From b58e4e28b5e38d31185c9d0bf105a700373aa892 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 三月 2024 16:46:12 +0800
Subject: [PATCH] 9946 【砍树】【港台】【越南】【主干】仙盟BOSS修改(修复当副本有盟友在打时,其他盟友进入偶发统计时长异常bug;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 1132 +++++++++++++++++++++++++++++++++++++++++++++--------------
 1 files changed, 865 insertions(+), 267 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 58401ad..58ef254 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -18,6 +18,7 @@
 import GameWorld
 import PlayerControl
 import CrossRealmMsg
+import DataRecordPack
 import ChPyNetSendPack
 import CrossRealmPlayer
 import PyGameDataStruct
@@ -45,17 +46,26 @@
         self.playerJob = 0
         self.playerLV = 0
         self.maxHP = 0
+        self.maxProDef = 0
         self.fightPower = 0
         self.realmLV = 0
         self.pkScore = 0
         self.danLV = 0
         self.matchTick = 0
+        self.prepareOKTick = 0
         self.cWinCount = 0 # 连胜次数
         self.ondayScore = 0 # 过天时的积分
         self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
         self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
         self.seasonID = 0 # 赛季ID
+        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
         return
+    
+    def GetDRInfo(self):
+        ## 流向记录信息
+        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
+                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
+                "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
     
 class CrossPKRoom():
     ## 跨服PK房间类
@@ -70,9 +80,13 @@
         self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
         self.roomPlayerIDList = [] # 对战玩家ID列表
         self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
-        self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
+        self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
         return
     
+    def GetDRInfo(self):
+        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
+                "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
+        
 #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
 class CrossPKBillboardManager(object):
     
@@ -186,7 +200,7 @@
                 cnt += 1
                 savaData += billboardData.getBuffer()
                 
-        GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
+        GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -212,7 +226,7 @@
             
         return pos
     
-def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser):
+def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser, syncClientServer=False):
     ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用
     
     curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
@@ -228,14 +242,16 @@
         return
     maxCount = min(2000, maxCount)
     upBillboardList = []
-    if winner.danLV >= danLVLimit:
-        upBillboardList.append(winner)
-    else:
-        GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
-    if loser.danLV >= danLVLimit:
-        upBillboardList.append(loser)
-    else:
-        GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
+    if winner:
+        if winner.danLV >= danLVLimit:
+            upBillboardList.append(winner)
+        else:
+            GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
+    if loser:
+        if loser.danLV >= danLVLimit:
+            upBillboardList.append(loser)
+        else:
+            GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
     if not upBillboardList:
         return
     
@@ -284,7 +300,7 @@
         billboardData.PKScore = pkPlayer.pkScore
         billboardData.DanLV = pkPlayer.danLV
         billboardData.Time = billboardTime
-        GameWorld.Log("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
+        GameWorld.DebugLog("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
         
     # 战斗结算更新榜单先不排序,只设置需要排序
     if isUpd:
@@ -294,12 +310,15 @@
     matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
     if not matchState and not PyGameData.g_crossPKRoomDict:
         GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
-        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+        syncClientServer = True
+    if syncClientServer:
+        crossZoneName = GameWorld.GetCrossZoneName()
+        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
         if zoneIpyData:
             serverGroupIDList = zoneIpyData.GetServerGroupIDList()
             SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
             
-    return
+    return True
 
 #// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
 #
@@ -353,7 +372,8 @@
         serverTime = GameWorld.GetServerTime()
         curSeasonID = 0
         seasonState = 0
-        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
+        crossZoneName = GameWorld.GetCrossZoneName()
+        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
         seasonList = [] if not seasonList else seasonList
         for seasonIpyData in seasonList:
             startDateStr = seasonIpyData.GetStartDate()
@@ -420,6 +440,9 @@
 
 def ClientServerMsg_PKBillboard(serverGroupID, msgData):
     ## 收到子服请求查询PK排行榜信息
+    if "GMSetCrossPK" in msgData:
+        _GMSetCrossPK(serverGroupID, msgData)
+        return
     zoneID = msgData["ZoneID"]
     seasonID = msgData["SeasonID"]
     exData = msgData.get("ExData", {}) # 原数据返回子服
@@ -429,7 +452,7 @@
 def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
     ## 同步赛区赛季榜单到子服
     crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
-    billboardList, orderDict  = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
+    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
     isFinalBillboardData = False # 是否最终的榜单数据
     gameWorld = GameWorld.GetGameWorld()
     curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
@@ -460,8 +483,8 @@
 def CrossServerMsg_PKSyncBillboard(syncInfo):
     ## 收到跨服服务器同步的排行榜信息
     zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
-    GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" 
-                  % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
+    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" 
+                       % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
     
     crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
     billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
@@ -522,18 +545,19 @@
     
     zoneSeasonTimeDict = {}
     serverTime = GameWorld.GetServerTime()
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return zoneSeasonTimeDict
+    
+    for zoneIpyData in crossZoneList:
         zoneID = zoneIpyData.GetZoneID()
         
         # 规定每个赛区的赛季时间需按顺序配置
-        seasonIpyDataList = []
-        for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
-            seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
-            if zoneID == seasonIpyData.GetZoneID():
-                seasonIpyDataList.append(seasonIpyData)
-                
+        seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+        if not seasonIpyDataList:
+            continue
+        
         for i, seasonIpyData in enumerate(seasonIpyDataList):
             seasonID = seasonIpyData.GetSeasonID()
             startDateStr = seasonIpyData.GetStartDate()
@@ -591,8 +615,9 @@
     
     gameWorld = GameWorld.GetGameWorld()
     serverTime = GameWorld.GetServerTime()
+    crossZoneName = GameWorld.GetCrossZoneName()
     for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
-        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
         if not zoneIpyData:
             continue
         
@@ -644,11 +669,25 @@
         return
     
     gameWorld = GameWorld.GetGameWorld()
+    preState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
     gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen)
+            
+    # 匹配状态从关闭到开启 
+    if not preState and isOpen:
+        PyGameData.g_crossPKPlayerDict = {}
+        PyGameData.g_crossPKZoneMatchPlayerDict = {}
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
+        PyGameData.g_crossPKRoomDict = {}
+        PyGameData.g_crossPKTodayPKRecordInfo = {}
+        PyGameData.g_crossPKBesureMatchRobotInfo = {}
+        GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
+        
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return
     
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+    for zoneIpyData in crossZoneList:
         zoneID = zoneIpyData.GetZoneID()
         
         # 广播当前赛区的所有子服跨服PK赛季状态变更
@@ -661,82 +700,132 @@
         
     return
 
-def ClientServerMsg_ServerInitOK(serverGroupID, tick):
-    ## 子服启动成功
-    GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
-    zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
-    if not zoneID:
-        GameWorld.Log("    该子服没有分配赛区,不同步!")
+def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
+    ''' 同步跨服PK活动数据到子服务器
+    @param serverGroupID: 为0时同步所有子服
+    '''
+    
+    GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
+    if serverGroupID:
+        ipyData = GetCrossPKServerGroupZone(serverGroupID)
+        if not ipyData:
+            return
+        crossZoneList = [ipyData]
+    else:
+        crossZoneName = GameWorld.GetCrossZoneName()
+        crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
         return
     gameWorld = GameWorld.GetGameWorld()
-    seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
-    seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
-    matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
-    seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
+    for zoneIpyData in crossZoneList:
+        zoneID = zoneIpyData.GetZoneID()
+        seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
+        seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
+        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+        seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
+        serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
+        
     return
 
-def GetCrossPKServerGroupZoneID(serverGroupID):
+def GetCrossPKServerGroupZone(serverGroupID):
     ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return
+    
+    for zoneIpyData in crossZoneList:
         for groupInfo in zoneIpyData.GetServerGroupIDList():
             if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                 or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
-                return zoneIpyData.GetZoneID()
-    return 0
+                return zoneIpyData
+    return
 
-def OnPlayerLogin(curPlayer):
-    
-    # 本服登录处理
-    if not GameWorld.IsCrossServer():
-        # 本服没有分配赛区不处理
-        if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
-            return
-        __OnLoginNotifyPKOverInfo(curPlayer)
-        
-        # 同步所有赛区赛季信息
-        zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
-        zoneSeasonInfo.ZoneList = []
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-            zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
-            zoneID = zoneIpyData.GetZoneID()
-            zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
-            zoneInfo.ZoneID = zoneID
-            zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
-            zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
-            zoneInfo.SeasonList = []
-            seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
-            seasonList = [] if not seasonList else seasonList
-            for seasonIpyData in seasonList:
-                seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
-                seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
-                seasonInfo.StartDate = seasonIpyData.GetStartDate()
-                seasonInfo.EndDate = seasonIpyData.GetEndDate()
-                seasonInfo.EndTime = seasonIpyData.GetEndTime()
-                zoneInfo.SeasonList.append(seasonInfo)
-            zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
-            zoneSeasonInfo.ZoneList.append(zoneInfo)
-        zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
-        NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
-        
-        # 同步本服赛季状态
-        gameWorld = GameWorld.GetGameWorld()
-        seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
-        seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
-        seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
-        seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
-        seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
-        NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
-        
+def OnPlayerLoginCrossServer(curPlayer):
     # 跨服登录处理
-    else:
-        # 比如验证房间ID是否合法
-        pass
+    
+    mapID = curPlayer.GetMapID()
+    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
+    if mapID not in mapIDList:
+        return
+    
+    GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
+    if not __CheckCanLoginCrossServerPKMap(curPlayer):
+        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+        return
     
     return
+
+def OnPlayerLogin(curPlayer):
+    # 本服登录处理
+    
+    # 本服没有分配赛区不处理
+    if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
+        return
+    __OnLoginNotifyPKOverInfo(curPlayer)
+    
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return
+    # 同步所有赛区赛季信息
+    zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
+    zoneSeasonInfo.ZoneList = []
+    for zoneIpyData in crossZoneList:
+        zoneID = zoneIpyData.GetZoneID()
+        zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
+        zoneInfo.ZoneID = zoneID
+        zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+        zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
+        zoneInfo.SeasonList = []
+        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+        seasonList = [] if not seasonList else seasonList
+        for seasonIpyData in seasonList:
+            seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
+            seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
+            seasonInfo.StartDate = seasonIpyData.GetStartDate()
+            seasonInfo.EndDate = seasonIpyData.GetEndDate()
+            seasonInfo.EndTime = seasonIpyData.GetEndTime()
+            zoneInfo.SeasonList.append(seasonInfo)
+        zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
+        zoneSeasonInfo.ZoneList.append(zoneInfo)
+    zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
+    NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
+    
+    # 同步本服赛季状态
+    gameWorld = GameWorld.GetGameWorld()
+    seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
+    seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+    seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+    seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+    seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+    seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
+    NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
+        
+    return
+
+def __CheckCanLoginCrossServerPKMap(curPlayer):
+    # 检查玩家可否登录跨服PK房间
+    
+    playerID = curPlayer.GetPlayerID()
+    vsRoomID = curPlayer.GetVsRoomId()
+    if not vsRoomID:
+        GameWorld.ErrLog("玩家没有对战房间ID,不可进入对战地图! 强制踢出跨服服务器!", playerID)
+        return False
+    
+    if vsRoomID not in PyGameData.g_crossPKRoomDict:
+        GameWorld.ErrLog("玩家对战房间ID已经不存在,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s" % vsRoomID, playerID)
+        return False
+    
+    vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
+    if playerID not in vsRoom.roomPlayerIDList:
+        GameWorld.ErrLog("玩家对战房间ID不存在该玩家ID,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s,roomPlayerIDList=%s" 
+                         % (vsRoomID, vsRoom.roomPlayerIDList), playerID)
+        return False
+    
+    return True
 
 ## 玩家离线处理
 def OnLeaveServer(curPlayer):    
@@ -767,7 +856,7 @@
 #        return
 
     vsRoomID = curPlayer.GetVsRoomId()
-    if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
+    if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
         GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
         return
     
@@ -780,7 +869,7 @@
     CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
     PlayerControl.SetVsRoomId(curPlayer, 0)
     SetIsCrossPKMatching(curPlayer, 0)
-    GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
+    GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
     return
 
 def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
@@ -802,22 +891,28 @@
     job = playerInfoDict["playerJob"] # 职业
     playerLV = playerInfoDict["playerLV"] # 职业
     maxHP = playerInfoDict["maxHP"] # 职业
-    fightPower = playerInfoDict["fightPower"] # 战斗力
+    maxProDef = playerInfoDict["maxProDef"] # 护盾
+    fightPower = min(playerInfoDict["fightPower"], ChConfig.Def_UpperLimit_DWord) # 战斗力,暂无用,限制不超过20E
     realmLV = playerInfoDict["realmLV"] # 境界
     pkScore = playerInfoDict["pkScore"] # 当前积分
     danLV = playerInfoDict["danLV"] # 当前段位
     cWinCount = playerInfoDict["cWinCount"] # 连胜次数
+    cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
     ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
     
+    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        return
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
-#    if playerID in zoneMatchPlayerList:
-#        GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
-#        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
-#        return
-#    if playerID in PyGameData.g_crossPKPlayerDict:
-#        GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
-#        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
-#        return
+    if playerID in zoneMatchPlayerList:
+        GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+        return
+    if playerID in PyGameData.g_crossPKPlayerDict:
+        GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
+        return
     
     pkPlayer = CrossPKPlayer()
     pkPlayer.accID = accID
@@ -826,6 +921,7 @@
     pkPlayer.playerJob = job
     pkPlayer.playerLV = playerLV
     pkPlayer.maxHP = maxHP
+    pkPlayer.maxProDef = maxProDef
     pkPlayer.pkScore = pkScore
     pkPlayer.danLV = danLV
     pkPlayer.fightPower = fightPower
@@ -836,16 +932,100 @@
     pkPlayer.serverGroupID = serverGroupID
     pkPlayer.pkZoneID = pkZoneID
     pkPlayer.seasonID = seasonID
+    
+    # 判断是否匹配机器人
+    matchRobotRate = 0
+    danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if danIpyData:
+        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
+    
+    # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局
+    cLoseCount = 0
+    todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, [])
+    for pkRecord in todayPKRecordList[::-1]:
+        _, winnerID = pkRecord
+        if playerID == winnerID:
+            break
+        cLoseCount += 1
+    cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2)
+    if cLoseCount >= cLoseBesureMatchRobot:
+        PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount
+        GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)" 
+                           % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount))
+        
+    matchRobotMaxRate = 100
+    
+    # 还有必定匹配机器人次数
+    nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0)
+    if nowBesureMatchRobotCount > 0:
+        matchRobotRate = matchRobotMaxRate
+        PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1
+        GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount))
+        
+    if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate):
+        pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
+        GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" 
+                           % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
+        GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
+        #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+        return
+        
     PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
     
     # 加入赛区匹配列表
     zoneMatchPlayerList.append(playerID)
     PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
     
-    GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" 
-                  % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
+    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" 
+                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
     
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+    return
+
+def __DelayNotifyMatchRobot(tick):
+    ## 做体验,延迟通知匹配到机器人
+    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+        if pkPlayer.notifyMatchRobotTick == -1:
+            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+            continue
+        if tick < pkPlayer.notifyMatchRobotTick:
+            continue
+        pkPlayer.notifyMatchRobotTick = -1
+        serverGroupID = pkPlayer.serverGroupID
+        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        
+    return
+
+def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
+    ## 超时很久很久的玩家系统匹配机器人
+    if not matchPlayerIDList:
+        return
+    
+    matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
+    if len(matchRobotTimeoutInfo) != 2:
+        return
+    matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
+    
+    for matchPlayer in matchTickSortList:
+        
+        playerID = matchPlayer.playerID
+        if playerID not in matchPlayerIDList:
+            continue
+        
+        if tick - matchPlayer.matchTick < matchRobotTick:
+            #GameWorld.DebugLog("    i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
+            break
+        
+        matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
+        
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
+        matchPlayer.notifyMatchRobotTick = -1
+        serverGroupID = matchPlayer.serverGroupID
+        GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
     return
 
 def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -865,22 +1045,22 @@
     vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
     if vsRoomID in PyGameData.g_crossPKRoomDict:
         pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
-        if pkRoom.isMapOpen or pkRoom.readyTick:
+        if pkRoom.mapFBOpenTick or pkRoom.readyTick:
             GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
             return
         
-    GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
+    GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
     
     pkZoneID = 0
     if playerID in PyGameData.g_crossPKPlayerDict:
         pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
         pkZoneID = pkPlayer.pkZoneID
-        GameWorld.Log("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
+        GameWorld.DebugLog("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
         
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
     if playerID in zoneMatchPlayerList:
         zoneMatchPlayerList.remove(playerID)
-        GameWorld.Log("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
+        GameWorld.DebugLog("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
         
     #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
     for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
@@ -889,19 +1069,27 @@
         
         for roomPlayerID in pkRoom.roomPlayerIDList:
             if roomPlayerID == playerID:
-                GameWorld.Log("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
+                GameWorld.DebugLog("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
                 continue
             
             zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
             zoneMatchPlayerList.append(roomPlayerID)
             PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
-            GameWorld.Log("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" 
-                          % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
+            GameWorld.DebugLog("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" 
+                               % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
             
         PyGameData.g_crossPKRoomDict.pop(roomID)
-        GameWorld.Log("    移除房间: popRoomID=%s" % (roomID))
+        GameWorld.DebugLog("    移除房间: popRoomID=%s" % (roomID))
+        
+        # 记录流向
+        dataDict = {"cancelPlayerID":playerID}
+        dataDict.update(pkRoom.GetDRInfo())
+        DR_CrossReamlPK("CancelRoom", dataDict)
         break
     
+    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+        GameWorld.DebugLog("    从匹配机器人队列中移除!")
     return
 
 def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
@@ -917,8 +1105,9 @@
     if playerID not in PyGameData.g_crossPKPlayerDict:
         GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
         return
-    #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
-        
+    pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
+    pkPlayer.prepareOKTick = tick
+    
     if vsRoomID not in PyGameData.g_crossPKRoomDict:
         GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
         return
@@ -931,7 +1120,7 @@
     if playerID not in vsRoom.readyPlayerIDList:
         vsRoom.readyPlayerIDList.append(playerID)
         
-    GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
+    GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
     return
 
 def __ReadyOKRoomPlayerProcess(tick):
@@ -953,31 +1142,74 @@
         isAllReady = True
         roomGroupIDList = []
         readyMemberDict = {} # 已准备好的玩家信息
-        for roomPlayerID in vsRoom.roomPlayerIDList:
+        for num, roomPlayerID in enumerate(vsRoom.roomPlayerIDList, 1):
             if roomPlayerID not in vsRoom.readyPlayerIDList or roomPlayerID not in PyGameData.g_crossPKPlayerDict:
                 isAllReady = False
                 break
             roomPlayer = PyGameData.g_crossPKPlayerDict[roomPlayerID]
             pkZoneID = roomPlayer.pkZoneID
             roomGroupIDList.append(roomPlayer.serverGroupID)
-            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, 
-                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP}
+            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num,
+                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef}
                     
         if not isAllReady:
             continue
         vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
         vsRoom.readyTick = tick
-        GameWorld.Log("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
+        GameWorld.DebugLog("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
         
         sendReadyOKRoomList.append([roomID, readyMemberDict])
         serverGroupIDList += roomGroupIDList
         
     # 将已准备好的房间广播到子服
     if sendReadyOKRoomList:
-        GameWorld.Log("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
+        GameWorld.DebugLog("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
         
     return
+#
+#def TestAddMatch(addCount, maxDanLV=None, isClear=False):
+#    tick = GameWorld.GetGameWorld().GetTick()
+#    if isClear:
+#        PyGameData.g_crossPKPlayerDict = {}
+#        PyGameData.g_crossPKZoneMatchPlayerDict = {}
+#        PyGameData.g_crossPKRoomDict = {}
+#        PyGameData.g_crossPKRoomID = 0
+#        
+#    ipyDataMgr = IpyGameDataPY.IPY_Data()
+#    if maxDanLV == None:
+#        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
+#    crossZoneName = GameWorld.GetCrossZoneName()
+#    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+#    if not crossZoneList:
+#        return
+#    for zoneIpyData in crossZoneList:
+#        pkZoneID = zoneIpyData.GetZoneID()
+#        
+#        addPlayerList = []
+#        zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
+#        maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
+#        for i in xrange(1, addCount + 1):
+#            playerID = maxPlayerID + i
+#            
+#            pkPlayer = CrossPKPlayer()
+#            pkPlayer.playerID = playerID
+#            danLV = random.randint(0, maxDanLV)
+#            pkPlayer.danLV = danLV
+#            pkPlayer.matchTick = tick
+#            pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
+#            pkPlayer.pkZoneID = pkZoneID
+#            pkPlayer.seasonID = 1
+#            
+#            PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
+#            addPlayerList.append([playerID, danLV])
+#            # 加入赛区匹配列表
+#            zoneMatchPlayerList.append(playerID)
+#        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
+#        GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
+#        
+#    #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
+#    return
 
 def OnPKMatchProcess(tick):
     ## 玩家跨服PK匹配定时处理逻辑
@@ -1000,6 +1232,8 @@
         return
     GameWorld.GetGameWorld().SetDict(processTickKey, tick)
     
+    # 延迟通知匹配到机器人的
+    __DelayNotifyMatchRobot(tick)
     # 处理超时的房间
     __DoCheckRoomTimeout(tick)
     # 通知已准备好的房间玩家可进入跨服
@@ -1010,12 +1244,15 @@
     
     # 每个赛区单独匹配
     for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
-        matchPlayerCount = len(matchPlayerIDList)
-        if matchPlayerCount < 2:
-            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+        if not matchPlayerIDList:
+            #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
             continue
+        matchPlayerCount = len(matchPlayerIDList)
+#        if matchPlayerCount < 2:
+#            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+#            continue
         
-        GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
+        GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
         
         matchPlayerList = []
         for matchPlayerID in matchPlayerIDList:
@@ -1024,137 +1261,170 @@
             matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
         # 按匹配时间、积分升序排序
         matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
-        scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
+        #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的
         
         matchPlayerVSList = [] # 成功匹配玩家对战列表
         
         # 优先匹配等待超时玩家
-        __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
+        __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick)
         
         if len(matchPlayerVSList) < maxGroupCnt:
             # 再按积分段匹配玩家
-            __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
+            __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick)
             
         # 给成功匹配的玩家非配对战房间
         matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
         __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
-        GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
+        GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
+        #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
+        #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+        
+        __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
     return
 
-
-def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
-    '''匹配超时玩家
-        匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
+def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0):
+    ''' 匹配玩家
+    @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表
+    @param maxGroupCnt: 最大匹配组数
+    @param matchPlayerVSList: 已经匹配的PK组列表
+    @param outTimeTick: 超时tick设定,0为匹配非超时玩家
     '''
-    GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
-    GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
-    for i, matchPlayer in enumerate(matchTickSortList):        
-        # 只有一个玩家
-        if len(scoreSortList) <= 1:
-            GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
+    
+    matchPlayerCount = 0
+    danPlayerListDict = {}
+    for matchPlayer in matchTickSortList:
+        if outTimeTick and tick - matchPlayer.matchTick < outTimeTick:
+            # 未超时,不再匹配,因为只有一个玩家
             break
-        
-        if tick - matchPlayer.matchTick < outTimeTick:
-            GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
-            break
-        
-        GameWorld.Log("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" 
-                      % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
-        # 已经被匹配走了
-        if matchPlayer not in scoreSortList:
-            GameWorld.Log("        已经被匹配走了!")
-            continue
-        
-        outTimeIndex = scoreSortList.index(matchPlayer)
-        # 最后一个默认匹配上一个
-        if outTimeIndex == len(scoreSortList) - 1: 
-            vsIndex = outTimeIndex - 1
-            GameWorld.Log("        超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
-        # 第一个默认匹配下一个
-        elif outTimeIndex == 0:
-            vsIndex = outTimeIndex + 1
-            GameWorld.Log("        超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
-        # 其他情况匹配积分较近的一个
-        else:
-            preIndex = outTimeIndex - 1
-            nextIndex = outTimeIndex + 1
-            prePlayer = scoreSortList[preIndex]
-            nextPlayer = scoreSortList[nextIndex]
-            preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
-            nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
-            vsIndex = preIndex if preDiff <= nextDiff else nextIndex
-            GameWorld.Log("        超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" 
-                          % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
-                             nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
-            
-        if outTimeIndex > vsIndex: 
-            scoreSortList.pop(outTimeIndex)
-            vsPlayer = scoreSortList.pop(vsIndex)
-        elif outTimeIndex < vsIndex:
-            vsPlayer = scoreSortList.pop(vsIndex)
-            scoreSortList.pop(outTimeIndex)
-        else:
-            continue
-        
-        # 加入成功匹配列表
-        matchPlayerVSList.append([matchPlayer, vsPlayer])
-        
-    return
-
-def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
-    ''' 匹配积分分段玩家
-            匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
-    '''
-    GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
-    danPlayerListDict = {} # 按积分分段列表分散玩家
-    for matchPlayer in scoreSortList:
         danLV = matchPlayer.danLV
         danPlayerList = danPlayerListDict.get(danLV, [])
         danPlayerList.append(matchPlayer)
         danPlayerListDict[danLV] = danPlayerList
+        matchPlayerCount += 1
         
-    # 按分段玩家随机匹配
+    if outTimeTick:
+        GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount))
+    else:
+        GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount))
+        
+    if matchPlayerCount < 2:
+        #GameWorld.DebugLog("    匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount)
+        return
+    
     danList = danPlayerListDict.keys()
-    random.shuffle(danList) # 打乱段位顺序
+    random.shuffle(danList) # 打乱段位处理顺序
     
-    GameWorld.Log("    积分分段个数: %s, %s" % (len(danList), danList))
+    matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家
+    matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差
+    matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0]
     
-    # 日志输出分组明细
+    #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s" 
+    #                   % (matchPlayerCount, matchProtectRound, matchDanDiff, danList))
+    
     for danLV in danList:
-        strList = []
-        for player in danPlayerListDict[danLV]:
-            strList.append((player.playerID, player.pkScore, player.fightPower))
-        GameWorld.Log("        积分段组, danLV=%s, %s" % (danLV, str(strList)))
+        danPlayerList = danPlayerListDict[danLV]
+        lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位
+        for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1):
+            if danLV == vsDanLV:
+                continue
+            if vsDanLV not in danPlayerListDict:
+                continue
+            if vsDanLV < danLV:
+                lowDanPlayerList += danPlayerListDict[vsDanLV]
+            else:
+                highDanPlayerList += danPlayerListDict[vsDanLV]
+                
+        #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s" 
+        #                   % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList)))
         
-    doCount = 0
-    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
-        doCount += 1
+        # 非超时的,优先匹配同段位玩家
+        if not outTimeTick:
+            __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
+            
+        # 分别匹配低段位、高段位
+        __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
+        __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
+        
+    return
+
+def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt):
+    ## 执行匹配段位玩家列表
+    
+    matchPlayerCount = len(matchPlayerList)
+    if matchPlayerCount < 2:
+        return
+    random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可
+    #GameWorld.DebugLog("    总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList)))
+    #for i, mPlayer in enumerate(matchPlayerList):
+    #    GameWorld.DebugLog("    i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV))
+    #maxGroupCnt = 99999 # 测试批量匹配用
+    
+    nextIndex = 0
+    doCount = matchPlayerCount
+    # 至少需要两个  且 未达到最大成功匹配组数 且 限制最大可循环次数大于0
+    while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0:
+        doCount -= 1
+        i = nextIndex
+        aPlayer = matchPlayerList[i]
+        nextIndex += 1
+        
+        aPlayerID = aPlayer.playerID
+        aDanLV = aPlayer.danLV
+        #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
+        #    GameWorld.DebugLog("        i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV))
+        #    continue
+        if aPlayer not in matchTickSortList:
+            #GameWorld.DebugLog("        i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV))
+            continue
+        aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, [])
+        aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
+        #GameWorld.DebugLog("        i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList))
+        
         isMatchOK = False
-        for danLV in danList:
-            danPlayerList = danPlayerListDict[danLV]
-            danPlayerCount = len(danPlayerList)
-            if danPlayerCount < 2:
-                GameWorld.Log("    段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV))
+        for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex):
+            bPlayerID = bPlayer.playerID
+            bDanLV = bPlayer.danLV
+            #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
+            #    GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV))
+            #    continue
+            if bPlayer not in matchTickSortList:
+                #GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV))
+                continue
+            if bPlayerID in aMatchProtectPlayerIDList:
+                GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s" 
+                                   % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList))
                 continue
             
-            vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
-            vsIndexList.sort()
-            aPlayer = danPlayerList.pop(vsIndexList[1])
-            bPlayer = danPlayerList.pop(vsIndexList[0])
+            bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, [])
+            bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
+            if aPlayerID in bMatchProtectPlayerIDList:
+                GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s" 
+                                   % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList))
+                continue
             
-            matchPlayerVSList.append([aPlayer, bPlayer])
+            matchTickSortList.remove(aPlayer)
+            matchTickSortList.remove(bPlayer)
+            
+            matchPlayerList.remove(aPlayer)
+            matchPlayerList.remove(bPlayer)
+            
+            aDanPlayerList = danPlayerListDict.get(aDanLV, [])
+            if aPlayer in aDanPlayerList:
+                aDanPlayerList.remove(aPlayer)
+            bDanPlayerList = danPlayerListDict.get(bDanLV, [])
+            if bPlayer in bDanPlayerList:
+                bDanPlayerList.remove(bPlayer)
+                
+            # 加入成功匹配列表
             isMatchOK = True
-            GameWorld.Log("    成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" 
-                          % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
-            
-            if len(matchPlayerVSList) >= maxGroupCnt:
-                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
-                break
-            
-        if not isMatchOK:
-            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
+            matchPlayerVSList.append([aPlayer, bPlayer])
+            GameWorld.DebugLog("            i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!" 
+                               % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV))
             break
         
+        if isMatchOK:
+            nextIndex -= 1
+            
     return
 
 def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
@@ -1168,7 +1438,7 @@
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
     
     mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
-    GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
+    GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
     for aPlayer, bPlayer in matchPlayerVSList:
         
         if not aPlayer or not bPlayer:
@@ -1196,8 +1466,13 @@
         PyGameData.g_crossPKRoomDict[roomID] = newRoom
         
         aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
-        GameWorld.Log("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
+        GameWorld.DebugLog("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
         vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
+        
+        # 记录流向
+        dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
+        dataDict.update(newRoom.GetDRInfo())
+        DR_CrossReamlPK("OpenRoom", dataDict)
         
         serverGroupIDList.append(aServerGroupID)
         serverGroupIDList.append(bServerGroupID)
@@ -1233,7 +1508,7 @@
     serverGroupIDList = []
     roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
     for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
-        if pkRoom.isMapOpen or not pkRoom.readyTick:
+        if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
             continue
         if tick - pkRoom.readyTick <= roomTimeout:
             continue
@@ -1252,25 +1527,28 @@
         timeoutRoomDict[roomID] = roomPlayerInfo
         PyGameData.g_crossPKRoomDict.pop(roomID)
         
+        # 记录流向
+        DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
+        
     # 将超时房间广播到子服
     if timeoutRoomDict:
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
     return
 
-def MapServer_CrossPKRoomOpen(msgList):
+def MapServer_CrossPKRoomOpen(msgList, tick):
     roomID = msgList[0]
     if roomID not in PyGameData.g_crossPKRoomDict:
         GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
         return
     pkRoom = PyGameData.g_crossPKRoomDict[roomID]
-    pkRoom.isMapOpen = True
+    pkRoom.mapFBOpenTick = tick
     GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
     return
 
-def MapServer_CrossPKOver(infoList):
+def MapServer_CrossPKOver(infoList, tick):
     ## 收到MapServer副本跨服PK结果同步
     
-    GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
+    GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
     
     roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
     
@@ -1315,8 +1593,8 @@
     winnerDanLV, loserDanLV = winner.danLV, loser.danLV
     winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
     
-    GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
-    GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
+    GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
+    GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
     
     winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
     loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
@@ -1351,11 +1629,23 @@
     if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
         loser.danLV += 1
         
-    GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
-    GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
+    GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
+    GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
     
     # 更新排行榜
     UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+    
+    # 更新今日PK记录
+    if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo:
+        PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = []
+    winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID]
+    winnerPKRecordList.append([loserID, winnerID])
+    
+    if loserID not in PyGameData.g_crossPKTodayPKRecordInfo:
+        PyGameData.g_crossPKTodayPKRecordInfo[loserID] = []
+    loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID]
+    loserPKRecordList.append([winnerID, winnerID])
+    #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
     
     timeStr = GameWorld.GetCurrentDataTimeStr()
     playerOverDict = {}
@@ -1390,17 +1680,201 @@
         overPack.TagNameLen = len(overPack.TagName)
         NetPackCommon.SendFakePack(player, overPack)
         
-        GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" 
-                      % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
+        GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" 
+                           % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
         
     serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
-    GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
-                  % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
+                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
     # 同步子服
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+    
+    # 记录流向
+    dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
+    dataDict.update(vsRoom.GetDRInfo())
+    DR_CrossReamlPK("PKOverRoom", dataDict)
     return
 
+def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
+    ## 更新PK玩家积分
+    
+    playerID = pkPlayer.playerID
+    cWinCount = pkPlayer.cWinCount
+    pkScore = pkPlayer.pkScore
+    danLV = pkPlayer.danLV
+    dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
+    
+    GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" 
+                       % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
+    
+    pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if not pkDanIpyData:
+        GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
+    
+    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+    lExScore = 0
+    
+    if isWin:
+        addScore = wBaseScore + wExScore
+        pkPlayer.cWinCount += 1
+    else:
+        addScore = lBaseScore + lExScore
+        pkPlayer.cWinCount = 0
+        
+    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+    if dayMaxScore and addScore:
+        addScore = min(dayMaxScore - dayScore, addScore)
+    pkPlayer.pkScore += addScore
+    
+    if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
+        pkPlayer.danLV += 1
+        
+    return addScore
+
+def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
+    ## 收到子服同步的PK机器人结算
+    
+    if not GameWorld.IsCrossServer():
+        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
+        return
+    
+    playerID = playerInfoDict["playerID"] # 角色ID
+    isWinner = playerInfoDict["isWinner"] # 是否获胜
+    
+    if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
+        return
+    pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+    if playerID in PyGameData.g_crossPKPlayerDict:
+        PyGameData.g_crossPKPlayerDict.pop(playerID)
+    zoneID = pkPlayer.pkZoneID
+    seasonID = pkPlayer.seasonID
+    
+    GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" 
+                  % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
+    
+    roomID = 0
+    addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
+    pkScore = pkPlayer.pkScore
+    danLV = pkPlayer.danLV
+    cWinCount = pkPlayer.cWinCount
+    
+    GameWorld.Log("    更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore, pkScore, danLV, cWinCount), playerID)
+    
+    if isWinner:
+        winner, loser = pkPlayer, None
+    else:
+        winner, loser = None, pkPlayer
+        
+    # 更新排行榜
+    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+    
+    # PK机器人默认结果数据
+    overType = 0
+    roundWinnerIDList = []
+    notifyState = False
+    winnerID = winner.playerID if winner else 0
+    tagPlayerID = 0
+    tagPlayerName = ""
+    
+    timeStr = GameWorld.GetCurrentDataTimeStr()
+    playerOverDict = {}
+    playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
+                                + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+                                
+    serverGroupIDList = [pkPlayer.serverGroupID]
+    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
+                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+    # 同步子服
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+    
+    if playerID not in PyGameData.g_crossPKTodayPKRecordInfo:
+        PyGameData.g_crossPKTodayPKRecordInfo[playerID] = []
+    pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID]
+    pkRecordList.append([0, winnerID])
+    #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
+    
+    # 记录流向
+    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+    DR_CrossReamlPK("PKOverRobot", dataDict)
+    return
+
+def _GMSetCrossPK(serverGroupID, msgData):
+    ## 收到子服GM同步的设置跨服PK数据
+    
+    if not GameWorld.IsCrossServer():
+        GameWorld.ErrLog("GMSetCrossPK非跨服服务器不处理该跨服GM请求!")
+        return
+    
+    zoneID = msgData["ZoneID"]
+    seasonID = msgData["SeasonID"]
+    playerInfoDict = msgData["PlayerInfo"]
+    
+    accID = playerInfoDict["accID"]
+    playerID = playerInfoDict["playerID"]
+    playerName = playerInfoDict["playerName"]
+    playerJob = playerInfoDict["playerJob"]
+    fightPower = playerInfoDict["fightPower"]
+    realmLV = playerInfoDict["realmLV"]
+    pkScore = playerInfoDict["pkScore"]
+    danLV = playerInfoDict["danLV"]
+    cWinCount = playerInfoDict["cWinCount"]
+    ondayScore = playerInfoDict["ondayScore"]
+    
+    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(zoneID, [])
+    if playerID in zoneMatchPlayerList or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.ErrLog("GMSetCrossPK玩家正在匹配中,无法设置该GM请求数据! playerID=%s,accID=%s" % (playerID, accID))
+        return
+    
+    pkPlayer = CrossPKPlayer()
+    pkPlayer.accID = accID
+    pkPlayer.playerID = playerID
+    pkPlayer.playerName = playerName
+    pkPlayer.playerJob = playerJob
+    pkPlayer.pkScore = pkScore
+    pkPlayer.danLV = danLV
+    pkPlayer.fightPower = fightPower
+    pkPlayer.realmLV = realmLV
+    pkPlayer.cWinCount = cWinCount
+    pkPlayer.ondayScore = ondayScore
+    pkPlayer.serverGroupID = serverGroupID
+    pkPlayer.pkZoneID = zoneID
+    pkPlayer.seasonID = seasonID
+    
+    # 更新排行榜
+    isOK = UpdateCrossPKBillboard(zoneID, seasonID, pkPlayer, None, True)
+    GameWorld.Log("GMSetCrossPK设置跨服PK榜单玩家数据成功: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s" 
+                  % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID)
+    
+    # 记录流向
+    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+    DR_CrossReamlPK("GMSet", dataDict)
+    return
+    
 ##================================== 以下是子服逻辑 ==========================================
+
+def OnGameServerInitOK():
+    
+    if GameWorld.IsCrossServer():
+        return
+    
+    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+    GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
+    
+    gameWorld = GameWorld.GetGameWorld()
+    zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    if not zoneID:
+        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID)
+        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID)
+        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState)
+        GameWorld.Log("    服务器启动取DB值设置本服赛区赛季信息: ")
+        
+    return
 
 def OnMapServerInitOK():
     # 通知地图服务器状态
@@ -1433,7 +1907,12 @@
     GameWorld.Log("    zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
     if not zoneID:
         return
-    
+    if not seasonID:
+        dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+        if dbSeasonID:
+            GameWorld.ErrLog("    已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
+            return
+        
     gameWorld = GameWorld.GetGameWorld()
     curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
     
@@ -1442,8 +1921,23 @@
     gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
     gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
     
+    # 强制覆盖存DB
+    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+    GameWorld.Log("    before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
+    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
+    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+    GameWorld.Log("    update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
+    
     if curSeasonState == 1 and seasonState == 2:
-        PlayerControl.WorldNotify(0, "NotifySeasonOver")
+        pass
+        #PlayerControl.WorldNotify(0, "NotifySeasonOver")
         
     # 通知地图服务器状态
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
@@ -1457,6 +1951,8 @@
     seasonStatePack.SeasonID = seasonID
     seasonStatePack.SeasonState = seasonState
     seasonStatePack.MatchState = matchState
+    seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+    seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
@@ -1472,14 +1968,23 @@
     if not curPlayer:
         return
     
-    if result == -2:
-        PlayerControl.NotifyCode(curPlayer, "InCrossPKing")
+    if not result:
         return
+    
+    if result == -2:
+        PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
+        return
+    
+    startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
     
     if result == 1:
         SetIsCrossPKMatching(curPlayer, 1)
-        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
+        startMatchPack.IsRobot = 0
+    elif result == 2:
+        SetIsCrossPKMatching(curPlayer, 0)
+        startMatchPack.IsRobot = 1
         
+    NetPackCommon.SendFakePack(curPlayer, startMatchPack)    
     return
 
 ## 跨服匹配状态
@@ -1493,16 +1998,15 @@
 def CrossServerMsg_PKMatchResult(vsRoomDict):
     ## 跨服PK匹配结果
     curServerGroupID = GameWorld.GetServerGroupID()
-    actionType = ShareDefine.Def_CrossAction_PK
     mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
-    GameWorld.Log("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
     if not mapPosList:
         GameWorld.ErrLog("没有配置对战地图进入坐标!")
         return
     
     for roomID, roomInfo in vsRoomDict.items():
         mapID, playerList = roomInfo
-        GameWorld.Log("    roomID=%s,playerList=%s" % (roomID, playerList))
+        GameWorld.DebugLog("    roomID=%s,playerList=%s" % (roomID, playerList))
         for i, playerInfo in enumerate(playerList):
             serverGroupID, playerID = playerInfo
             if serverGroupID != curServerGroupID:
@@ -1518,7 +2022,7 @@
             PlayerControl.SetVsRoomId(player, roomID, True)
             # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
             posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
-            CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
+            CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
             
     return
 
@@ -1526,13 +2030,18 @@
     ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
     
     curServerGroupID = GameWorld.GetServerGroupID()
-    GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
     # serverGroupID, playerName, playerJob
+    
+    if not CrossRealmPlayer.IsCrossServerOpen():
+        GameWorld.Log("跨服服务器维护中,不处理!")
+        return
     
     for roomID, readyMemberDict in readyOKRoomList:
         for playerID, playerInfo in readyMemberDict.items():
             serverGroupID = playerInfo["ServerGroupID"]
             playerName = playerInfo["Name"]
+            number = playerInfo["Number"]
             
             if serverGroupID != curServerGroupID:
                 GameWorld.DebugLog("    不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
@@ -1555,10 +2064,12 @@
                     matchPlayer.NameLen = len(matchPlayer.PlayerName)
                     matchPlayer.Job = readyPlayerInfo["Job"]
                     matchPlayer.LV = readyPlayerInfo["LV"]
-                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
+                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] % ShareDefine.Def_PerPointValue
+                    matchPlayer.MaxHPEx = readyPlayerInfo["MaxHP"] / ShareDefine.Def_PerPointValue
+                    matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                     break
                 
-            PlayerControl.SetCrossRealmState(player, 1)
+            PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
             SetIsCrossPKMatching(player, 0)
             
             # 通知匹配成功,可进入跨服
@@ -1566,10 +2077,11 @@
             matchOKPack.RoomID = roomID
             matchOKPack.PlayerName = playerName
             matchOKPack.NameLen = len(matchOKPack.PlayerName)
+            matchOKPack.Number = number
             matchOKPack.MatchPlayer = [matchPlayer]
             matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
             NetPackCommon.SendFakePack(player, matchOKPack)
-            GameWorld.Log("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
+            GameWorld.DebugLog("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
             
     return
 
@@ -1577,7 +2089,7 @@
     ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
     
     curServerGroupID = GameWorld.GetServerGroupID()
-    GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
     
     for roomID, roomPlayerInfo in timeoutRoomDict.items():
         if not roomPlayerInfo:
@@ -1600,15 +2112,53 @@
             GameWorld.DebugLog("    房间ID不同, playerID=%s" % (playerID))
             continue
         player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
-        PlayerControl.SetCrossRealmState(player, 0)
+        PlayerControl.SetCrossMapID(player, 0)
         
     return
 
+#跨服竞技场未通知玩家的比赛结果,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
+class CrossPKUnNotifyOverInfoManager(object):
+    
+    def __init__(self):
+        self.__unNotifyOverInfoDict = {} # {playerID:tagDBCrossPKUnNotifyOverInfo, ...}
+        return
+    
+    def AddUnNotifyOverInfo(self, playerID, overInfoData):
+        self.__unNotifyOverInfoDict[playerID] = overInfoData
+        return
+    
+    def GetPlayerUnNotifyOverInfo(self, playerID): return self.__unNotifyOverInfoDict.pop(playerID, None)
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        for overInfoData in self.__unNotifyOverInfoDict.values():
+            cnt += 1
+            savaData += overInfoData.getBuffer()
+                
+        GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("LoadDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
+            overInfoData.clear()
+            pos += overInfoData.readData(datas, pos, dataslen)
+            self.__unNotifyOverInfoDict[overInfoData.PlayerID] = overInfoData
+            
+        return pos
+    
 def CrossServerMsg_PKOverInfo(playerOverDict):
     ## 子服接收跨服PK结果信息
     
     curServerGroupID = GameWorld.GetServerGroupID()
-    GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
     
     for playerID, overInfo in playerOverDict.items():
         roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
@@ -1619,26 +2169,74 @@
         
         sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
         player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if not player:
+            CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
         if not player or PlayerControl.GetIsTJG(player):
-            GameWorld.Log("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
-            PyGameData.g_crossPKUnNotifyOverInfo[playerID] = sendMapOverInfo
+            GameWorld.DebugLog("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
+            overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
+            overInfoData.clear()
+            overInfoData.ZoneID = zoneID
+            overInfoData.SeasonID = seasonID
+            overInfoData.RoomID = roomID
+            overInfoData.TimeStr = timeStr
+            overInfoData.OverType = overType
+            overInfoData.PlayerID = playerID
+            overInfoData.WinnerID = winnerID
+            overInfoData.RoundWinnerInfo = str(roundWinnerIDList)
+            overInfoData.RoundWinnerLen = len(overInfoData.RoundWinnerInfo)
+            overInfoData.PKScore = pkScore
+            overInfoData.DanLV = danLV
+            overInfoData.CWinCount = cWinCount
+            overInfoData.AddScore = addScore
+            overInfoData.TagPlayerID = tagPlayerID
+            overInfoData.TagPlayerName = tagPlayerName
+            PyDataManager.GetCrossPKUnNotifyOverInfoManager().AddUnNotifyOverInfo(playerID, overInfoData)
             continue
         
+        PlayerControl.SetVsRoomId(player, 0)
         sysMsg = str(sendMapOverInfo)
         player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
-        GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
-                      % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
+        GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
+                           % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
     return
 
 def __OnLoginNotifyPKOverInfo(curPlayer):
     playerID = curPlayer.GetPlayerID()
-    if playerID not in PyGameData.g_crossPKUnNotifyOverInfo:
+    overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
+    if not overInfoData:
         return
-    overInfo = PyGameData.g_crossPKUnNotifyOverInfo.pop(playerID)
-    PlayerControl.SetCrossRealmState(curPlayer, 0)
-    sysMsg = str(overInfo)
+    PlayerControl.SetCrossMapID(curPlayer, 0)
+    PlayerControl.SetVsRoomId(curPlayer, 0)
+    
+    zoneID = overInfoData.ZoneID
+    seasonID = overInfoData.SeasonID
+    roomID = overInfoData.RoomID
+    timeStr = overInfoData.TimeStr
+    overType = overInfoData.OverType
+    #playerID = overInfoData.PlayerID
+    winnerID = overInfoData.WinnerID
+    roundWinnerIDList = []
+    try:
+        roundWinnerIDList = eval(overInfoData.RoundWinnerInfo)
+    except:
+        GameWorld.ErrLog("__OnLoginNotifyPKOverInfo roundWinnerIDList eval error! RoundWinnerInfo=%s" % overInfoData.RoundWinnerInfo, playerID)
+    pkScore = overInfoData.PKScore
+    danLV = overInfoData.DanLV
+    cWinCount = overInfoData.CWinCount
+    addScore = overInfoData.AddScore
+    tagPlayerID = overInfoData.TagPlayerID
+    tagPlayerName = overInfoData.TagPlayerName
+    notifyState = 0 # 登录才通知的默认未通知
+    sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+    sysMsg = str(sendMapOverInfo)
     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
-    GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: mapID=%s,overInfo=%s" % (curPlayer.GetMapID(), overInfo), playerID)
+    GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
+                       % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
     return
 
+def DR_CrossReamlPK(eventName, dataDict={}):
+    drDataDict = {}
+    drDataDict.update(dataDict)
+    DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
+    return
 

--
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