From b60fd3b8a91432c1491f0c017fc90735dd28ebcf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 一月 2019 20:34:44 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(宝箱怪物刷新、跨服地图NPC个数查询支持)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
index 9b42979..9ecff4e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -15,8 +15,17 @@
import GameWorld
import SkillCommon
import BuffSkill
+import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
+ # 当前已经被处理为死亡,那么就不触发
+ return False
+
+ if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0):
+ # 斩杀不触发的标志
+ return False
+
attacker.SetHP(1)
return False
--
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