From b56aec8d5b6fad48119cb7154dea6b834ec442cf Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 24 六月 2019 14:04:59 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 4532修改逻辑 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 38 ++++++++++++++++++++++++++++++++++++-- 1 files changed, 36 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py index f4244ea..2900423 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py @@ -41,8 +41,10 @@ import PlayerFreeGoods import FunctionNPCCommon import PlayerGreatMaster - - +import IPY_GameWorld +import ItemCommon +import ItemControler +import PlayerTJG # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可 @@ -62,6 +64,7 @@ ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj), ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj), ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj), + ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj), #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj), #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj), #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj), @@ -136,6 +139,9 @@ if funcID in FuncOpenLogicDict: FuncOpenLogicDict[funcID](curPlayer) + mailKey = ipyData.GetMailKey() + if mailKey: + PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], []) openFuncIDList.append(funcID) if openFuncIDList: @@ -154,6 +160,33 @@ return ipyData.GetLimitLV() +def GetFuncOpenAward(curPlayer, funcID): + ## 领取功能开启奖励 + ipyData = IpyGameDataPY.GetIpyGameData('FunctionForecast', funcID) + if not ipyData: + return + getState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID) + if getState: + return + awardDict = ipyData.GetAward() + job = curPlayer.GetJob() + itemList = awardDict.get(str(job)) + if not itemList: + return + # 检查背包 + needSpace = len(itemList) + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) + if needSpace > packSpace: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID, 1) + + # 给物品 + for itemID, itemCount in itemList: + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem]) + Sync_FuncOpenState(curPlayer, [funcID]) + return + def Sync_FuncOpenState(curPlayer, syncFuncIDList=[], isSyncUnOpen=False): ## 通知功能首次触发情况 if not syncFuncIDList: @@ -174,6 +207,7 @@ funcOpenState.Clear() funcOpenState.FuncID = funcID funcOpenState.State = openState + funcOpenState.AwardState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID) funcStatePack.FuncStateList.append(funcOpenState) funcCount = len(funcStatePack.FuncStateList) funcStatePack.FuncCount = funcCount -- Gitblit v1.8.0