From b3c6d36f5ae851f09a3c2e73494ff19956b06fb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 四月 2025 16:56:14 +0800
Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(跨服仙盟支持;后台查询区服仙盟支持;活动时间流程支持;攻城战主活动功能完整流程:公示、分组、战备、战斗、榜单、竞猜、领奖等;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |    9 ++-------
 1 files changed, 2 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 54f790c..4cd71d1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -97,7 +97,6 @@
 import IpyGameDataPY
 import PlayerFamilyParty
 import PlayerFamilyZhenfa
-import PlayerFamilyEmblem
 import GameWorldFamilyWar
 import GameWorldArena
 import CrossLuckyCloudBuy
@@ -396,12 +395,8 @@
     AuctionHouse.OnAuctionItemMinuteProcess(tick)
     #福地
     GameWorldMineArea.OnProcessOnMinute()
-    #每5分钟触发一次仙盟总战力更新
-    if curMinute % 5 == 0:
-        PlayerFamily.UpdFamilyTotalFightPower()
-        PlayerFamilyRedPacket.CheckDelRedpacketData()
-        PlayerFamilyEmblem.CheckExpireEmblem()
-        
+    #仙盟
+    PlayerFamily.OnMinuteProcess(curMinute)        
     return
 
 def CheckServerHasPlayerLoginAfterInitOK():

--
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