From b61d2dfe79f9d3ef67a0561a0b640f888df32a58 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 31 十二月 2024 15:07:16 +0800 Subject: [PATCH] 10350 【后端】【越南】【英文】【BT】【砍树】跨服竞技场优化 --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 16 +--------------- 1 files changed, 1 insertions(+), 15 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index 9a0007d..7dbf112 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -241,21 +241,7 @@ # 跨服PK上传数据完毕,通知跨服服务器,准备完毕 if registerMap == ChConfig.Def_FBMapID_CrossRealmPK: - regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) - vsRoomID = curPlayer.GetVsRoomId() - - if regVSRoomID != vsRoomID: - GameWorld.Log("上传跨服服务器的 regVSRoomID=%s 与玩家当前的 roomID=%s 不同!不发送准备完毕!" - % (regVSRoomID, vsRoomID), playerID) - return - - dataMsg = { - "accID":curPlayer.GetAccID(), # 角色账号ID - "playerID":playerID, # 角色ID - "vsRoomID":vsRoomID, # 所属对战房间ID - } - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKPrepareOK, dataMsg) - GameWorld.Log("通知跨服服务器, 玩家匹配PK准备完毕!%s" % str(dataMsg), playerID) + pass # 其他的,在上传数据完毕后,使用通用的通知可进入跨服 else: -- Gitblit v1.8.0