From b4b72d0c241ffc26dbbbd7a047578f1f4fead2f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十二月 2021 16:11:53 +0800
Subject: [PATCH] 9341 【BT5】【主干】【后端】情缘系统(Couple命令增加添加喜糖宴会;修复多个喜糖宴会同时存在时吃喜糖同步错误bug)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 33 +++++++++++++++++++--------------
1 files changed, 19 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 74471cf..3fbf392 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -591,7 +591,7 @@
return
#请求记录申请进入家族信息
- sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
+ sendMsg = cPickle.dumps([familyID, PlayerControl.GetFightPower(curPlayer)], 2)
curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction,
ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
@@ -958,6 +958,7 @@
eatItemIDList = clientData.ItemIDList
givePoint = 0 #分解得到活跃令
familyDonateDict = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 1, {})
+ familyDonateSpecialDict = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 2, {})
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
for i, index in enumerate(eatIndexList):
eatItem = itemPack.GetAt(index)
@@ -968,22 +969,26 @@
if eatItemID != eatItemIDList[i]:
GameWorld.Log('家族兑换活跃令 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
continue
- if eatItem.GetIsBind():
- GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
- continue
+ #if eatItem.GetIsBind():
+ # GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
+ # continue
if eatItem.GetEndureReduceType():
GameWorld.DebugLog("有时效耐久物品,无法兑换!itemIndex=%s" % index)
continue
- if not ItemCommon.CheckItemIsEquip(eatItem):
- GameWorld.DebugLog("非装备,无法兑换!itemIndex=%s" % index)
- continue
- itemColor = eatItem.GetItemColor()
- if str(itemColor) not in familyDonateDict:
- continue
- isSuite = eatItem.GetSuiteID()
- addPoint = familyDonateDict[str(itemColor)][1 if isSuite else 0]
- givePoint += addPoint
- ItemCommon.DelItem(curPlayer, eatItem, 1, True, ChConfig.ItemDel_ZhuXianDecompose, {'addPoint':addPoint}, True)
+ if eatItemID in familyDonateSpecialDict:
+ addPoint = familyDonateSpecialDict[eatItemID]
+ else:
+ if not ItemCommon.CheckItemIsEquip(eatItem):
+ GameWorld.DebugLog("非装备,无法兑换!itemIndex=%s" % index)
+ continue
+ itemColor = eatItem.GetItemColor()
+ if str(itemColor) not in familyDonateDict:
+ continue
+ isSuite = eatItem.GetSuiteID()
+ addPoint = familyDonateDict[str(itemColor)][1 if isSuite else 0]
+ itemCnt = eatItem.GetCount()
+ givePoint += addPoint * itemCnt
+ ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_FamilyStore, {'addPoint':addPoint}, True)
if not givePoint:
GameWorld.DebugLog("家族兑换活跃令,没有装备可兑换!")
--
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