From b31e57a8079f5bf8fae3dc607929d72939e7e7c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 一月 2021 18:25:05 +0800
Subject: [PATCH] 8677 【BT】【后端】跨服冲榜活动; 新增跨服活动时间管理模块、跨服榜单;跨服邮件;跨服广播优化;相关GM命令、后台工具;(冲突补同步)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  197 +++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 156 insertions(+), 41 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index f564c1e..0ef4888 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -36,6 +36,8 @@
 import PlayerUniversalGameRec
 import GameWorldAverageLv
 import PlayerFamilyBoss
+import PlayerHorsePetBoss
+import CrossActionControl
 import GameWorldProcess
 import ChPyNetSendPack
 import NetPackCommon
@@ -57,6 +59,10 @@
 ) = range(3)
 
 def OnPlayerLogin(curPlayer):
+    
+    if GameWorld.IsCrossServer():
+        # 跨服不处理运营活动
+        return
     
     isReload, OperationActionInfo = __GetOperationActionInfo()
     operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
@@ -98,6 +104,11 @@
 def SendMapServerOperationActionState():
     # 地图启动成功时通知本日运行活动相关状态
     
+    if GameWorld.IsCrossServer():
+        # 跨服不处理运营活动
+        return
+    CrossActionControl.SendMapServerCrossActionState()
+    
     isReload, OperationActionInfo = __GetOperationActionInfo()
     mapServerInfoDict = OperationActionInfo[OperationAction_MapServerInfo]
     
@@ -136,15 +147,18 @@
     curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
     
+    startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表
     customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
     maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
     operationActionDict = {}
     mapServerOperationActionDict = {}
     serverGroupID = GameWorld.GetServerGroupID()
     ipyDataMgr = IpyGameDataPY.IPY_Data()
+    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
     
     GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" 
                   % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
+    GameWorld.Log("    今日周%s" % (curWeekday))
     
     for actName in ShareDefine.OperationActionNameList:
         
@@ -152,6 +166,8 @@
         GameWorld.Log("加载运营活动: actName=%s" % (actName))
         curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
         GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
+        disableWeekIpyDataInfo, customOpenServerDayState, customMixServerDayState = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
+        GameWorld.Log("    是否有配开服天活动=%s, 是否有配合服天活动=%s" % (customOpenServerDayState, customMixServerDayState))
         needStartList = [] # [startDateTime, ...]
         needEndList = [] # [endDateTime, ...]
         needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -166,6 +182,18 @@
             endDateStr = ipyData.GetEndDate()
             GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" 
                           % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
+            if cfgID in disableWeekIpyDataInfo:
+                startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
+                GameWorld.Log("        按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s" 
+                              % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
+                continue
+            if not startDateStr:
+                startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+                GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
+            if not endDateStr:
+                endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+                GameWorld.Log("        结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
+            # 活动优先级为   开服天=合服天>运营日期>运营周天
             # 按开服天开的
             if startDateStr.isdigit() and endDateStr.isdigit():
                 startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -192,28 +220,41 @@
                 startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                 endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                 GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
-            elif actName not in ShareDefine.FeastOperationActionNameList:
-                if openServerDay <= customMaxServerDay:
-                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
-                    continue
-                customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
-                curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
-                                                                                     customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
-                if curStartDateTime <= customMaxServerDateTime:
-                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
-                    continue
-                
-                if isMixServer:
-                    if mixServerDay <= maxCustomServerDayMix:
-                        GameWorld.Log("        按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+            else:
+                if startDateStr.startswith("W") and endDateStr.startswith("W"):
+                    startWeekday = int(startDateStr[1:])
+                    endWeekday = int(endDateStr[1:])
+                    startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+                    endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+                    startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
+                    endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
+                    GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+                    
+                if actName not in ShareDefine.FeastOperationActionNameList:
+                    if customOpenServerDayState and openServerDay <= customMaxServerDay:
+                        GameWorld.Log("        按日期/周开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
                         continue
-                    mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
-                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+                    curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期
+                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
                     curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
                                                                                          customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
-                    if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
-                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
-                        continue
+                    if customOpenServerDayState and curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
+                        if actName not in startDateInCustomCanOpenList:
+                            GameWorld.Log("        按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
+                            continue
+                    
+                    if isMixServer:
+                        if customMixServerDayState and mixServerDay <= maxCustomServerDayMix:
+                            GameWorld.Log("        按日期/周开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                            continue
+                        mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
+                        customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+                        curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                             customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                        if customMixServerDayState and mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
+                            if actName not in startDateInCustomCanOpenList:
+                                GameWorld.Log("        按日期/周开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+                                continue
                     
             if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                 startHMStrList = ipyData.GetStartTimeList()
@@ -270,9 +311,9 @@
                     isEnd = (curDateTime == endDayDate)
                     
             # 每天按时段开启的,支持多时段
-            else:
-                if startDayDate <= curDateTime <= endDayDate:
-                    isEnd = (curDateTime == endDayDate)
+            elif startDayDate <= curDateTime <= endDayDate:
+                isEnd = (curDateTime == endDayDate)
+                if not isEnd:
                     for hmIndex, startHMStr in enumerate(startHMStrList):
                         endHMStr = endHMStrList[hmIndex]
                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -351,12 +392,11 @@
                         activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
                     
                     if startDayDate <= curDateTime < endDayDate:
-                        dayIndex = 0
+                        dayIndex = (curDateTime - startDayDate).days
                         actIDDateTime = startDayDate
                         isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                         # 按时段开的默认每天重置
                         if isDayRest or (startHMStrList and endHMStrList):
-                            dayIndex = (curDateTime - startDayDate).days
                             actIDDateTime += datetime.timedelta(days=dayIndex)
                         actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
                         activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
@@ -422,8 +462,54 @@
                 
     return curServerActIpyDataList
 
+def __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList):
+    ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
+    disableWeekIpyDataInfo = {}
+    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
+    customOpenServerDayState, customMixServerDayState = False, False # 是否有配开服天、合服天活动
+    weekIpyDataList, ymdIpyDatList = [], []
+    for ipyData in curServerActIpyDataList:
+        startDateStr = ipyData.GetStartDate()
+        endDateStr = ipyData.GetEndDate()
+        if startDateStr.isdigit() or startDateStr.startswith("Mix"):
+            # 开服天、合服天的不处理
+            if startDateStr.isdigit():
+                customOpenServerDayState = True
+            else:
+                customMixServerDayState = True                
+            continue
+        
+        # 按星期X的
+        if startDateStr.startswith("W"):
+            startWeekday = int(startDateStr[1:])
+            endWeekday = int(endDateStr[1:])
+            startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+            endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+            weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+        # 按日期的
+        else:
+            ymdIpyData = ipyData
+            ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+            ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+            ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
+            
+    for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
+        cfgID = ipyData.GetCfgID()
+        for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
+            if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate \
+                or (actName in ShareDefine.FeastOperationActionNameList and ymdStartDate <= curDateTime <= ymdEndDate):
+                ymdCfgID = ymdIpyData.GetCfgID()
+                disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
+                
+    return disableWeekIpyDataInfo, customOpenServerDayState, customMixServerDayState
+
 def Dispose_OperationActionState(reloadRefresh=False):
     # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
+    
+    if GameWorld.IsCrossServer():
+        # 跨服不处理运营活动
+        CrossActionControl.Dispose_CrossActState(reloadRefresh)
+        return
     
     isReload, OperationActionInfo = __GetOperationActionInfo(False) # 这里必须传False
     isReload = isReload or reloadRefresh
@@ -437,6 +523,8 @@
     curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                     curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
     
+    startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表
+    
     for actName in ShareDefine.OperationActionNameList:
         
         state = 0 # 默认关闭
@@ -449,19 +537,40 @@
             #notifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
             #ipyData 可能为 None
             ipyData, startList, endList, notifyDict = operationActionDict[actName]
-            # 精确匹配开启
-            if curDateTime in startList:
-                state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
-            # 精确匹配关闭
-            elif curDateTime in endList:
-                state = 0
-            # goon 状态
-            else:
+            
+            if actName in startDateInCustomCanOpenList:
+                # 由于某些活动的开始天允许和前定制X天有交叉的情况出现(实际不开,会等定制结束后才接下去开)
+                # 所以会有时间交叉的情况出现,这种活动goon单独判断
+                # 为防止动到其他活动,允许交叉的活动另外处理,理论上可以统一逻辑,为保险起见分开处理
+                
+                # 精确匹配开启
+                if curDateTime in startList:
+                    state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
+                # 精确匹配关闭
+                elif curDateTime in endList:
+                    state = 0
+                    
+                # goon 状态
                 for dIndex, startDateTime in enumerate(startList):
                     endDateTime = endList[dIndex]
                     if startDateTime < curDateTime < endDateTime:
                         state = dIndex + 1
                         break
+                    
+            else:
+                # 精确匹配开启
+                if curDateTime in startList:
+                    state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
+                # 精确匹配关闭
+                elif curDateTime in endList:
+                    state = 0
+                # goon 状态
+                else:
+                    for dIndex, startDateTime in enumerate(startList):
+                        endDateTime = endList[dIndex]
+                        if startDateTime < curDateTime < endDateTime:
+                            state = dIndex + 1
+                            break
                     
             # 全服广播提示信息
             if curDateTime in notifyDict:
@@ -795,7 +904,8 @@
                 PlayerControl.WorldNotify(0, notifyKey, paramList)
                 
         dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
-        if gameWorld.GetDictByKey(dictName) == state:
+        beforeState = gameWorld.GetDictByKey(dictName)
+        if beforeState == state:
             #已经是这个状态了
             continue
         
@@ -803,13 +913,14 @@
             # 骑宠争夺活动开始前同步有效人数到地图
             if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
                 GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
                 
         #通知Mapserver,设置字典
         GameWorld.SendMapServerMsgEx(dictName, state)
         #更新字典值
         gameWorld.SetDict(dictName, state)
         GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
-        __DoLogic_GameServer_ActionState(dictName, state)
+        __DoLogic_GameServer_ActionState(dictName, state, beforeState)
         
     return
 
@@ -1094,11 +1205,12 @@
         #    GameWorld.DebugLog("        副本可否进入已经是该值: dataMapID=%s,updCanEnter=%s,canEnterKey=%s" % (dataMapID, updCanEnter, canEnterKey))            
             
         fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % dataMapID
-        if gameWorld.GetDictByKey(fbFuncStateKey) != updStateValue:
+        beforeState = gameWorld.GetDictByKey(fbFuncStateKey)
+        if beforeState != updStateValue:
             GameWorld.SendMapServerMsgEx(fbFuncStateKey, updStateValue) #通知Mapserver,设置字典
             gameWorld.SetDict(fbFuncStateKey, updStateValue) #更新字典值
             GameWorld.Log("副本状态变更: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
-            __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue)
+            __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue, beforeState)
         #else:
         #    GameWorld.DebugLog("        副本状态已经是该值: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
             
@@ -1244,12 +1356,13 @@
 ##处理GameServer活动状态
 # @param dictName 字典名
 # @param isOpen 是否开启
+# @param beforeState 状态变更前的值,部分判断处理
 # @return 返回值无意义
 # @remarks 
-def __DoLogic_GameServer_ActionState(dictName, isOpen):
+def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
     #仙盟宴会 
-    if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
-        PlayerFamilyParty.FamilyPartyStateChange(isOpen)
+    if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
+        PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
     #仙盟联赛
     elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:
         GameWorldFamilyWar.OnFamilyWarStateChange(isOpen)
@@ -1266,9 +1379,11 @@
     elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
         CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
     #仙盟BOSS
-    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1,
-                      ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss2,]:
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
         PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+    #骑宠BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+        PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
     
     return
 

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