From b2e6e02a9b7e3ca95047bbdefce5261edb23658f Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 08 十月 2024 14:14:08 +0800 Subject: [PATCH] 10263 【越南】后端支持NPC仿真实玩家战斗和快速战斗 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py index df5680d..daa622f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py @@ -286,6 +286,9 @@ ##发送Map到GameServer的沟通包 # def SendPyPackToGameServer(sendPack): + if hasattr(sendPack, 'PlayerID'): + if sendPack.PlayerID >= 100000000: + return routeIndex = GameWorld.GetGameWorld().GetLineNO() #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题 mapID = GameWorld.GetGameWorld().GetRealMapID() -- Gitblit v1.8.0