPlus():
@@ -1243,11 +1434,13 @@
     
     def __init__(self):
         self.ID = 0
-        self.AttrType = []
+        self.AttrType = []
+        self.TowerID = 0
         return
         
     def GetID(self): return self.ID # 编号ID
-    def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
+    def GetAttrType(self): return self.AttrType # 属性类型
+    def GetTowerID(self): return self.TowerID # 解锁符印塔编号
 
 # 洗练表
 class IPY_EquipWash():
@@ -1318,13 +1511,15 @@
         self.ID = 0
         self.FuncID = 0
         self.MaxUseCnt = 0
-        self.RecycleMoney = 0
+        self.RecycleMoney = 0
+        self.FightPowerEx = 0
         return
         
     def GetID(self): return self.ID # 物品ID
     def GetFuncID(self): return self.FuncID # 所属功能ID
     def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
-    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
+    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
+    def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力
 
 # 灵兽表
 class IPY_PetInfo():
@@ -1482,7 +1677,8 @@
         self.RePotionReply = 0
         self.RePotionCD = 0
         self.AttackEff = 0
-        self.ReFightPower = 0
+        self.ReFightPower = 0
+        self.IceLodeFightPower = 0
         return
         
     def GetLV(self): return self.LV # 玩家等级
@@ -1513,7 +1709,8 @@
     def GetRePotionReply(self): return self.RePotionReply # 血瓶恢复量
     def GetRePotionCD(self): return self.RePotionCD # 血瓶CD
     def GetAttackEff(self): return self.AttackEff # 挂机效率
-    def GetReFightPower(self): return self.ReFightPower # 战斗力
+    def GetReFightPower(self): return self.ReFightPower # 战斗力
+    def GetIceLodeFightPower(self): return self.IceLodeFightPower # 冰晶矿脉扫荡战斗力
 
 # GM测试属性表
 class IPY_GMAttr():
@@ -1544,7 +1741,9 @@
     def __init__(self):
         self.NPCID = 0
         self.IsStrengthenByPlayerCount = 0
+        self.LVStrengthenMark = 0
         self.LVStrengthenType = 0
+        self.CmpNPCBaseLV = 0
         self.HitTime = 0
         self.DefCoefficient = 0
         self.AtkCoefficient = 0
@@ -1561,7 +1760,9 @@
         
     def GetNPCID(self): return self.NPCID # NPCID
     def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
+    def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
     def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
+    def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
     def GetHitTime(self): return self.HitTime # 受击次数
     def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数
     def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数
@@ -1697,7 +1898,10 @@
         self.CftIgnoreDefRateReduce = 0
         self.CftFaintDefRate = 0
         self.CftAtkSpeed = 0
-        self.CftLuckyHit = 0
+        self.CftLuckyHit = 0
+        self.CftSpeedPer = 0
+        self.CftAtkPer = 0
+        self.CftMaxHPPer = 0
         return
         
     def GetLV(self): return self.LV # 等级
@@ -1719,7 +1923,10 @@
     def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
     def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
     def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
-    def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
+    def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
+    def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
+    def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
+    def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
 
 # NPC掉落表
 class IPY_NPCDropItem():
@@ -1818,7 +2025,9 @@
         self.ExtraTimesMWPriID = 0
         self.GuardPick = 0
         self.OfflineTime = 0
-        self.HelpPoint = 0
+        self.FBPoint = 0
+        self.HelpPoint = 0
+        self.DayHelpCountMax = 0
         return
         
     def GetDataMapID(self): return self.DataMapID # 数据地图ID
@@ -1832,7 +2041,9 @@
     def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID
     def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取
     def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒)
-    def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战)
+    def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币
+    def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战)
+    def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像)
 
 # 副本功能线路表
 class IPY_FBLine():
@@ -1874,6 +2085,29 @@
     def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置
     def GetGradeInfo(self): return self.GradeInfo # 评级规则
     def GetRewardInfo(self): return self.RewardInfo # 奖励信息
+
+# 副本助战表
+class IPY_FBHelpBattle():
+    
+    def __init__(self):
+        self.DataMapID = 0
+        self.LineID = 0
+        self.FightPowerMin = 0
+        self.RobotFightPower = 0
+        self.RobotLV = 0
+        self.RobotBaseHurt = 0
+        self.RobotHPCoefficient = 0
+        self.RobotSkillsDict = {}
+        return
+        
+    def GetDataMapID(self): return self.DataMapID # 数据地图ID
+    def GetLineID(self): return self.LineID # 功能线路ID
+    def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
+    def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
+    def GetRobotLV(self): return self.RobotLV # 助战NPC等级
+    def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
+    def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
+    def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
 
 # 副本刷怪标识点表
 class IPY_NPCCustomRefresh():
@@ -1948,7 +2182,9 @@
         self.SkillAtkRateC = 0
         self.SpeedPerC = 0
         self.AtkSpeedC = 0
-        self.SkillAtkRateReduceC = 0
+        self.SkillAtkRateReduceC = 0
+        self.HitC = 0
+        self.MissC = 0
         return
         
     def GetClassLV(self): return self.ClassLV #  装备阶级
@@ -1976,7 +2212,9 @@
     def GetSkillAtkRateC(self): return self.SkillAtkRateC #  技能伤害百分比系数
     def GetSpeedPerC(self): return self.SpeedPerC #  移动速度百分比系数
     def GetAtkSpeedC(self): return self.AtkSpeedC #  攻击速度系数
-    def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数
+    def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数
+    def GetHitC(self): return self.HitC #  命中系数
+    def GetMissC(self): return self.MissC #  闪避系数
 
 # 成就表
 class IPY_Success():
@@ -2041,7 +2279,8 @@
         self.UnLockSkill = []
         self.ActiveMWID = 0
         self.ItemAward = []
-        self.ActiveSoulID = 0
+        self.ActiveSoulID = 0
+        self.PowerEx = 0
         return
         
     def GetMWID(self): return self.MWID # 法宝ID
@@ -2051,7 +2290,8 @@
     def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
     def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
     def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
-    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
+    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
+    def GetPowerEx(self): return self.PowerEx # 额外固定战力
 
 # 法宝特权表
 class IPY_TreasurePrivilege():
@@ -2225,11 +2465,13 @@
         self.LimitVIPLV = []
         self.LimitLV = 0
         self.LimitCnt = []
+        self.ServerLimitCnt = 0
         self.MoneyType = 0
         self.MoneyNum = 0
         self.MoneyOriginal = 0
         self.LimitValue = 0
-        self.NotifyMark = ""
+        self.NotifyMark = ""
+        self.MailKey = ""
         return
         
     def GetID(self): return self.ID # ID
@@ -2244,12 +2486,14 @@
     def GetRefreshType(self): return self.RefreshType # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
     def GetLimitVIPLV(self): return self.LimitVIPLV # VIP限制
     def GetLimitLV(self): return self.LimitLV # 等级限制
-    def GetLimitCnt(self): return self.LimitCnt # 限制数量
+    def GetLimitCnt(self): return self.LimitCnt # 个人限制数量
+    def GetServerLimitCnt(self): return self.ServerLimitCnt # 全服限制数量
     def GetMoneyType(self): return self.MoneyType # 金钱类型
     def GetMoneyNum(self): return self.MoneyNum # 金钱数量
     def GetMoneyOriginal(self): return self.MoneyOriginal # 原价
     def GetLimitValue(self): return self.LimitValue # 限制条件
-    def GetNotifyMark(self): return self.NotifyMark # 广播提示
+    def GetNotifyMark(self): return self.NotifyMark # 广播提示
+    def GetMailKey(self): return self.MailKey # 背包不足时邮件KEY
 
 # 限时特惠表
 class IPY_ActSpringSale():
@@ -2546,7 +2790,8 @@
         self.VipCostJade = 0
         self.JadeReward = {}
         self.CostCopper = 0
-        self.CopperReward = {}
+        self.CopperReward = {}
+        self.JobItemList = []
         return
         
     def GetID(self): return self.ID # ID
@@ -2556,7 +2801,8 @@
     def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
     def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
     def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
-    def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+    def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+    def GetJobItemList(self): return self.JobItemList # 职业物品列表
 
 # 宝箱表开启
 class IPY_Chests():
@@ -2589,6 +2835,7 @@
         self.RandTimeList1 = []
         self.RandItemList2 = []
         self.RandTimeList2 = []
+        self.RandItemByUseCount = {}
         self.JobItemList = []
         self.MoneyType = 0
         self.MoneyCount = 0
@@ -2603,6 +2850,7 @@
     def GetRandTimeList1(self): return self.RandTimeList1 # 随机次数饼图列表1
     def GetRandItemList2(self): return self.RandItemList2 # 随机物品饼图列表2
     def GetRandTimeList2(self): return self.RandTimeList2 # 随机次数饼图列表2
+    def GetRandItemByUseCount(self): return self.RandItemByUseCount # 宝箱开启X次对应特殊产出,与饼图列表2互斥
     def GetJobItemList(self): return self.JobItemList # 职业物品列表
     def GetMoneyType(self): return self.MoneyType # 货币类型
     def GetMoneyCount(self): return self.MoneyCount # 货币数量
@@ -2720,7 +2968,8 @@
         self.GainGold = 0
         self.GainGoldPrize = 0
         self.FirstGoldPrize = 0
-        self.GainItemList = []
+        self.GainItemList = []
+        self.NotifyMark = ""
         return
         
     def GetRecordID(self): return self.RecordID # 记录ID
@@ -2728,7 +2977,8 @@
     def GetGainGold(self): return self.GainGold # 获得仙玉数
     def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
     def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
-    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
+    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
+    def GetNotifyMark(self): return self.NotifyMark # 广播提示
 
 # 等级奖励表
 class IPY_LVAward():
@@ -2972,12 +3222,14 @@
     def __init__(self):
         self.CfgID = 0
         self.Multiple = 0
-        self.LVLimit = 0
+        self.LVLimit = 0
+        self.PointLimit = 0
         return
         
     def GetCfgID(self): return self.CfgID # 配置ID
     def GetMultiple(self): return self.Multiple # 倍数
-    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetPointLimit(self): return self.PointLimit # 限制额外修行点
 
 # 宗门试炼兑换表
 class IPY_TrialExchange():
@@ -3042,6 +3294,310 @@
     def GetLowLV(self): return self.LowLV #  推荐最低等级
     def GetHighestLV(self): return self.HighestLV #  推荐最高等级
     def GetDefense(self): return self.Defense #  推荐防御
+
+# 天赋技能表
+class IPY_TalentSkill():
+    
+    def __init__(self):
+        self.SkillID = 0
+        self.TalentType = 0
+        self.Series = 0
+        return
+        
+    def GetSkillID(self): return self.SkillID # 技能ID
+    def GetTalentType(self): return self.TalentType # 天赋类型
+    def GetSeries(self): return self.Series # 天赋系别
+
+# 限时抢购表
+class IPY_ActFlashSale():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.StartDate = ""
+        self.EndDate = ""
+        self.StartTimeList = []
+        self.EndTimeList = []
+        self.AdvanceMinutes = 0
+        self.LVLimit = 0
+        self.IsDayReset = 0
+        self.ShopTypeList = []
+        self.MailKey = ""
+        self.MailItemPrize = []
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段
+    def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段
+    def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+    def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表
+    def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key
+    def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品
+
+# 许愿池活动时间表
+class IPY_ActWishingWell():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.StartDate = ""
+        self.EndDate = ""
+        self.IsDayReset = 0
+        self.ResetType = 0
+        self.LVLimit = 0
+        self.TemplateID = 0
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetTemplateID(self): return self.TemplateID # 模板编号
+
+# 许愿池库模板表
+class IPY_WishingWell():
+    
+    def __init__(self):
+        self.TemplateID = 0
+        self.IsFree = 0
+        self.WorldLVLimit = []
+        self.ItemID = 0
+        self.ItemCnt = 0
+        self.IsBind = 0
+        self.Weight = 0
+        self.Mark = 0
+        self.Rare = 0
+        return
+        
+    def GetTemplateID(self): return self.TemplateID # 模板ID
+    def GetIsFree(self): return self.IsFree # 是否免费库
+    def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围
+    def GetItemID(self): return self.ItemID # 物品ID
+    def GetItemCnt(self): return self.ItemCnt # 物品数量
+    def GetIsBind(self): return self.IsBind # 是否绑定
+    def GetWeight(self): return self.Weight # 权重
+    def GetMark(self): return self.Mark # 排序用标识
+    def GetRare(self): return self.Rare # 珍稀值
+
+# 功能预告表
+class IPY_FunctionForecast():
+    
+    def __init__(self):
+        self.FuncID = 0
+        self.Award = {}
+        return
+        
+    def GetFuncID(self): return self.FuncID # 功能ID
+    def GetAward(self): return self.Award # 属性类型
+
+# 聊天气泡表
+class IPY_ChatBubbleBox():
+    
+    def __init__(self):
+        self.BoxID = 0
+        self.NeedLV = 0
+        self.NeedVIPLVGift = 0
+        return
+        
+    def GetBoxID(self): return self.BoxID # 气泡框ID
+    def GetNeedLV(self): return self.NeedLV # 所需等级
+    def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包
+
+# 累计充值活动表
+class IPY_ActTotalRecharge():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.StartDate = ""
+        self.EndDate = ""
+        self.LVLimit = 0
+        self.IsDayReset = 0
+        self.TemplateIDList = []
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+    def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表
+
+# 累计充值模板表
+class IPY_TotalRechargeTemplate():
+    
+    def __init__(self):
+        self.TemplateID = 0
+        self.NeedGold = 0
+        self.AwardIndex = 0
+        self.AwardItem = {}
+        self.NotifyKey = ""
+        return
+        
+    def GetTemplateID(self): return self.TemplateID # 模板ID
+    def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数
+    def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
+    def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
+    def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
+
+# 法宝副本表
+class IPY_MagicWeaponFB():
+    
+    def __init__(self):
+        self.MWID = 0
+        self.LineID = 0
+        self.Level = 0
+        self.RefreshNPC = []
+        self.AttrDict = {}
+        return
+        
+    def GetMWID(self): return self.MWID # 法宝ID
+    def GetLineID(self): return self.LineID # 副本功能线路ID
+    def GetLevel(self): return self.Level # 关卡
+    def GetRefreshNPC(self): return self.RefreshNPC # 刷怪配置
+    def GetAttrDict(self): return self.AttrDict # 属性
+
+# 冰晶矿脉星级奖励表
+class IPY_IceLodeStarAward():
+    
+    def __init__(self):
+        self.Index = 0
+        self.Star = 0
+        self.LVLimit = []
+        self.ItemList = []
+        return
+        
+    def GetIndex(self): return self.Index # 奖励索引
+    def GetStar(self): return self.Star # 星数
+    def GetLVLimit(self): return self.LVLimit # 等级范围
+    def GetItemList(self): return self.ItemList # 奖励
+
+# 神兵特效表
+class IPY_GodWeaponEffect():
+    
+    def __init__(self):
+        self.GWType = 0
+        self.Level = 0
+        self.NotifyCode = ""
+        self.FightPower = 0
+        self.Attr = {}
+        return
+        
+    def GetGWType(self): return self.GWType # 神兵类型
+    def GetLevel(self): return self.Level # 神兵等级
+    def GetNotifyCode(self): return self.NotifyCode # 广播
+    def GetFightPower(self): return self.FightPower # 增加战力
+    def GetAttr(self): return self.Attr # 属性加成
+
+# 跨服竞技场段位表
+class IPY_CrossRealmPKDan():
+    
+    def __init__(self):
+        self.DanLV = 0
+        self.DanLVAwardList = []
+        self.SeasonDanLVAwardList = []
+        return
+        
+    def GetDanLV(self): return self.DanLV # 段位等级
+    def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
+    def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
+
+# 聚魂表
+class IPY_GatherSoul():
+    
+    def __init__(self):
+        self.ItemID = 0
+        self.AttrType = []
+        self.SoulGrade = 0
+        return
+        
+    def GetItemID(self): return self.ItemID # 物品ID
+    def GetAttrType(self): return self.AttrType # 属性类型
+    def GetSoulGrade(self): return self.SoulGrade # 魂阶段
+
+# 聚魂合成表
+class IPY_GatherSoulCompound():
+    
+    def __init__(self):
+        self.TagItemID = 0
+        self.NeedLV = 0
+        self.NeedItem = []
+        self.NeedSoulSplinters = 0
+        self.NeedSoulCore = 0
+        return
+        
+    def GetTagItemID(self): return self.TagItemID # 合成的物品ID
+    def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
+    def GetNeedItem(self): return self.NeedItem # 需要的物品ID
+    def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
+    def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环
+
+# 聚魂属性表
+class IPY_GatherSoulAttr():
+    
+    def __init__(self):
+        self.AttrType = 0
+        self.AttrInfo1 = ""
+        self.AttrInfo2 = {}
+        self.AttrInfo3 = {}
+        self.AttrInfo4 = {}
+        self.AttrInfo5 = {}
+        return
+        
+    def GetAttrType(self): return self.AttrType # 属性类型
+    def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
+    def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
+    def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
+    def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
+    def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
+
+# 王者法宝表
+class IPY_MagicWeaponOfKing():
+    
+    def __init__(self):
+        self.MWID = 0
+        self.AwardMark = 0
+        self.AddAttr = {}
+        return
+        
+    def GetMWID(self): return self.MWID # 法宝ID
+    def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
+    def GetAddAttr(self): return self.AddAttr # 属性
+
+# 时装表
+class IPY_Coat():
+    
+    def __init__(self):
+        self.CoatID = 0
+        self.EquipItemID = []
+        self.UnlockItemID = 0
+        self.MaxLV = 0
+        self.CostItemCnt = []
+        self.StarAttr = {}
+        return
+        
+    def GetCoatID(self): return self.CoatID # 时装编号
+    def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
+    def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
+    def GetMaxLV(self): return self.MaxLV # 最大星级
+    def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
+    def GetStarAttr(self): return self.StarAttr # 属性
+
+# 时装柜升级表
+class IPY_CoatChestUp():
+    
+    def __init__(self):
+        self.LV = 0
+        self.NeedExp = 0
+        self.AddAttr = {}
+        return
+        
+    def GetLV(self): return self.LV # 等级
+    def GetNeedExp(self): return self.NeedExp # 升级所需经验
+    def GetAddAttr(self): return self.AddAttr # 属性
 
 
 def Log(msg, playerID=0, par=0):
@@ -3137,6 +3693,8 @@
         self.ipyFBFuncLen = len(self.ipyFBFuncCache)
         self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
         self.ipyFBLineLen = len(self.ipyFBLineCache)
+        self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
+        self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
         self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
         self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
         self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
@@ -3253,6 +3811,42 @@
         self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
         self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
         self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
+        self.ipyTalentSkillCache = self.__LoadFileData("TalentSkill", IPY_TalentSkill)
+        self.ipyTalentSkillLen = len(self.ipyTalentSkillCache)
+        self.ipyActFlashSaleCache = self.__LoadFileData("ActFlashSale", IPY_ActFlashSale)
+        self.ipyActFlashSaleLen = len(self.ipyActFlashSaleCache)
+        self.ipyActWishingWellCache = self.__LoadFileData("ActWishingWell", IPY_ActWishingWell)
+        self.ipyActWishingWellLen = len(self.ipyActWishingWellCache)
+        self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell)
+        self.ipyWishingWellLen = len(self.ipyWishingWellCache)
+        self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast)
+        self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache)
+        self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox)
+        self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache)
+        self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge)
+        self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache)
+        self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate)
+        self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache)
+        self.ipyMagicWeaponFBCache = self.__LoadFileData("MagicWeaponFB", IPY_MagicWeaponFB)
+        self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
+        self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
+        self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
+        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
+        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
+        self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
+        self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
+        self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
+        self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
+        self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
+        self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
+        self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
+        self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
+        self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
+        self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
+        self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
+        self.ipyCoatLen = len(self.ipyCoatCache)
+        self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
+        self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -3489,6 +4083,8 @@
     def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
     def GetFBLineCount(self): return self.ipyFBLineLen
     def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
+    def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
+    def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
     def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
     def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
     def GetDailyActionCount(self): return self.ipyDailyActionLen
@@ -3605,6 +4201,42 @@
     def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
     def GetMapEventPointCount(self): return self.ipyMapEventPointLen
     def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
+    def GetTalentSkillCount(self): return self.ipyTalentSkillLen
+    def GetTalentSkillByIndex(self, index): return self.ipyTalentSkillCache[index]
+    def GetActFlashSaleCount(self): return self.ipyActFlashSaleLen
+    def GetActFlashSaleByIndex(self, index): return self.ipyActFlashSaleCache[index]
+    def GetActWishingWellCount(self): return self.ipyActWishingWellLen
+    def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index]
+    def GetWishingWellCount(self): return self.ipyWishingWellLen
+    def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index]
+    def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen
+    def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index]
+    def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen
+    def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index]
+    def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen
+    def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index]
+    def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen
+    def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index]
+    def GetMagicWeaponFBCount(self): return self.ipyMagicWeaponFBLen
+    def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
+    def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
+    def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
+    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
+    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
+    def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
+    def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
+    def GetGatherSoulCount(self): return self.ipyGatherSoulLen
+    def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
+    def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
+    def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
+    def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
+    def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
+    def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
+    def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
+    def GetCoatCount(self): return self.ipyCoatLen
+    def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
+    def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
+    def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData
@@ -3799,7 +4431,7 @@
     '''查询条件下与对应查询字段参考值相近的数据实例;参考值小于配置表最小值时返回none,大于最大值时返回最大值对应的实例
     @param dtName: 表名,不含tag
     @param keyName: 参考字段名
-    @param keyValue: 参考字段值
+    @param keyValue: 参考字段值,大于等于字段值时返回对应数据
     @param conditionDict: 查询条件,{查询字段名:字段值, ...}
     @return: 找不到数据返回 None , 否则返回对应的 ipyData 数据实例
     '''
@@ -3831,7 +4463,7 @@
         for i in xrange(near - 1, low - 1, -1):
             nearData = dataList[i]
             nearValue = getattr(nearData, "%s" % keyName)
-            if nearValue < keyValue:
+            if nearValue <= keyValue:
                 return nearData
             
     elif keyValue > nearValue:

--
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