From b58e4e28b5e38d31185c9d0bf105a700373aa892 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 三月 2024 16:46:12 +0800 Subject: [PATCH] 9946 【砍树】【港台】【越南】【主干】仙盟BOSS修改(修复当副本有盟友在打时,其他盟友进入偶发统计时长异常bug;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 1132 +++++++++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 865 insertions(+), 267 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 58401ad..58ef254 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -18,6 +18,7 @@ import GameWorld import PlayerControl import CrossRealmMsg +import DataRecordPack import ChPyNetSendPack import CrossRealmPlayer import PyGameDataStruct @@ -45,17 +46,26 @@ self.playerJob = 0 self.playerLV = 0 self.maxHP = 0 + self.maxProDef = 0 self.fightPower = 0 self.realmLV = 0 self.pkScore = 0 self.danLV = 0 self.matchTick = 0 + self.prepareOKTick = 0 self.cWinCount = 0 # 连胜次数 self.ondayScore = 0 # 过天时的积分 self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成 self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成 self.seasonID = 0 # 赛季ID + self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick return + + def GetDRInfo(self): + ## 流向记录信息 + return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore, + "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount, + "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore} class CrossPKRoom(): ## 跨服PK房间类 @@ -70,9 +80,13 @@ self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态 self.roomPlayerIDList = [] # 对战玩家ID列表 self.readyPlayerIDList = [] # 已经准备好的玩家ID列表 - self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 + self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 return + def GetDRInfo(self): + return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick, + "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick} + #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 class CrossPKBillboardManager(object): @@ -186,7 +200,7 @@ cnt += 1 savaData += billboardData.getBuffer() - GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt) + GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -212,7 +226,7 @@ return pos -def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser): +def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser, syncClientServer=False): ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用 curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID) @@ -228,14 +242,16 @@ return maxCount = min(2000, maxCount) upBillboardList = [] - if winner.danLV >= danLVLimit: - upBillboardList.append(winner) - else: - GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID) - if loser.danLV >= danLVLimit: - upBillboardList.append(loser) - else: - GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID) + if winner: + if winner.danLV >= danLVLimit: + upBillboardList.append(winner) + else: + GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID) + if loser: + if loser.danLV >= danLVLimit: + upBillboardList.append(loser) + else: + GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID) if not upBillboardList: return @@ -284,7 +300,7 @@ billboardData.PKScore = pkPlayer.pkScore billboardData.DanLV = pkPlayer.danLV billboardData.Time = billboardTime - GameWorld.Log(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID) + GameWorld.DebugLog(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID) # 战斗结算更新榜单先不排序,只设置需要排序 if isUpd: @@ -294,12 +310,15 @@ matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) if not matchState and not PyGameData.g_crossPKRoomDict: GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ") - zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID) + syncClientServer = True + if syncClientServer: + crossZoneName = GameWorld.GetCrossZoneName() + zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID) if zoneIpyData: serverGroupIDList = zoneIpyData.GetServerGroupIDList() SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList) - return + return True #// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard # @@ -353,7 +372,8 @@ serverTime = GameWorld.GetServerTime() curSeasonID = 0 seasonState = 0 - seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID) + crossZoneName = GameWorld.GetCrossZoneName() + seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID) seasonList = [] if not seasonList else seasonList for seasonIpyData in seasonList: startDateStr = seasonIpyData.GetStartDate() @@ -420,6 +440,9 @@ def ClientServerMsg_PKBillboard(serverGroupID, msgData): ## 收到子服请求查询PK排行榜信息 + if "GMSetCrossPK" in msgData: + _GMSetCrossPK(serverGroupID, msgData) + return zoneID = msgData["ZoneID"] seasonID = msgData["SeasonID"] exData = msgData.get("ExData", {}) # 原数据返回子服 @@ -429,7 +452,7 @@ def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}): ## 同步赛区赛季榜单到子服 crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager() - billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序 + billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序 isFinalBillboardData = False # 是否最终的榜单数据 gameWorld = GameWorld.GetGameWorld() curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID) @@ -460,8 +483,8 @@ def CrossServerMsg_PKSyncBillboard(syncInfo): ## 收到跨服服务器同步的排行榜信息 zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo - GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" - % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData)) + GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" + % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData)) crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager() billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData) @@ -522,18 +545,19 @@ zoneSeasonTimeDict = {} serverTime = GameWorld.GetServerTime() - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return zoneSeasonTimeDict + + for zoneIpyData in crossZoneList: zoneID = zoneIpyData.GetZoneID() # 规定每个赛区的赛季时间需按顺序配置 - seasonIpyDataList = [] - for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()): - seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex) - if zoneID == seasonIpyData.GetZoneID(): - seasonIpyDataList.append(seasonIpyData) - + seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID) + if not seasonIpyDataList: + continue + for i, seasonIpyData in enumerate(seasonIpyDataList): seasonID = seasonIpyData.GetSeasonID() startDateStr = seasonIpyData.GetStartDate() @@ -591,8 +615,9 @@ gameWorld = GameWorld.GetGameWorld() serverTime = GameWorld.GetServerTime() + crossZoneName = GameWorld.GetCrossZoneName() for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items(): - zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID) + zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID) if not zoneIpyData: continue @@ -644,11 +669,25 @@ return gameWorld = GameWorld.GetGameWorld() + preState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen) + + # 匹配状态从关闭到开启 + if not preState and isOpen: + PyGameData.g_crossPKPlayerDict = {} + PyGameData.g_crossPKZoneMatchPlayerDict = {} + PyGameData.g_crossPKZoneMatchRobotPlayerDict = {} + PyGameData.g_crossPKRoomDict = {} + PyGameData.g_crossPKTodayPKRecordInfo = {} + PyGameData.g_crossPKBesureMatchRobotInfo = {} + GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!") + + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + for zoneIpyData in crossZoneList: zoneID = zoneIpyData.GetZoneID() # 广播当前赛区的所有子服跨服PK赛季状态变更 @@ -661,82 +700,132 @@ return -def ClientServerMsg_ServerInitOK(serverGroupID, tick): - ## 子服启动成功 - GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID)) - zoneID = GetCrossPKServerGroupZoneID(serverGroupID) - if not zoneID: - GameWorld.Log(" 该子服没有分配赛区,不同步!") +def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0): + ''' 同步跨服PK活动数据到子服务器 + @param serverGroupID: 为0时同步所有子服 + ''' + + GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID)) + if serverGroupID: + ipyData = GetCrossPKServerGroupZone(serverGroupID) + if not ipyData: + return + crossZoneList = [ipyData] + else: + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: return gameWorld = GameWorld.GetGameWorld() - seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID) - seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID) - matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) - seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState} - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID]) + for zoneIpyData in crossZoneList: + zoneID = zoneIpyData.GetZoneID() + seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID) + seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID) + matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) + seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState} + serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList() + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList) + return -def GetCrossPKServerGroupZoneID(serverGroupID): +def GetCrossPKServerGroupZone(serverGroupID): ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区 - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return + + for zoneIpyData in crossZoneList: for groupInfo in zoneIpyData.GetServerGroupIDList(): if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \ or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]): - return zoneIpyData.GetZoneID() - return 0 + return zoneIpyData + return -def OnPlayerLogin(curPlayer): - - # 本服登录处理 - if not GameWorld.IsCrossServer(): - # 本服没有分配赛区不处理 - if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID): - return - __OnLoginNotifyPKOverInfo(curPlayer) - - # 同步所有赛区赛季信息 - zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo() - zoneSeasonInfo.ZoneList = [] - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) - zoneID = zoneIpyData.GetZoneID() - zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone() - zoneInfo.ZoneID = zoneID - zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) - zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName) - zoneInfo.SeasonList = [] - seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID) - seasonList = [] if not seasonList else seasonList - for seasonIpyData in seasonList: - seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason() - seasonInfo.SeasonID = seasonIpyData.GetSeasonID() - seasonInfo.StartDate = seasonIpyData.GetStartDate() - seasonInfo.EndDate = seasonIpyData.GetEndDate() - seasonInfo.EndTime = seasonIpyData.GetEndTime() - zoneInfo.SeasonList.append(seasonInfo) - zoneInfo.SeasonCount = len(zoneInfo.SeasonList) - zoneSeasonInfo.ZoneList.append(zoneInfo) - zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList) - NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo) - - # 同步本服赛季状态 - gameWorld = GameWorld.GetGameWorld() - seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState() - seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) - seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) - seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) - seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) - NetPackCommon.SendFakePack(curPlayer, seasonStatePack) - +def OnPlayerLoginCrossServer(curPlayer): # 跨服登录处理 - else: - # 比如验证房间ID是否合法 - pass + + mapID = curPlayer.GetMapID() + mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) + if mapID not in mapIDList: + return + + GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID()) + if not __CheckCanLoginCrossServerPKMap(curPlayer): + CrossRealmPlayer.PlayerExitCrossServer(curPlayer) + return return + +def OnPlayerLogin(curPlayer): + # 本服登录处理 + + # 本服没有分配赛区不处理 + if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID): + return + __OnLoginNotifyPKOverInfo(curPlayer) + + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return + # 同步所有赛区赛季信息 + zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo() + zoneSeasonInfo.ZoneList = [] + for zoneIpyData in crossZoneList: + zoneID = zoneIpyData.GetZoneID() + zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone() + zoneInfo.ZoneID = zoneID + zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) + zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName) + zoneInfo.SeasonList = [] + seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID) + seasonList = [] if not seasonList else seasonList + for seasonIpyData in seasonList: + seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason() + seasonInfo.SeasonID = seasonIpyData.GetSeasonID() + seasonInfo.StartDate = seasonIpyData.GetStartDate() + seasonInfo.EndDate = seasonIpyData.GetEndDate() + seasonInfo.EndTime = seasonIpyData.GetEndTime() + zoneInfo.SeasonList.append(seasonInfo) + zoneInfo.SeasonCount = len(zoneInfo.SeasonList) + zoneSeasonInfo.ZoneList.append(zoneInfo) + zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList) + NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo) + + # 同步本服赛季状态 + gameWorld = GameWorld.GetGameWorld() + seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState() + seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) + seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName() + seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName) + NetPackCommon.SendFakePack(curPlayer, seasonStatePack) + + return + +def __CheckCanLoginCrossServerPKMap(curPlayer): + # 检查玩家可否登录跨服PK房间 + + playerID = curPlayer.GetPlayerID() + vsRoomID = curPlayer.GetVsRoomId() + if not vsRoomID: + GameWorld.ErrLog("玩家没有对战房间ID,不可进入对战地图! 强制踢出跨服服务器!", playerID) + return False + + if vsRoomID not in PyGameData.g_crossPKRoomDict: + GameWorld.ErrLog("玩家对战房间ID已经不存在,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s" % vsRoomID, playerID) + return False + + vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID] + if playerID not in vsRoom.roomPlayerIDList: + GameWorld.ErrLog("玩家对战房间ID不存在该玩家ID,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s,roomPlayerIDList=%s" + % (vsRoomID, vsRoom.roomPlayerIDList), playerID) + return False + + return True ## 玩家离线处理 def OnLeaveServer(curPlayer): @@ -767,7 +856,7 @@ # return vsRoomID = curPlayer.GetVsRoomId() - if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1: + if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK: GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID()) return @@ -780,7 +869,7 @@ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg) PlayerControl.SetVsRoomId(curPlayer, 0) SetIsCrossPKMatching(curPlayer, 0) - GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID()) + GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID()) return def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick): @@ -802,22 +891,28 @@ job = playerInfoDict["playerJob"] # 职业 playerLV = playerInfoDict["playerLV"] # 职业 maxHP = playerInfoDict["maxHP"] # 职业 - fightPower = playerInfoDict["fightPower"] # 战斗力 + maxProDef = playerInfoDict["maxProDef"] # 护盾 + fightPower = min(playerInfoDict["fightPower"], ChConfig.Def_UpperLimit_DWord) # 战斗力,暂无用,限制不超过20E realmLV = playerInfoDict["realmLV"] # 境界 pkScore = playerInfoDict["pkScore"] # 当前积分 danLV = playerInfoDict["danLV"] # 当前段位 cWinCount = playerInfoDict["cWinCount"] # 连胜次数 + cLoseCount = playerInfoDict["cLoseCount"] # 连败次数 ondayScore = playerInfoDict["ondayScore"] # 过天时的积分 + if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + return zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) -# if playerID in zoneMatchPlayerList: -# GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) -# CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) -# return -# if playerID in PyGameData.g_crossPKPlayerDict: -# GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) -# CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID]) -# return + if playerID in zoneMatchPlayerList: + GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + if playerID in PyGameData.g_crossPKPlayerDict: + GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID]) + return pkPlayer = CrossPKPlayer() pkPlayer.accID = accID @@ -826,6 +921,7 @@ pkPlayer.playerJob = job pkPlayer.playerLV = playerLV pkPlayer.maxHP = maxHP + pkPlayer.maxProDef = maxProDef pkPlayer.pkScore = pkScore pkPlayer.danLV = danLV pkPlayer.fightPower = fightPower @@ -836,16 +932,100 @@ pkPlayer.serverGroupID = serverGroupID pkPlayer.pkZoneID = pkZoneID pkPlayer.seasonID = seasonID + + # 判断是否匹配机器人 + matchRobotRate = 0 + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if danIpyData: + matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount + + # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局 + cLoseCount = 0 + todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, []) + for pkRecord in todayPKRecordList[::-1]: + _, winnerID = pkRecord + if playerID == winnerID: + break + cLoseCount += 1 + cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2) + if cLoseCount >= cLoseBesureMatchRobot: + PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount + GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)" + % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount)) + + matchRobotMaxRate = 100 + + # 还有必定匹配机器人次数 + nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0) + if nowBesureMatchRobotCount > 0: + matchRobotRate = matchRobotMaxRate + PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1 + GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount)) + + if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate): + pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000 + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount)) + GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID) + #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer # 加入赛区匹配列表 zoneMatchPlayerList.append(playerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" - % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList))) + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList))) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + +def __DelayNotifyMatchRobot(tick): + ## 做体验,延迟通知匹配到机器人 + for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items(): + if pkPlayer.notifyMatchRobotTick == -1: + #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID) + continue + if tick < pkPlayer.notifyMatchRobotTick: + continue + pkPlayer.notifyMatchRobotTick = -1 + serverGroupID = pkPlayer.serverGroupID + GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + + return + +def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick): + ## 超时很久很久的玩家系统匹配机器人 + if not matchPlayerIDList: + return + + matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1) + if len(matchRobotTimeoutInfo) != 2: + return + matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick + + for matchPlayer in matchTickSortList: + + playerID = matchPlayer.playerID + if playerID not in matchPlayerIDList: + continue + + if tick - matchPlayer.matchTick < matchRobotTick: + #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i)) + break + + matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] + + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer + matchPlayer.notifyMatchRobotTick = -1 + serverGroupID = matchPlayer.serverGroupID + GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) return def ClientServerMsg_PKCancel(playerInfoDict, tick): @@ -865,22 +1045,22 @@ vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID if vsRoomID in PyGameData.g_crossPKRoomDict: pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID] - if pkRoom.isMapOpen or pkRoom.readyTick: + if pkRoom.mapFBOpenTick or pkRoom.readyTick: GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID) return - GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID)) + GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID)) pkZoneID = 0 if playerID in PyGameData.g_crossPKPlayerDict: pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID) pkZoneID = pkPlayer.pkZoneID - GameWorld.Log(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID)) + GameWorld.DebugLog(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID)) zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) if playerID in zoneMatchPlayerList: zoneMatchPlayerList.remove(playerID) - GameWorld.Log(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList))) + GameWorld.DebugLog(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList))) #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): @@ -889,19 +1069,27 @@ for roomPlayerID in pkRoom.roomPlayerIDList: if roomPlayerID == playerID: - GameWorld.Log(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID)) + GameWorld.DebugLog(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID)) continue zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) zoneMatchPlayerList.append(roomPlayerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.Log(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" - % (roomID, roomPlayerID, len(zoneMatchPlayerList))) + GameWorld.DebugLog(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" + % (roomID, roomPlayerID, len(zoneMatchPlayerList))) PyGameData.g_crossPKRoomDict.pop(roomID) - GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID)) + GameWorld.DebugLog(" 移除房间: popRoomID=%s" % (roomID)) + + # 记录流向 + dataDict = {"cancelPlayerID":playerID} + dataDict.update(pkRoom.GetDRInfo()) + DR_CrossReamlPK("CancelRoom", dataDict) break + if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID) + GameWorld.DebugLog(" 从匹配机器人队列中移除!") return def ClientServerMsg_PKPrepareOK(playerInfoDict, tick): @@ -917,8 +1105,9 @@ if playerID not in PyGameData.g_crossPKPlayerDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID)) return - #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] - + pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] + pkPlayer.prepareOKTick = tick + if vsRoomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID) return @@ -931,7 +1120,7 @@ if playerID not in vsRoom.readyPlayerIDList: vsRoom.readyPlayerIDList.append(playerID) - GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID)) + GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID)) return def __ReadyOKRoomPlayerProcess(tick): @@ -953,31 +1142,74 @@ isAllReady = True roomGroupIDList = [] readyMemberDict = {} # 已准备好的玩家信息 - for roomPlayerID in vsRoom.roomPlayerIDList: + for num, roomPlayerID in enumerate(vsRoom.roomPlayerIDList, 1): if roomPlayerID not in vsRoom.readyPlayerIDList or roomPlayerID not in PyGameData.g_crossPKPlayerDict: isAllReady = False break roomPlayer = PyGameData.g_crossPKPlayerDict[roomPlayerID] pkZoneID = roomPlayer.pkZoneID roomGroupIDList.append(roomPlayer.serverGroupID) - readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, - "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP} + readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num, + "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef} if not isAllReady: continue vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight vsRoom.readyTick = tick - GameWorld.Log(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict))) + GameWorld.DebugLog(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict))) sendReadyOKRoomList.append([roomID, readyMemberDict]) serverGroupIDList += roomGroupIDList # 将已准备好的房间广播到子服 if sendReadyOKRoomList: - GameWorld.Log(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList)) + GameWorld.DebugLog(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList) return +# +#def TestAddMatch(addCount, maxDanLV=None, isClear=False): +# tick = GameWorld.GetGameWorld().GetTick() +# if isClear: +# PyGameData.g_crossPKPlayerDict = {} +# PyGameData.g_crossPKZoneMatchPlayerDict = {} +# PyGameData.g_crossPKRoomDict = {} +# PyGameData.g_crossPKRoomID = 0 +# +# ipyDataMgr = IpyGameDataPY.IPY_Data() +# if maxDanLV == None: +# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1 +# crossZoneName = GameWorld.GetCrossZoneName() +# crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) +# if not crossZoneList: +# return +# for zoneIpyData in crossZoneList: +# pkZoneID = zoneIpyData.GetZoneID() +# +# addPlayerList = [] +# zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) +# maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList) +# for i in xrange(1, addCount + 1): +# playerID = maxPlayerID + i +# +# pkPlayer = CrossPKPlayer() +# pkPlayer.playerID = playerID +# danLV = random.randint(0, maxDanLV) +# pkPlayer.danLV = danLV +# pkPlayer.matchTick = tick +# pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999) +# pkPlayer.pkZoneID = pkZoneID +# pkPlayer.seasonID = 1 +# +# PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer +# addPlayerList.append([playerID, danLV]) +# # 加入赛区匹配列表 +# zoneMatchPlayerList.append(playerID) +# PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList +# GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList)) +# +# #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict) +# return def OnPKMatchProcess(tick): ## 玩家跨服PK匹配定时处理逻辑 @@ -1000,6 +1232,8 @@ return GameWorld.GetGameWorld().SetDict(processTickKey, tick) + # 延迟通知匹配到机器人的 + __DelayNotifyMatchRobot(tick) # 处理超时的房间 __DoCheckRoomTimeout(tick) # 通知已准备好的房间玩家可进入跨服 @@ -1010,12 +1244,15 @@ # 每个赛区单独匹配 for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items(): - matchPlayerCount = len(matchPlayerIDList) - if matchPlayerCount < 2: - #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) + if not matchPlayerIDList: + #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID)) continue + matchPlayerCount = len(matchPlayerIDList) +# if matchPlayerCount < 2: +# #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) +# continue - GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) + GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) matchPlayerList = [] for matchPlayerID in matchPlayerIDList: @@ -1024,137 +1261,170 @@ matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID]) # 按匹配时间、积分升序排序 matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick")) - scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) + #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的 matchPlayerVSList = [] # 成功匹配玩家对战列表 # 优先匹配等待超时玩家 - __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick) + __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick) if len(matchPlayerVSList) < maxGroupCnt: # 再按积分段匹配玩家 - __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList) + __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick) # 给成功匹配的玩家非配对战房间 matchPlayerVSList = matchPlayerVSList[:maxGroupCnt] __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick) - GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) + #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) + + __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick) return - -def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick): - '''匹配超时玩家 - 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个 +def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0): + ''' 匹配玩家 + @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表 + @param maxGroupCnt: 最大匹配组数 + @param matchPlayerVSList: 已经匹配的PK组列表 + @param outTimeTick: 超时tick设定,0为匹配非超时玩家 ''' - GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick)) - GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList)) - for i, matchPlayer in enumerate(matchTickSortList): - # 只有一个玩家 - if len(scoreSortList) <= 1: - GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) + + matchPlayerCount = 0 + danPlayerListDict = {} + for matchPlayer in matchTickSortList: + if outTimeTick and tick - matchPlayer.matchTick < outTimeTick: + # 未超时,不再匹配,因为只有一个玩家 break - - if tick - matchPlayer.matchTick < outTimeTick: - GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) - break - - GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" - % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick)) - # 已经被匹配走了 - if matchPlayer not in scoreSortList: - GameWorld.Log(" 已经被匹配走了!") - continue - - outTimeIndex = scoreSortList.index(matchPlayer) - # 最后一个默认匹配上一个 - if outTimeIndex == len(scoreSortList) - 1: - vsIndex = outTimeIndex - 1 - GameWorld.Log(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex)) - # 第一个默认匹配下一个 - elif outTimeIndex == 0: - vsIndex = outTimeIndex + 1 - GameWorld.Log(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex)) - # 其他情况匹配积分较近的一个 - else: - preIndex = outTimeIndex - 1 - nextIndex = outTimeIndex + 1 - prePlayer = scoreSortList[preIndex] - nextPlayer = scoreSortList[nextIndex] - preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore) - nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore) - vsIndex = preIndex if preDiff <= nextDiff else nextIndex - GameWorld.Log(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" - % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, - nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex)) - - if outTimeIndex > vsIndex: - scoreSortList.pop(outTimeIndex) - vsPlayer = scoreSortList.pop(vsIndex) - elif outTimeIndex < vsIndex: - vsPlayer = scoreSortList.pop(vsIndex) - scoreSortList.pop(outTimeIndex) - else: - continue - - # 加入成功匹配列表 - matchPlayerVSList.append([matchPlayer, vsPlayer]) - - return - -def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList): - ''' 匹配积分分段玩家 - 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK - ''' - GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList))) - danPlayerListDict = {} # 按积分分段列表分散玩家 - for matchPlayer in scoreSortList: danLV = matchPlayer.danLV danPlayerList = danPlayerListDict.get(danLV, []) danPlayerList.append(matchPlayer) danPlayerListDict[danLV] = danPlayerList + matchPlayerCount += 1 - # 按分段玩家随机匹配 + if outTimeTick: + GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount)) + else: + GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount)) + + if matchPlayerCount < 2: + #GameWorld.DebugLog(" 匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount) + return + danList = danPlayerListDict.keys() - random.shuffle(danList) # 打乱段位顺序 + random.shuffle(danList) # 打乱段位处理顺序 - GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList)) + matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家 + matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差 + matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0] - # 日志输出分组明细 + #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s" + # % (matchPlayerCount, matchProtectRound, matchDanDiff, danList)) + for danLV in danList: - strList = [] - for player in danPlayerListDict[danLV]: - strList.append((player.playerID, player.pkScore, player.fightPower)) - GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) + danPlayerList = danPlayerListDict[danLV] + lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位 + for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1): + if danLV == vsDanLV: + continue + if vsDanLV not in danPlayerListDict: + continue + if vsDanLV < danLV: + lowDanPlayerList += danPlayerListDict[vsDanLV] + else: + highDanPlayerList += danPlayerListDict[vsDanLV] + + #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s" + # % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList))) - doCount = 0 - while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: - doCount += 1 + # 非超时的,优先匹配同段位玩家 + if not outTimeTick: + __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt) + + # 分别匹配低段位、高段位 + __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt) + __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt) + + return + +def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt): + ## 执行匹配段位玩家列表 + + matchPlayerCount = len(matchPlayerList) + if matchPlayerCount < 2: + return + random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可 + #GameWorld.DebugLog(" 总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList))) + #for i, mPlayer in enumerate(matchPlayerList): + # GameWorld.DebugLog(" i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV)) + #maxGroupCnt = 99999 # 测试批量匹配用 + + nextIndex = 0 + doCount = matchPlayerCount + # 至少需要两个 且 未达到最大成功匹配组数 且 限制最大可循环次数大于0 + while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0: + doCount -= 1 + i = nextIndex + aPlayer = matchPlayerList[i] + nextIndex += 1 + + aPlayerID = aPlayer.playerID + aDanLV = aPlayer.danLV + #if maxGroupCnt == 99999 and random.randint(1, 10) > 5: + # GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV)) + # continue + if aPlayer not in matchTickSortList: + #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV)) + continue + aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, []) + aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID + #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList)) + isMatchOK = False - for danLV in danList: - danPlayerList = danPlayerListDict[danLV] - danPlayerCount = len(danPlayerList) - if danPlayerCount < 2: - GameWorld.Log(" 段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV)) + for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex): + bPlayerID = bPlayer.playerID + bDanLV = bPlayer.danLV + #if maxGroupCnt == 99999 and random.randint(1, 10) > 5: + # GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV)) + # continue + if bPlayer not in matchTickSortList: + #GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV)) + continue + if bPlayerID in aMatchProtectPlayerIDList: + GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s" + % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList)) continue - vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战 - vsIndexList.sort() - aPlayer = danPlayerList.pop(vsIndexList[1]) - bPlayer = danPlayerList.pop(vsIndexList[0]) + bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, []) + bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID + if aPlayerID in bMatchProtectPlayerIDList: + GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s" + % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList)) + continue - matchPlayerVSList.append([aPlayer, bPlayer]) + matchTickSortList.remove(aPlayer) + matchTickSortList.remove(bPlayer) + + matchPlayerList.remove(aPlayer) + matchPlayerList.remove(bPlayer) + + aDanPlayerList = danPlayerListDict.get(aDanLV, []) + if aPlayer in aDanPlayerList: + aDanPlayerList.remove(aPlayer) + bDanPlayerList = danPlayerListDict.get(bDanLV, []) + if bPlayer in bDanPlayerList: + bDanPlayerList.remove(bPlayer) + + # 加入成功匹配列表 isMatchOK = True - GameWorld.Log(" 成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" - % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower)) - - if len(matchPlayerVSList) >= maxGroupCnt: - GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) - break - - if not isMatchOK: - GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) + matchPlayerVSList.append([aPlayer, bPlayer]) + GameWorld.DebugLog(" i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!" + % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV)) break + if isMatchOK: + nextIndex -= 1 + return def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick): @@ -1168,7 +1438,7 @@ zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) - GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList))) + GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList))) for aPlayer, bPlayer in matchPlayerVSList: if not aPlayer or not bPlayer: @@ -1196,8 +1466,13 @@ PyGameData.g_crossPKRoomDict[roomID] = newRoom aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID - GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) + GameWorld.DebugLog(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]] + + # 记录流向 + dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()} + dataDict.update(newRoom.GetDRInfo()) + DR_CrossReamlPK("OpenRoom", dataDict) serverGroupIDList.append(aServerGroupID) serverGroupIDList.append(bServerGroupID) @@ -1233,7 +1508,7 @@ serverGroupIDList = [] roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): - if pkRoom.isMapOpen or not pkRoom.readyTick: + if pkRoom.mapFBOpenTick or not pkRoom.readyTick: continue if tick - pkRoom.readyTick <= roomTimeout: continue @@ -1252,25 +1527,28 @@ timeoutRoomDict[roomID] = roomPlayerInfo PyGameData.g_crossPKRoomDict.pop(roomID) + # 记录流向 + DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo()) + # 将超时房间广播到子服 if timeoutRoomDict: CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList) return -def MapServer_CrossPKRoomOpen(msgList): +def MapServer_CrossPKRoomOpen(msgList, tick): roomID = msgList[0] if roomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID) return pkRoom = PyGameData.g_crossPKRoomDict[roomID] - pkRoom.isMapOpen = True + pkRoom.mapFBOpenTick = tick GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID) return -def MapServer_CrossPKOver(infoList): +def MapServer_CrossPKOver(infoList, tick): ## 收到MapServer副本跨服PK结果同步 - GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) + GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) roomID, winnerID, loserID, roundWinnerIDList, overType = infoList @@ -1315,8 +1593,8 @@ winnerDanLV, loserDanLV = winner.danLV, loser.danLV winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分 - GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount)) - GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV)) + GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount)) + GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV)) winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV) loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV) @@ -1351,11 +1629,23 @@ if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore(): loser.danLV += 1 - GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount)) - GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount)) + GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount)) + GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount)) # 更新排行榜 UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) + + # 更新今日PK记录 + if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo: + PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = [] + winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID] + winnerPKRecordList.append([loserID, winnerID]) + + if loserID not in PyGameData.g_crossPKTodayPKRecordInfo: + PyGameData.g_crossPKTodayPKRecordInfo[loserID] = [] + loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID] + loserPKRecordList.append([winnerID, winnerID]) + #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo) timeStr = GameWorld.GetCurrentDataTimeStr() playerOverDict = {} @@ -1390,17 +1680,201 @@ overPack.TagNameLen = len(overPack.TagName) NetPackCommon.SendFakePack(player, overPack) - GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" - % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID) + GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" + % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID) serverGroupIDList = [winner.serverGroupID, loser.serverGroupID] - GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" - % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) # 同步子服 CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()} + dataDict.update(vsRoom.GetDRInfo()) + DR_CrossReamlPK("PKOverRoom", dataDict) return +def UpdatePKPlayerScore(roomID, pkPlayer, isWin): + ## 更新PK玩家积分 + + playerID = pkPlayer.playerID + cWinCount = pkPlayer.cWinCount + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分 + + GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount)) + + pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if not pkDanIpyData: + GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV)) + + baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分 + wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0 + lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0 + wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分 + lExScore = 0 + + if isWin: + addScore = wBaseScore + wExScore + pkPlayer.cWinCount += 1 + else: + addScore = lBaseScore + lExScore + pkPlayer.cWinCount = 0 + + dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制 + if dayMaxScore and addScore: + addScore = min(dayMaxScore - dayScore, addScore) + pkPlayer.pkScore += addScore + + if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore(): + pkPlayer.danLV += 1 + + return addScore + +def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick): + ## 收到子服同步的PK机器人结算 + + if not GameWorld.IsCrossServer(): + GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!") + return + + playerID = playerInfoDict["playerID"] # 角色ID + isWinner = playerInfoDict["isWinner"] # 是否获胜 + + if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID) + return + pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID) + if playerID in PyGameData.g_crossPKPlayerDict: + PyGameData.g_crossPKPlayerDict.pop(playerID) + zoneID = pkPlayer.pkZoneID + seasonID = pkPlayer.seasonID + + GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID) + + roomID = 0 + addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner) + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + cWinCount = pkPlayer.cWinCount + + GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore, pkScore, danLV, cWinCount), playerID) + + if isWinner: + winner, loser = pkPlayer, None + else: + winner, loser = None, pkPlayer + + # 更新排行榜 + UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) + + # PK机器人默认结果数据 + overType = 0 + roundWinnerIDList = [] + notifyState = False + winnerID = winner.playerID if winner else 0 + tagPlayerID = 0 + tagPlayerName = "" + + timeStr = GameWorld.GetCurrentDataTimeStr() + playerOverDict = {} + playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \ + + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] + + serverGroupIDList = [pkPlayer.serverGroupID] + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + # 同步子服 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + if playerID not in PyGameData.g_crossPKTodayPKRecordInfo: + PyGameData.g_crossPKTodayPKRecordInfo[playerID] = [] + pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID] + pkRecordList.append([0, winnerID]) + #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo) + + # 记录流向 + dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()} + DR_CrossReamlPK("PKOverRobot", dataDict) + return + +def _GMSetCrossPK(serverGroupID, msgData): + ## 收到子服GM同步的设置跨服PK数据 + + if not GameWorld.IsCrossServer(): + GameWorld.ErrLog("GMSetCrossPK非跨服服务器不处理该跨服GM请求!") + return + + zoneID = msgData["ZoneID"] + seasonID = msgData["SeasonID"] + playerInfoDict = msgData["PlayerInfo"] + + accID = playerInfoDict["accID"] + playerID = playerInfoDict["playerID"] + playerName = playerInfoDict["playerName"] + playerJob = playerInfoDict["playerJob"] + fightPower = playerInfoDict["fightPower"] + realmLV = playerInfoDict["realmLV"] + pkScore = playerInfoDict["pkScore"] + danLV = playerInfoDict["danLV"] + cWinCount = playerInfoDict["cWinCount"] + ondayScore = playerInfoDict["ondayScore"] + + zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(zoneID, []) + if playerID in zoneMatchPlayerList or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.ErrLog("GMSetCrossPK玩家正在匹配中,无法设置该GM请求数据! playerID=%s,accID=%s" % (playerID, accID)) + return + + pkPlayer = CrossPKPlayer() + pkPlayer.accID = accID + pkPlayer.playerID = playerID + pkPlayer.playerName = playerName + pkPlayer.playerJob = playerJob + pkPlayer.pkScore = pkScore + pkPlayer.danLV = danLV + pkPlayer.fightPower = fightPower + pkPlayer.realmLV = realmLV + pkPlayer.cWinCount = cWinCount + pkPlayer.ondayScore = ondayScore + pkPlayer.serverGroupID = serverGroupID + pkPlayer.pkZoneID = zoneID + pkPlayer.seasonID = seasonID + + # 更新排行榜 + isOK = UpdateCrossPKBillboard(zoneID, seasonID, pkPlayer, None, True) + GameWorld.Log("GMSetCrossPK设置跨服PK榜单玩家数据成功: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s" + % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID) + + # 记录流向 + dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()} + DR_CrossReamlPK("GMSet", dataDict) + return + ##================================== 以下是子服逻辑 ========================================== + +def OnGameServerInitOK(): + + if GameWorld.IsCrossServer(): + return + + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + + gameWorld = GameWorld.GetGameWorld() + zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + if not zoneID: + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID) + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID) + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState) + GameWorld.Log(" 服务器启动取DB值设置本服赛区赛季信息: ") + + return def OnMapServerInitOK(): # 通知地图服务器状态 @@ -1433,7 +1907,12 @@ GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState)) if not zoneID: return - + if not seasonID: + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + if dbSeasonID: + GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID) + return + gameWorld = GameWorld.GetGameWorld() curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) @@ -1442,8 +1921,23 @@ gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState) gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState) + # 强制覆盖存DB + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log(" before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID) + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID) + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState) + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log(" update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + if curSeasonState == 1 and seasonState == 2: - PlayerControl.WorldNotify(0, "NotifySeasonOver") + pass + #PlayerControl.WorldNotify(0, "NotifySeasonOver") # 通知地图服务器状态 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID) @@ -1457,6 +1951,8 @@ seasonStatePack.SeasonID = seasonID seasonStatePack.SeasonState = seasonState seasonStatePack.MatchState = matchState + seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName() + seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName) playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -1472,14 +1968,23 @@ if not curPlayer: return - if result == -2: - PlayerControl.NotifyCode(curPlayer, "InCrossPKing") + if not result: return + + if result == -2: + PlayerControl.NotifyCode(curPlayer, "CrossMatching17") + return + + startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch() if result == 1: SetIsCrossPKMatching(curPlayer, 1) - NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch()) + startMatchPack.IsRobot = 0 + elif result == 2: + SetIsCrossPKMatching(curPlayer, 0) + startMatchPack.IsRobot = 1 + NetPackCommon.SendFakePack(curPlayer, startMatchPack) return ## 跨服匹配状态 @@ -1493,16 +1998,15 @@ def CrossServerMsg_PKMatchResult(vsRoomDict): ## 跨服PK匹配结果 curServerGroupID = GameWorld.GetServerGroupID() - actionType = ShareDefine.Def_CrossAction_PK mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5) - GameWorld.Log("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID) if not mapPosList: GameWorld.ErrLog("没有配置对战地图进入坐标!") return for roomID, roomInfo in vsRoomDict.items(): mapID, playerList = roomInfo - GameWorld.Log(" roomID=%s,playerList=%s" % (roomID, playerList)) + GameWorld.DebugLog(" roomID=%s,playerList=%s" % (roomID, playerList)) for i, playerInfo in enumerate(playerList): serverGroupID, playerID = playerInfo if serverGroupID != curServerGroupID: @@ -1518,7 +2022,7 @@ PlayerControl.SetVsRoomId(player, roomID, True) # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器 posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0] - CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY) + CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY) return @@ -1526,13 +2030,18 @@ ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) # serverGroupID, playerName, playerJob + + if not CrossRealmPlayer.IsCrossServerOpen(): + GameWorld.Log("跨服服务器维护中,不处理!") + return for roomID, readyMemberDict in readyOKRoomList: for playerID, playerInfo in readyMemberDict.items(): serverGroupID = playerInfo["ServerGroupID"] playerName = playerInfo["Name"] + number = playerInfo["Number"] if serverGroupID != curServerGroupID: GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID)) @@ -1555,10 +2064,12 @@ matchPlayer.NameLen = len(matchPlayer.PlayerName) matchPlayer.Job = readyPlayerInfo["Job"] matchPlayer.LV = readyPlayerInfo["LV"] - matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] + matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] % ShareDefine.Def_PerPointValue + matchPlayer.MaxHPEx = readyPlayerInfo["MaxHP"] / ShareDefine.Def_PerPointValue + matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"] break - PlayerControl.SetCrossRealmState(player, 1) + PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK) SetIsCrossPKMatching(player, 0) # 通知匹配成功,可进入跨服 @@ -1566,10 +2077,11 @@ matchOKPack.RoomID = roomID matchOKPack.PlayerName = playerName matchOKPack.NameLen = len(matchOKPack.PlayerName) + matchOKPack.Number = number matchOKPack.MatchPlayer = [matchPlayer] matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer) NetPackCommon.SendFakePack(player, matchOKPack) - GameWorld.Log(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID)) + GameWorld.DebugLog(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID)) return @@ -1577,7 +2089,7 @@ ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) for roomID, roomPlayerInfo in timeoutRoomDict.items(): if not roomPlayerInfo: @@ -1600,15 +2112,53 @@ GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID)) continue player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0) - PlayerControl.SetCrossRealmState(player, 0) + PlayerControl.SetCrossMapID(player, 0) return +#跨服竞技场未通知玩家的比赛结果,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 +class CrossPKUnNotifyOverInfoManager(object): + + def __init__(self): + self.__unNotifyOverInfoDict = {} # {playerID:tagDBCrossPKUnNotifyOverInfo, ...} + return + + def AddUnNotifyOverInfo(self, playerID, overInfoData): + self.__unNotifyOverInfoDict[playerID] = overInfoData + return + + def GetPlayerUnNotifyOverInfo(self, playerID): return self.__unNotifyOverInfoDict.pop(playerID, None) + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + for overInfoData in self.__unNotifyOverInfoDict.values(): + cnt += 1 + savaData += overInfoData.getBuffer() + + GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("LoadDBCrossPKUnNotifyOverInfo cnt :%s" % cnt) + + for _ in xrange(cnt): + overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo() + overInfoData.clear() + pos += overInfoData.readData(datas, pos, dataslen) + self.__unNotifyOverInfoDict[overInfoData.PlayerID] = overInfoData + + return pos + def CrossServerMsg_PKOverInfo(playerOverDict): ## 子服接收跨服PK结果信息 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID) for playerID, overInfo in playerOverDict.items(): roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \ @@ -1619,26 +2169,74 @@ sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not player: + CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID) if not player or PlayerControl.GetIsTJG(player): - GameWorld.Log(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) - PyGameData.g_crossPKUnNotifyOverInfo[playerID] = sendMapOverInfo + GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) + overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo() + overInfoData.clear() + overInfoData.ZoneID = zoneID + overInfoData.SeasonID = seasonID + overInfoData.RoomID = roomID + overInfoData.TimeStr = timeStr + overInfoData.OverType = overType + overInfoData.PlayerID = playerID + overInfoData.WinnerID = winnerID + overInfoData.RoundWinnerInfo = str(roundWinnerIDList) + overInfoData.RoundWinnerLen = len(overInfoData.RoundWinnerInfo) + overInfoData.PKScore = pkScore + overInfoData.DanLV = danLV + overInfoData.CWinCount = cWinCount + overInfoData.AddScore = addScore + overInfoData.TagPlayerID = tagPlayerID + overInfoData.TagPlayerName = tagPlayerName + PyDataManager.GetCrossPKUnNotifyOverInfoManager().AddUnNotifyOverInfo(playerID, overInfoData) continue + PlayerControl.SetVsRoomId(player, 0) sysMsg = str(sendMapOverInfo) player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg)) - GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" - % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID) + GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" + % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID) return def __OnLoginNotifyPKOverInfo(curPlayer): playerID = curPlayer.GetPlayerID() - if playerID not in PyGameData.g_crossPKUnNotifyOverInfo: + overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID) + if not overInfoData: return - overInfo = PyGameData.g_crossPKUnNotifyOverInfo.pop(playerID) - PlayerControl.SetCrossRealmState(curPlayer, 0) - sysMsg = str(overInfo) + PlayerControl.SetCrossMapID(curPlayer, 0) + PlayerControl.SetVsRoomId(curPlayer, 0) + + zoneID = overInfoData.ZoneID + seasonID = overInfoData.SeasonID + roomID = overInfoData.RoomID + timeStr = overInfoData.TimeStr + overType = overInfoData.OverType + #playerID = overInfoData.PlayerID + winnerID = overInfoData.WinnerID + roundWinnerIDList = [] + try: + roundWinnerIDList = eval(overInfoData.RoundWinnerInfo) + except: + GameWorld.ErrLog("__OnLoginNotifyPKOverInfo roundWinnerIDList eval error! RoundWinnerInfo=%s" % overInfoData.RoundWinnerInfo, playerID) + pkScore = overInfoData.PKScore + danLV = overInfoData.DanLV + cWinCount = overInfoData.CWinCount + addScore = overInfoData.AddScore + tagPlayerID = overInfoData.TagPlayerID + tagPlayerName = overInfoData.TagPlayerName + notifyState = 0 # 登录才通知的默认未通知 + sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] + sysMsg = str(sendMapOverInfo) curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg)) - GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: mapID=%s,overInfo=%s" % (curPlayer.GetMapID(), overInfo), playerID) + GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" + % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) return +def DR_CrossReamlPK(eventName, dataDict={}): + drDataDict = {} + drDataDict.update(dataDict) + DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict) + return -- Gitblit v1.8.0