From b56aec8d5b6fad48119cb7154dea6b834ec442cf Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 24 六月 2019 14:04:59 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 4532修改逻辑
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py | 23 ++++++++++++++++-------
2 files changed, 17 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py
index a6c34b0..a993fb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py
@@ -18,13 +18,18 @@
import BuffSkill
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
- if passiveEffect.GetEffectValue(0):
- useSkill = skillkwargs.get("useSkill", None)
- if not useSkill:
- return False
+ cnt = passiveEffect.GetEffectValue(0)
+ if cnt:
+ #=======================================================================
+ # useSkill = skillkwargs.get("useSkill", None)
+ # if not useSkill:
+ # return False
+ #=======================================================================
# 普通攻击有效
- if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
- return False
+ #=======================================================================
+ # if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
+ # return False
+ #=======================================================================
curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
if not curSkill:
@@ -42,8 +47,12 @@
return False
buff.SetValue2(buff.GetValue2() + 1)
+ #比如每5次,代表在第四次触发BUFF加属性,第五次消buff,重置value
+ if buff.GetValue2() == cnt - 1:
+ return True
- if buff.GetValue2()%passiveEffect.GetEffectValue(0) != 0:
+ if buff.GetValue2() == cnt:
+ buff.SetValue2(0)
return False
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index fed346c..47703e6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -454,7 +454,7 @@
4529:ChConfig.TriggerType_Buff_SuckBloodPer, # BUFF类: 百分比吸血, 此处非属性类
4530:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
4531:ChConfig.TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
- 4532:ChConfig.TriggerType_SuperHit, # buff中对第一目标暴击触发技能
+ 4532:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
4534:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
--
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