From b56aec8d5b6fad48119cb7154dea6b834ec442cf Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 24 六月 2019 14:04:59 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 4532修改逻辑
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_2.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_2.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_2.py
index a127f87..8eea0fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_2.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_2.py
@@ -32,7 +32,7 @@
# @remarks 群体范围攻击
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
skillEffect = curSkill.GetEffect(0)
- skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+ skillPer = skillEffect.GetEffectValue(0)
skillEnhance = skillEffect.GetEffectValue(1)
#---攻击遍历起点优先级 1.找指定点 2.防守者(包括自己)---
--
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