From b60fd3b8a91432c1491f0c017fc90735dd28ebcf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 一月 2019 20:34:44 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(宝箱怪物刷新、跨服地图NPC个数查询支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   15 +++++++++++----
 1 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index d7dd489..9ec0e31 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5457,10 +5457,17 @@
     return
 
 
-
-## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
-#  @param curPlayer
-#  @return None
+#// A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
+#
+#struct tagCMQueryNPCCntInfo
+#{
+#    tagHead        Head;
+#    DWORD        MapID; // 目标地图ID
+#    WORD        LineID; // 线路ID
+#    BYTE        IsNoTimeLimit;//是否没有查询时间限制,默认有限制
+#    BYTE        NPCIDListLen;
+#    char        NPCIDList[NPCIDListLen]; // 需要查询的NPCID列表
+#};
 def OnQueryMapNPCCntInfo(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     if not curPlayer:

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