From b4d7b98ffa412398224044aa25b85f92118ede8e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 16 五月 2024 18:43:39 +0800 Subject: [PATCH] 10156 副本功能玩法关联回合战斗表现(竞技场挑战券优化) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 83accd6..58bc0eb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -36,6 +36,7 @@ import IpyGameDataPY import DataRecordPack import PlayerGubao +import PlayerArena import EventShell import PlayerTask import PlayerVip @@ -1152,6 +1153,13 @@ tagItem.Clear() return True + #增加竞技场次数 + if itemEff.GetEffectID() == ChConfig.Def_Effect_AddArenaBattleCount: + PlayerArena.AddArenaBattleCount(curPlayer, itemEff.GetEffectValue(0)) + #GameWorld.DebugLog("增加竞技场次数物品默认使用!") + tagItem.Clear() + return True + if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney: # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理 if packIndex == IPY_GameWorld.rptItem: -- Gitblit v1.8.0