From b4b72d0c241ffc26dbbbd7a047578f1f4fead2f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十二月 2021 16:11:53 +0800
Subject: [PATCH] 9341 【BT5】【主干】【后端】情缘系统(Couple命令增加添加喜糖宴会;修复多个喜糖宴会同时存在时吃喜糖同步错误bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py |   18 +++++++++++-------
 1 files changed, 11 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
index 19a889f..da87f73 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
@@ -34,6 +34,7 @@
 import GameFuncComm
 import ChPyNetSendPack
 import NetPackCommon
+import EventShell
 #---------------------------------------------------------------------
 #所有任务的索引
 FindQuestFunc = None
@@ -74,6 +75,8 @@
 
 Def_NewGuyNoSight = "xinshou"   # 新手期隐身无视野
 
+Def_Mission_Grade = "grade"   # 任务评级
+
 #------------原DayEventData去除,替换枚举管理-----------------
 (
 Day_KillNPC_By_ID_List,    #Type = Day_KillNPC_By_ID
@@ -99,7 +102,7 @@
 #12: 隐藏主线剧情,一般用于辅助主线任务用的
 
 Def_Mission_Type_Main = 0 # 主线剧情
-Def_Mission_Type_MainHid = 120 # 隐藏主线剧情
+Def_Mission_Type_MainHid = 998 # 隐藏主线剧情 暂时不用,配大点
 Def_GM_Active_Mission_Type = 999 #暂时不用,配大点
 Def_Mission_Type_RunDaily = 7
 Def_Mission_Type_RunFamily = 12
@@ -204,14 +207,12 @@
         # 剧情任务完成处理
         OnStoryMissionFinish(curPlayer, missionID)
         
-        # 完成任务事件
-        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
         EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
     
-    # 镖车完成特殊处理
-    elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
-        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
-        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
+#    # 镖车完成特殊处理
+#    elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
+#        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
+#        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
         
     return
 
@@ -329,6 +330,7 @@
 # @return 返回值,新增的任务实例
 # @remarks 添加新任务
 def AddNewMission(curPlayer, curMissionID):
+    GameWorld.Log("AddNewMission----%s"%curMissionID, curPlayer.GetID())
     curMission = curPlayer.AddMission(curMissionID)
 
     #等级触发OSS记录
@@ -339,6 +341,8 @@
     curQuestData = QuestManager.FindQuest(curMissionID)
     if curQuestData != None:
         EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 0)
+        
+    EventShell.RunQuestEvent(curPlayer, "on_create", curMissionID, EventShell.Def_RunQuestType_Normal)
     return curMission
 
 #---------------------------------------------------------------------

--
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