From b61fe6ed796dfeb1a7ed718d8099d6edb05f36f6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 22 一月 2019 19:16:12 +0800
Subject: [PATCH] 6001 【后端】【1.5.100】七日巡礼增加条件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 15 +++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 15 +++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py | 64 ++++++++++++++++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 27 +++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 3 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 11 +++
10 files changed, 117 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0f289db..ea1a7a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -5254,7 +5254,16 @@
Def_WPAct_XMZZ, #仙魔之争 18
Def_WPAct_FamilyWar, #仙魔联赛 19
Def_WPAct_Login, #每日登录 20
-) = range(1, 20+1)
+Def_WPAct_Horse, #激活某只坐骑 21
+Def_WPAct_Pet, #激活某只灵宠 22
+Def_WPAct_Dogz, #出战某只神兽 23
+Def_WPAct_Stone, #宝石总等级 24
+Def_WPAct_GodWeapon, #神兵总等级 25
+Def_WPAct_Rune, #穿戴某品质符印 26
+) = range(1, 26+1)
+
+#可提前完成的周狂欢活动
+AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
# 套装枚举,普通套装,强化套装
(EquipSuitType_Normal,
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index d66627e..cc6f62a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -28,6 +28,7 @@
import NetPackCommon
import DataRecordPack
import PlayerSuccess
+import PlayerWeekParty
import ShareDefine
@@ -242,6 +243,14 @@
#同步客户端
Sycn_StoneHoleInfo(curPlayer, [equipIndex])
+ totalStoneLV = GetTotalStoneLV(curPlayer)
+ # 记录开服活动宝石总等级
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_StoneLV, totalStoneLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Stone, totalStoneLV, False, True)
+ return
+
+def GetTotalStoneLV(curPlayer):
+ ##宝石总等级
totalStoneLV = 0
holeIndexList = GetAllEquipPlaceHoleIndex()
gameData = GameWorld.GetGameData()
@@ -258,11 +267,7 @@
continue
gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
totalStoneLV += gemLV
-
- # 记录开服活动宝石总等级
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_StoneLV, totalStoneLV)
- return
-
+ return totalStoneLV
#// A3 06 宝石升级 #tagCMEquipStoneUpgrade
#struct tagCMEquipStoneUpgrade
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
index 9d45cd4..08ad17e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
@@ -104,7 +104,7 @@
#通关符印塔成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
- PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
GameWorld.DebugLog(' 更新符印塔已通关数 %s' % passlv)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 77a8376..e0f375e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -49,6 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
+FBDict_HasAddCnt = 'FBDict_HasAddCnt' # 是否有扣次数
# 副本通用配置
(
@@ -191,7 +192,14 @@
# @remarks 玩家主动离开副本.
def DoExitFB(curPlayer, tick):
# 玩家退出默认关闭副本
- #GameWorldProcess.CloseFB(tick)
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_State_FreeTime:
+ #退出时,若s级则补发奖励
+ curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+ if curStar == Def_MaxStar:
+ __GiveFBPassPrize(curPlayer)
+ GameWorldProcess.CloseFB(tick)
return
@@ -317,6 +325,12 @@
gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
gameFB.SetGameFBDict(FBDict_Speed, 1000) #速度默认1000
gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
+ gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
+ gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
+ gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
+ gameFB.SetGameFBDict(FBDict_StartTick, 0)
+ gameFB.SetGameFBDict(FBDict_FBStar, 0)
+
prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
@@ -407,7 +421,8 @@
# 给过关奖励
prizeItemList = __GiveFBPassPrize(curPlayer, False)
- prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
+ prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
+ FBCommon.Over_grade:curStar}
__SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
#任务
@@ -463,8 +478,10 @@
for itemID, itemCnt, isBind in prizeItemList:
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
event=["ZhuXianTower", False, {}])
-
- FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
+ #本次副本里第一次给奖励时扣次数
+ if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
+ FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
+ gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
@@ -562,7 +579,7 @@
#领取奖励
if fbStep != FB_State_FreeTime:
return
- __GiveFBPassPrize(curPlayer, False)
+ __GiveFBPassPrize(curPlayer)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 599161a..810b06f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -30,6 +30,7 @@
import SkillShell
import PlayerSuccess
import DataRecordPack
+import PlayerWeekParty
import time
@@ -291,6 +292,7 @@
GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
return
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
isFight = True if batteState else False
GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 3e80fe5..25a6bb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,7 +32,7 @@
import GameFuncComm
import SkillCommon
import BuffSkill
-import ItemControler
+import PlayerWeekParty
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
@@ -88,15 +88,20 @@
setFunc(curPlayer, lv)
curPlayer.SendPropertyRefresh(notifyType, lv, False)
+ totalLV = GetGodWeaponTotalLV(curPlayer)
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
+ return
+
+def GetGodWeaponTotalLV(curPlayer):
+ ##获取神兵总等级
totalLV = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for gwType in xrange(1, maxType + 1):
totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-
- # 开服活动数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
- return
+ return totalLV
## 神器开启
# @return: 是否激活成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index f801725..38dc780 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -40,6 +40,7 @@
import PlayerMagicWeapon
import PassiveBuffEffMng
import CrossPlayerData
+import PlayerWeekParty
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -926,6 +927,8 @@
sumLV = GetHorseSumLV(curPlayer)
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
+
playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
#无指定道具
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 04a1995..bafdac8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -37,7 +37,7 @@
import GameMap
import OpenServerCampaign
import PlayerMagicWeapon
-import PassiveBuffEffMng
+import PlayerWeekParty
import CalcNoLineEffect
import CrossPlayerData
import CalcLineEffect
@@ -506,6 +506,7 @@
# 开服活动数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False)
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 8880a52..8d5137f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -30,6 +30,7 @@
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
+import PlayerWeekParty
g_runeLVExpDict = {}
@@ -399,6 +400,7 @@
runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
totalLV += runeItemPlusLV
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
# 开服活动数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
index a5b411e..4dcdaaf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
@@ -25,6 +25,8 @@
import PlayerControl
import ItemControler
import ChPyNetSendPack
+import Operate_EquipStone
+import PlayerGodWeapon
import NetPackCommon
import ShareDefine
import PyGameData
@@ -61,18 +63,22 @@
state = actWeekPartyInfo.get(ShareDefine.ActKey_State, 0)
cfgID = actWeekPartyInfo.get(ShareDefine.ActKey_CfgID, 0)
passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
- isOk = AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
- AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Login, 1)
-
- playerWeekPartyID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WeekPartyID, 0, ChConfig.Def_PDictType_WeekParty) # 玩家身上的活动ID
- if not isOk and state:
+ if state:
+ #每天都要触发
+ AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True, False)
+ AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Login, 1, False, False)
+ AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Stone, Operate_EquipStone.GetTotalStoneLV(curPlayer), False, True, False)
+ AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, PlayerGodWeapon.GetGodWeaponTotalLV(curPlayer), False, True, False)
SyncWeekPartyPlayerInfo(curPlayer)
+ playerWeekPartyID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WeekPartyID, 0, ChConfig.Def_PDictType_WeekParty) # 玩家身上的活动ID
# 活动ID 相同的话不处理
if cfgID == playerWeekPartyID:
#GameWorld.DebugLog("周狂欢活动ID不变,不处理!", curPlayer.GetPlayerID())
return
+ CheckWeekPartyActionCnt(curPlayer)
# 未领取的奖励邮件发放
- __SendWeekPartyMail(curPlayer, playerWeekPartyID)
+ if playerWeekPartyID:
+ __SendWeekPartyMail(curPlayer, playerWeekPartyID)
if not cfgID:
GameWorld.DebugLog(' 周狂欢活动重置!')
@@ -130,7 +136,7 @@
return
-def AddWeekPartyActionCnt(curPlayer, actionID, addCnt=1, isAdd=True):
+def AddWeekPartyActionCnt(curPlayer, actionID, addCnt=1, isAdd=True, isCompatible=False, isSync=True):
'''增加周狂欢相关活动完成次数'''
#判断活动是否开启
if not addCnt:
@@ -148,7 +154,7 @@
dayIndex = actWeekPartyInfo.get(ShareDefine.ActKey_DayIndex, 0)
if dayIndex >= len(templateIDList):
return
- if actionID == ChConfig.Def_WPAct_GiftBag:
+ if actionID in ChConfig.AheadFinishWPActList:
isFind = False
for day, dayTidList in enumerate(templateIDList[dayIndex:]):
findTid = 0
@@ -189,6 +195,8 @@
return
updTimes = curTimes + addCnt
else:
+ if not isCompatible and addCnt != totalTimes:
+ return
updTimes = min(addCnt, totalTimes)
realAddCnt = updTimes - curTimes
if realAddCnt <= 0:
@@ -201,10 +209,48 @@
updPoint = curPoint + addPoint
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_WeekPartyPoint % dayIndex, updPoint, ChConfig.Def_PDictType_WeekParty)
GameWorld.DebugLog(' 增加周狂欢相关活动完成次数 dayIndex=%s, findTid=%s, realAddCnt=%s,addPoint=%s' % (dayIndex, findTid, realAddCnt, addPoint))
- SyncWeekPartyPlayerInfo(curPlayer, dayIndex, findTid)
+ if isSync:
+ SyncWeekPartyPlayerInfo(curPlayer, dayIndex, findTid)
return True
+def CheckWeekPartyActionCnt(curPlayer):
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for actionType in ChConfig.AheadFinishWPActList:
+ if actionType == ChConfig.Def_WPAct_Horse:
+ for i in xrange(ipyDataMgr.GetHorseCount()):
+ ipyData = ipyDataMgr.GetHorseByIndex(i)
+ index = ipyData.GetHorseID()
+ lv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % index, 0, ChConfig.Def_PDictType_Horse)
+ if lv:
+ AddWeekPartyActionCnt(curPlayer, actionType, index, False)
+ elif actionType == ChConfig.Def_WPAct_Pet:
+ petDataPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
+ for petDataIndex in range(petDataPack.GetCount()):
+ petItem = petDataPack.GetAt(petDataIndex)
+ if petItem.IsEmpty():
+ continue
+ petNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
+ AddWeekPartyActionCnt(curPlayer, actionType, petNPCID, False)
+ elif actionType == ChConfig.Def_WPAct_Dogz:
+ for i in xrange(ipyDataMgr.GetDogzCount()):
+ ipyData = ipyDataMgr.GetDogzByIndex(i)
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
+ AddWeekPartyActionCnt(curPlayer, actionType, ipyData.GetDogzID(), False)
+ elif actionType == ChConfig.Def_WPAct_Rune:
+ runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+ for holeNum in xrange(1, runeHoleCnt + 1):
+ runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
+ if not runeData:
+ continue
+ runeItemID = ItemControler.GetRuneItemID(runeData)
+ itemData = GameWorld.GetGameData().GetItemByTypeID(runeItemID)
+ if not itemData:
+ continue
+ itemColor = itemData.GetItemColor()
+ AddWeekPartyActionCnt(curPlayer, actionType, itemColor, False)
+ return
+
def GetWeekPartyActionAward(curPlayer, day, templateID):
'''领取周狂欢活动奖励'''
templateID = GameWorld.ToIntDef(templateID, 0)
--
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