From b3c6d36f5ae851f09a3c2e73494ff19956b06fb0 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 11 四月 2025 16:56:14 +0800 Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(跨服仙盟支持;后台查询区服仙盟支持;活动时间流程支持;攻城战主活动功能完整流程:公示、分组、战备、战斗、榜单、竞猜、领奖等;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 9 ++------- 1 files changed, 2 insertions(+), 7 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 54f790c..4cd71d1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -97,7 +97,6 @@ import IpyGameDataPY import PlayerFamilyParty import PlayerFamilyZhenfa -import PlayerFamilyEmblem import GameWorldFamilyWar import GameWorldArena import CrossLuckyCloudBuy @@ -396,12 +395,8 @@ AuctionHouse.OnAuctionItemMinuteProcess(tick) #福地 GameWorldMineArea.OnProcessOnMinute() - #每5分钟触发一次仙盟总战力更新 - if curMinute % 5 == 0: - PlayerFamily.UpdFamilyTotalFightPower() - PlayerFamilyRedPacket.CheckDelRedpacketData() - PlayerFamilyEmblem.CheckExpireEmblem() - + #仙盟 + PlayerFamily.OnMinuteProcess(curMinute) return def CheckServerHasPlayerLoginAfterInitOK(): -- Gitblit v1.8.0