From b60fd3b8a91432c1491f0c017fc90735dd28ebcf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 一月 2019 20:34:44 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(宝箱怪物刷新、跨服地图NPC个数查询支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
index 9b42979..9ecff4e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -15,8 +15,17 @@
 import GameWorld
 import SkillCommon
 import BuffSkill
+import IPY_GameWorld
 
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
+        # 当前已经被处理为死亡,那么就不触发
+        return False
+    
+    if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0):
+        # 斩杀不触发的标志
+        return False
+    
     attacker.SetHP(1)
 
     return False

--
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