From b31e57a8079f5bf8fae3dc607929d72939e7e7c0 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 13 一月 2021 18:25:05 +0800 Subject: [PATCH] 8677 【BT】【后端】跨服冲榜活动; 新增跨服活动时间管理模块、跨服榜单;跨服邮件;跨服广播优化;相关GM命令、后台工具;(冲突补同步) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 197 +++++++++++++++++++++++++++++++++++++++---------- 1 files changed, 156 insertions(+), 41 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index f564c1e..0ef4888 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -36,6 +36,8 @@ import PlayerUniversalGameRec import GameWorldAverageLv import PlayerFamilyBoss +import PlayerHorsePetBoss +import CrossActionControl import GameWorldProcess import ChPyNetSendPack import NetPackCommon @@ -57,6 +59,10 @@ ) = range(3) def OnPlayerLogin(curPlayer): + + if GameWorld.IsCrossServer(): + # 跨服不处理运营活动 + return isReload, OperationActionInfo = __GetOperationActionInfo() operationActionDict = OperationActionInfo[OperationAction_TodayInfo] @@ -98,6 +104,11 @@ def SendMapServerOperationActionState(): # 地图启动成功时通知本日运行活动相关状态 + if GameWorld.IsCrossServer(): + # 跨服不处理运营活动 + return + CrossActionControl.SendMapServerCrossActionState() + isReload, OperationActionInfo = __GetOperationActionInfo() mapServerInfoDict = OperationActionInfo[OperationAction_MapServerInfo] @@ -136,15 +147,18 @@ curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute) curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) + startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表 customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天 maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天 operationActionDict = {} mapServerOperationActionDict = {} serverGroupID = GameWorld.GetServerGroupID() ipyDataMgr = IpyGameDataPY.IPY_Data() + curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1 GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign)) + GameWorld.Log(" 今日周%s" % (curWeekday)) for actName in ShareDefine.OperationActionNameList: @@ -152,6 +166,8 @@ GameWorld.Log("加载运营活动: actName=%s" % (actName)) curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName) GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList))) + disableWeekIpyDataInfo, customOpenServerDayState, customMixServerDayState = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList) + GameWorld.Log(" 是否有配开服天活动=%s, 是否有配合服天活动=%s" % (customOpenServerDayState, customMixServerDayState)) needStartList = [] # [startDateTime, ...] needEndList = [] # [endDateTime, ...] needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...} @@ -166,6 +182,18 @@ endDateStr = ipyData.GetEndDate() GameWorld.Log(" cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime)) + if cfgID in disableWeekIpyDataInfo: + startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID] + GameWorld.Log(" 按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s" + % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate)) + continue + if not startDateStr: + startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day) + GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr) + if not endDateStr: + endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day) + GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr) + # 活动优先级为 开服天=合服天>运营日期>运营周天 # 按开服天开的 if startDateStr.isdigit() and endDateStr.isdigit(): startServerDay, endServerDay = int(startDateStr), int(endDateStr) @@ -192,28 +220,41 @@ startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day) endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day) GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr)) - elif actName not in ShareDefine.FeastOperationActionNameList: - if openServerDay <= customMaxServerDay: - GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay)) - continue - customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay)) - curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, - customMaxServerDateTime.second), ChConfig.TYPE_Time_Format) - if curStartDateTime <= customMaxServerDateTime: - GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime)) - continue - - if isMixServer: - if mixServerDay <= maxCustomServerDayMix: - GameWorld.Log(" 按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay)) + else: + if startDateStr.startswith("W") and endDateStr.startswith("W"): + startWeekday = int(startDateStr[1:]) + endWeekday = int(endDateStr[1:]) + startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday)) + endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday)) + startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day) + endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day) + GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + + if actName not in ShareDefine.FeastOperationActionNameList: + if customOpenServerDayState and openServerDay <= customMaxServerDay: + GameWorld.Log(" 按日期/周开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay)) continue - mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期 - customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay)) + curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期 + customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay)) curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, customMaxServerDateTime.second), ChConfig.TYPE_Time_Format) - if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime: - GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime)) - continue + if customOpenServerDayState and curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime: + if actName not in startDateInCustomCanOpenList: + GameWorld.Log(" 按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime)) + continue + + if isMixServer: + if customMixServerDayState and mixServerDay <= maxCustomServerDayMix: + GameWorld.Log(" 按日期/周开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay)) + continue + mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期 + customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay)) + curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, + customMaxServerDateTime.second), ChConfig.TYPE_Time_Format) + if customMixServerDayState and mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime: + if actName not in startDateInCustomCanOpenList: + GameWorld.Log(" 按日期/周开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime)) + continue if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): startHMStrList = ipyData.GetStartTimeList() @@ -270,9 +311,9 @@ isEnd = (curDateTime == endDayDate) # 每天按时段开启的,支持多时段 - else: - if startDayDate <= curDateTime <= endDayDate: - isEnd = (curDateTime == endDayDate) + elif startDayDate <= curDateTime <= endDayDate: + isEnd = (curDateTime == endDayDate) + if not isEnd: for hmIndex, startHMStr in enumerate(startHMStrList): endHMStr = endHMStrList[hmIndex] # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说 @@ -351,12 +392,11 @@ activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days) if startDayDate <= curDateTime < endDayDate: - dayIndex = 0 + dayIndex = (curDateTime - startDayDate).days actIDDateTime = startDayDate isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() # 按时段开的默认每天重置 if isDayRest or (startHMStrList and endHMStrList): - dayIndex = (curDateTime - startDayDate).days actIDDateTime += datetime.timedelta(days=dayIndex) actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex @@ -422,8 +462,54 @@ return curServerActIpyDataList +def __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList): + ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准 + disableWeekIpyDataInfo = {} + curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1 + customOpenServerDayState, customMixServerDayState = False, False # 是否有配开服天、合服天活动 + weekIpyDataList, ymdIpyDatList = [], [] + for ipyData in curServerActIpyDataList: + startDateStr = ipyData.GetStartDate() + endDateStr = ipyData.GetEndDate() + if startDateStr.isdigit() or startDateStr.startswith("Mix"): + # 开服天、合服天的不处理 + if startDateStr.isdigit(): + customOpenServerDayState = True + else: + customMixServerDayState = True + continue + + # 按星期X的 + if startDateStr.startswith("W"): + startWeekday = int(startDateStr[1:]) + endWeekday = int(endDateStr[1:]) + startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday)) + endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday)) + weekIpyDataList.append([ipyData, startWeekDate, endWeekDate]) + # 按日期的 + else: + ymdIpyData = ipyData + ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) + ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) + ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate]) + + for ipyData, startWeekDate, endWeekDate in weekIpyDataList: + cfgID = ipyData.GetCfgID() + for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList: + if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate \ + or (actName in ShareDefine.FeastOperationActionNameList and ymdStartDate <= curDateTime <= ymdEndDate): + ymdCfgID = ymdIpyData.GetCfgID() + disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate] + + return disableWeekIpyDataInfo, customOpenServerDayState, customMixServerDayState + def Dispose_OperationActionState(reloadRefresh=False): # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器 + + if GameWorld.IsCrossServer(): + # 跨服不处理运营活动 + CrossActionControl.Dispose_CrossActState(reloadRefresh) + return isReload, OperationActionInfo = __GetOperationActionInfo(False) # 这里必须传False isReload = isReload or reloadRefresh @@ -437,6 +523,8 @@ curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) + startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表 + for actName in ShareDefine.OperationActionNameList: state = 0 # 默认关闭 @@ -449,19 +537,40 @@ #notifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...} #ipyData 可能为 None ipyData, startList, endList, notifyDict = operationActionDict[actName] - # 精确匹配开启 - if curDateTime in startList: - state = startList.index(curDateTime) + 1 # 也是代表第几个时间段 - # 精确匹配关闭 - elif curDateTime in endList: - state = 0 - # goon 状态 - else: + + if actName in startDateInCustomCanOpenList: + # 由于某些活动的开始天允许和前定制X天有交叉的情况出现(实际不开,会等定制结束后才接下去开) + # 所以会有时间交叉的情况出现,这种活动goon单独判断 + # 为防止动到其他活动,允许交叉的活动另外处理,理论上可以统一逻辑,为保险起见分开处理 + + # 精确匹配开启 + if curDateTime in startList: + state = startList.index(curDateTime) + 1 # 也是代表第几个时间段 + # 精确匹配关闭 + elif curDateTime in endList: + state = 0 + + # goon 状态 for dIndex, startDateTime in enumerate(startList): endDateTime = endList[dIndex] if startDateTime < curDateTime < endDateTime: state = dIndex + 1 break + + else: + # 精确匹配开启 + if curDateTime in startList: + state = startList.index(curDateTime) + 1 # 也是代表第几个时间段 + # 精确匹配关闭 + elif curDateTime in endList: + state = 0 + # goon 状态 + else: + for dIndex, startDateTime in enumerate(startList): + endDateTime = endList[dIndex] + if startDateTime < curDateTime < endDateTime: + state = dIndex + 1 + break # 全服广播提示信息 if curDateTime in notifyDict: @@ -795,7 +904,8 @@ PlayerControl.WorldNotify(0, notifyKey, paramList) dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID - if gameWorld.GetDictByKey(dictName) == state: + beforeState = gameWorld.GetDictByKey(dictName) + if beforeState == state: #已经是这个状态了 continue @@ -803,13 +913,14 @@ # 骑宠争夺活动开始前同步有效人数到地图 if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss: GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount() + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time())) #通知Mapserver,设置字典 GameWorld.SendMapServerMsgEx(dictName, state) #更新字典值 gameWorld.SetDict(dictName, state) GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) - __DoLogic_GameServer_ActionState(dictName, state) + __DoLogic_GameServer_ActionState(dictName, state, beforeState) return @@ -1094,11 +1205,12 @@ # GameWorld.DebugLog(" 副本可否进入已经是该值: dataMapID=%s,updCanEnter=%s,canEnterKey=%s" % (dataMapID, updCanEnter, canEnterKey)) fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % dataMapID - if gameWorld.GetDictByKey(fbFuncStateKey) != updStateValue: + beforeState = gameWorld.GetDictByKey(fbFuncStateKey) + if beforeState != updStateValue: GameWorld.SendMapServerMsgEx(fbFuncStateKey, updStateValue) #通知Mapserver,设置字典 gameWorld.SetDict(fbFuncStateKey, updStateValue) #更新字典值 GameWorld.Log("副本状态变更: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey)) - __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue) + __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue, beforeState) #else: # GameWorld.DebugLog(" 副本状态已经是该值: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey)) @@ -1244,12 +1356,13 @@ ##处理GameServer活动状态 # @param dictName 字典名 # @param isOpen 是否开启 +# @param beforeState 状态变更前的值,部分判断处理 # @return 返回值无意义 # @remarks -def __DoLogic_GameServer_ActionState(dictName, isOpen): +def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0): #仙盟宴会 - if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty: - PlayerFamilyParty.FamilyPartyStateChange(isOpen) + if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty: + PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState) #仙盟联赛 elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar: GameWorldFamilyWar.OnFamilyWarStateChange(isOpen) @@ -1266,9 +1379,11 @@ elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK: CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen) #仙盟BOSS - elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1, - ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss2,]: + elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]: PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen) + #骑宠BOSS + elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]: + PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen) return -- Gitblit v1.8.0