From b4d7b98ffa412398224044aa25b85f92118ede8e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2024 18:43:39 +0800
Subject: [PATCH] 10156 副本功能玩法关联回合战斗表现(竞技场挑战券优化)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 83accd6..58bc0eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -36,6 +36,7 @@
 import IpyGameDataPY
 import DataRecordPack
 import PlayerGubao
+import PlayerArena
 import EventShell
 import PlayerTask
 import PlayerVip
@@ -1152,6 +1153,13 @@
                 tagItem.Clear()
                 return True
             
+        #增加竞技场次数
+        if itemEff.GetEffectID() == ChConfig.Def_Effect_AddArenaBattleCount:
+            PlayerArena.AddArenaBattleCount(curPlayer, itemEff.GetEffectValue(0))
+            #GameWorld.DebugLog("增加竞技场次数物品默认使用!")
+            tagItem.Clear()
+            return True
+            
         if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
             if packIndex == IPY_GameWorld.rptItem:

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