From b60fd3b8a91432c1491f0c017fc90735dd28ebcf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 一月 2019 20:34:44 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(宝箱怪物刷新、跨服地图NPC个数查询支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   41 +++++++++++++++++++++++++++++++++++++++--
 1 files changed, 39 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 8ae4d09..fc75233 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -535,7 +535,7 @@
     if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
         #时间间隔没有到
         if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
-            FBLogic.OnCollecting(curPlayer, tick)
+            OnCollecting(curPlayer, tick)
         
         return
     
@@ -561,7 +561,7 @@
     
     elif prepareState == IPY_GameWorld.pstMissionCollecting:
         #任务采集
-        PlayerMissionCollect.EndMissionCollect(curPlayer)
+        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
 
     elif prepareState == ShareDefine.Def_PstProduce:
         #生产采集(进入生产采集状态,不再重置玩家状态)
@@ -583,6 +583,39 @@
     #重置玩家状态
     curPlayer.SetPrepareState(0)    # 成功
     PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
+    return
+
+def OnCollecting(curPlayer, tick):
+    ## 采集中逻辑
+    tagObj = curPlayer.GetActionObj()
+    if not tagObj:
+        return
+    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
+        return
+    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
+    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False)
+    FBLogic.OnCollecting(curPlayer, tick)
+    return
+
+def DoCollectingLostHP(curPlayer, npcID, tick, isEnd):
+    ## 执行采集掉血
+    CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP")
+    if npcID not in CollectNPCLostHPCfg:
+        return
+    lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID]
+    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
+    lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
+    if isEnd:
+        lostTime = int(round(lostTime)) # 采集完的时候四舍五入
+    else:
+        lostTime = int(lostTime)
+    if lostTime < 1:
+        return
+    
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
+    lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
+    skillTypeID, buffOwner = 0, None
+    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
     return
 
 
@@ -623,6 +656,8 @@
     
     if not curNPC:
         return
+    
+    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True)
     
     result = FBLogic.OnCanCollect(curPlayer, curNPC, tick)
     
@@ -1504,6 +1539,8 @@
     
 def ProcessAreaExp(curPlayer, tick):
     ##给场景经验
+    if GameWorld.IsCrossServer():
+        return
     crossMapID = PlayerControl.GetCrossMapID(curPlayer)
     mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
     neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})

--
Gitblit v1.8.0